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By Alexandermb · Posted
As the mod is partially ready, i would like to finish the female head's also and leave another topic later for hero's as long as my skills allow me to do something at least a little bit different for the hero's. Missing the celtic's head with pattern's. -
By Alexandermb · Posted
To explain the Combat variant, the word "combat" is used in the Unit.Ai component as a special variant when the unit receives the order "approach enemy" or "attack and walk" the variant "combat" is forced into the entity. So as this is already implemented in the base game, the trick to use it is replace the name of the variant xml file with Combat. Replacing every actor with the combat new variant but it induces a new requirement to make every cape separated for Attack type: Swordsman Axeman Spearman ............n or either someone give the combat word another code like to give an additional prefix so we can generalize the cape's. So for modders: Just add the combat name variant if you want your entity to walk aggresively to an enemy entity instead of walking like in a field of flowers to burn a city. -
@guerringuerrin, no worries, there's zero frustration from my side, just wanted to make sure I was doing what one is supposed to do. Regarding PRs, as I’ve said before, since there’s a lot of work, I didn’t want to overload, similarly as to a thread per point, I wouldn’t want to spam (I’m already posting too much lately anyway). My intention with a poll was not to force the developers to do anything, but to gauge support and increase visibility of simple things that I think could be helpful for many or polish some details (and that have nothing to do with gameplay), which otherwise just get lost in this thread.
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Ok, I gave it a go with some other generators (maybe there’s a limit on what can be done for free). Gemini, after prompting “sasanid bow”, “indian horse archer with that bow”, and “don’t show other warriors, has to be Gupta, so look like indian, no helmet but turban. The bow is great”. Then I gave it your picture and the Sasanian (another spelling of Sasanid) reenactor one, and after a bit of tweaking: Then, Adobe Firefly, after just stating “Gupta horse archer, that is, the bow has to be sasanid”. It even has a shield with the Garuda:
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By Alexandermb · Posted
Btw to clarify: The issue with the high poly model isn't the model itself, is the distribution of the UV map's on the current body wich make's more difficult to bake high poly models into the body mesh, until now. The only issue left is the hand mesh/uv currently used wich has a non used space and a overlapping UV on the thumb wich could be either fixed and rebaked but i would need help replacing the hand's textures on current textures for a more detailed and normal mapped hand or just adjust all the meshes and use the unused space for the hand wich currently is just a blurry skin tone.
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