Ah, I should clarify more on the voicepack.
It is all done in nahuatl, I completely avoided the original Zapotec language for several reasons. Actual hard data that was not guesswork was frankly lacking, and I only later found anything worthwhile after I decided to abandon my original approach. The modern derivates of the Zapotec language display heavy hispanification and are hydra-headed, and I am no Hercules. Part of my goal was to make a voicepack that could be potentially utilized by the Maya faction civilization too, and so the emphasis switched to a more universal tongue.
The list of commands I had voiced should be right here in this link:
https://trac.wildfiregames.com/wiki/Audio_Voice_List
Also as I mentioned in the above post, I made alternatives for several of them, though...that was due to confusing my memory of the list with the commands I was studying within Empires Ascendant itself.
How did you deal with the problems of Proto-Zapotec tonal reconstruction? Which one have you followed?
The list of commands and a reference to their reconstruction would be nice to see.
About point 16, i do agree we need to make use of the spying mechanics. Currently it is never used since not much players train merchants. I would suggest expanding the list of bribable units.
I understand that its more logic to bribe a merchant than a soldier but we need, in my opinion, to find a way to make this work.
I mostly agree with you. The risk of making cavalry costs more is getting less early rushs while having no effect on calvalry spam in end game. Since one can use corrals and adding +25 food cost will not have a big enough impact on a fully developed economy.