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I’m currently looking for ways to create larger maps, both in terms of actual scale and perceived scale without significantly impacting performance. That’s where the camera adjustments I’ve implemented really come into play. When I say "larger," I mean much larger, hundreds of square kilometers. I’m curious if you’ve considered this at all. Given that my mod includes long-range weaponry, this is a major priority for me, though I suppose it might not be as critical for your mod.
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Excellent! Incorporating more physics-based elements into the game is something I’ve always wanted to see, though I know it comes with many challenges. You’ve done a great job with the lighting, but to be honest, the water surface isn’t quite as visually impressive as it could be. I’m actually facing a similar issue myself, I’m trying to implement water spray effects for a helicopter. I’m really looking forward to your future updates!
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I wasn't satisfied having just said "regarding something in particular": I mentioned Kroonen before because he gives þurpa meaning as "crowd", "which anyway blatantly contradicts your “singular first” interpretation". Then I ended up finding quite some interesting stuff: In the 2023 dissertation "Unde vēnistī? The Prehistory of Italic through its Loanword Lexicon", by A. M. Wigman, one of Kroonen's PhD students, one can find: It doesn't seem Kroonen disagreed much with his own student for that to end in the PhD thesis… not that we didn't know what "crowd" seemed to support already. Later on, it's stated that: And the relevant row compares Proto-Germanic *þurpa- with Proto-Celtic *treb- (a footnote states that "a note of caution is that it cannot be ruled out that reconstructions involving the operation of Verner’s Law might be misinterpretations", showing that, although a possibility, this is not a mainstream view, unlike what's in the main text). Finally, it's stated that many things there come "as no surprise if Grimm's Law operated in the mid-first millennium BCE", which shows this is already considered, and bears no major problem towards the reconstructions provided, making evident that this is not an issue: Here, why are you only considering one change? There are more as part of Grimm's Law, as From Proto-Indo-European to Proto-Germanic, by D. Ringe, states: "by the second change subsumed under Grimm's Law PIE voiced stops became PGmc voiceless stops". This turns *b into *p, as expected, and the third example in that very same page is in fact: Which also includes village as one of the meanings of *þurpą.
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Just a thought, but having FSR native AA might be a nice touch, it's lighter than MSAA and often looks better.
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