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I'm excited to hear this is going forward! Is there a way you could provide a mod for easy testing purposes if it's not too much work? That would be awesome.
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Sure, but as with many things, that's just an abstraction. No battle represents an actual battle, but a whole conflict, at least in a game like this, and how things are represented is always a decision to be made. A possibility could be for corpses to be robbed to get Loot, and after that for them to disappear fast. This would naturally be more safely done after the end of battles. But I don't know if this has been discussed, nor it seems a priority to me, compared with so many other things. Maybe I'd go 75% for stone and metal, and 50% for wood (or 50% 25% if from a gameplay point of view those are too much): easier to remember, takes into account stone and metal are highly reusable, and the process has to be worth it (this considering they are unbuilt/unproduced as I mentioned, which is part of the balance when compared to just deleting them). Actually, this way to get stone and metal should be an important one (at least realistically), not even Catholic Popes would eventually resist melting Roman bronze statues to make cannons, for example.
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By Grautvornix · Posted
@Thalatta You are right - will remove that constraint (also use captured buildings as a quarry). Will also change the refunding stone and metal (50% each) wood (30%). While modifying the mod, I changed the "delete" function of everything: a unit being deleted (killed by its "owner") looses health over time (10s) until it dies (same es when being attacked), as well as any structure/siege/ships being deleted. Here is the latest version 1.4.0 with that logic (I know there is still a way to go). recover-resources.zip README.md -
By Grautvornix · Posted
Updated to 1.3.0 (see top of this thread) Extended editing capability Analyze tab lists also treasures and relics if any Re-arranged section on the analyze and edit tabs fo rimproved readability. -
By scr0llbaer · Posted
Sure, but I just find it funny and it never made sense that you can earn loot in a battle in which no one survives to bring home anything.
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