I've been fairly absent from the lobby lately, but I did get to see Uff's hosts, and I think they're a very interesting development. I'm sorry to read that he left over a disagreement. I can understand the frustration, but I can also understand that it isn't easy for the developers to establish rules and enforce them.
If anyone is in contact with him,it would be good to tell him not to burn any bridges. It's not worth throwing everything away over the first disagreement. I'm sure there is common ground to be found that could benefit everyone. Of course everyone needs to be willing to compromise on something and work together on any aspects that require coordination with wfg.
Yeah, or at the end of the game a upload button.
To avoid spam of re-host of games with wrong settings and some sanity checks of game duration, full replay, duplicate uploads etc..
Indeed. @feneur, this image shows a 3rd wave of spam, the 1st one was over 40 minutes ago, and it's still there. I have to strongly disagree that "new users might have to wait a number of hours before their first post is approved" is any worse than this, which affects all users and makes things look trashy and unsafe.
You can always test this stuff in minutes :P. In any case, I went through that and it's problems in https://wildfiregames.com/forum/topic/137611-what-do-you-think-0-ad-lacks/page/6/#comment-757933 (a PR was made our of that, although I think things have to be further simplified).
Basically: "to man the Wall that button [Turret ] must be used, but to man the Wall Towers the Garrison button must be used".
That's not my misconception since I know that a bunch of territory starts decaying if it's detached from the territory root (it's a useful strategy when invading).
Saying "really it's about being connected to a territory root" is what I mean, that is, that's how it should be.
I was wondering if buildings not connected to territory root would still decay if their "footprints (their size) always be the territory of the building owner", because said like that sounds like they would be "self-sustaining" territories, but maybe the workings of the algorithm are not so straightforward (I'm just thinking of it as: you move the borders, and if a building falls into enemy territory, it decays, but with what you propose that would seem an impossibility).