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    • Have you assigned that Civic Center to the AI-controlled player? That building must be designated as belonging to that player. Also, check if you’ve given them any starting resources.
    • thank you for the wave of feedback. i should have menioned that i have 1000s oh hours of game played, i have seen what i thoguht was evertyhing. so for instance something else im having issues with, i used to be able to have the Xiong, galatians and maybe zapotecs?? therre gone now... but even when i have them as an option, they noly had a few maybe 2 or 3 team bonuses? when i click civilization overview, for multiple civs, they are empty. maybe 5 6 civs. completely empty. tried reinstalling etc. cannot get civs like incas mazyas zapotecs to work. the scythians? i could play with htem, but hey had one team bonus. any inpout on that? itliterally looks as ikif the civs were introduced to the game and not given any features... thsi has to be incorrect ? thanks  gain for the feedback, i do really like this game. there some isssues with gameplay the just irritaTE THE BEJESUS out of me but theyre pretyy minor at this point.  
    • Actually, my aim is not to make a match against the bot. I was making a map but when I test it in my game, the AI does nothing for some reasons. Also, Im getting this new errors after updating my fork: ERROR: art/meshes/skeletal/new/m_tunic_long.dae: Exception caught while parsing a COLLADA document from file. ERROR: Could not load mesh 'art/meshes/skeletal/new/m_tunic_long.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/new/m_tunic_long.dae failed to load ERROR: Error loading object variation (actor: art/actors/units/athenians/infantry_archer_c.xml) ERROR: JavaScript error: simulation/components/UnitAI.js line 4253 Script value conversion check failed: v.isNumber() (got type Array) ERROR: Script message handler OnOwnershipChanged failed ERROR: JavaScript error: simulation/components/UnitAI.js line 4253   there is much more below it but I am keeping it this short for the sake of it.
    • Yeah, we haven't made any moves in that direction this cycle. Maybe next cycle. 
    • Indeed this should not happen, but I also think siege towers should be used for what they were actually used. Then, some other things would need to be changed, like making siege towers extremely slow and expensive.
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