If they are "equal" would they cancel out? I realize there is a structure regeneration rate as well... Say you take the base numbers:
Structure regeneration rate 5 (garrison 1.0) I assume that means the building regenerates its capture points 5 every 1 second? If a champ has capture attack of 5, and building regen is 5 and no one garrisons then that building can never be capture?
If building is 5, and you garrison 1 (+6/1 second?) then 2 champs trying to capture the building would keep losing 4 points per second? Still think some buildings may be a little too easy to capture, trying to figure out how to maybe tweak them.
Also building loot, that only happens if you attack the building and destroy it? Not if you capture correct?
Using @ffm2 last upload, I've added fixes for :
Minimap expand should now works as expected
Should open lobby page and return to gamesetup without issues
GUI scaling for the stat overlay should now work (probably that was your issue @SadRdz)
KDR display fixed
autociv.zip