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    • Thanks for the reply - I agree, as soon as I have things working for myself I wanted to make a 'getting started' page and work my way on through that. After a general browse it seems there is a lot of information on the wiki for technical people / contributors and far less for users, so wanted to add to that corpus. Hopefully @Stan`or somebody else can help out!     
    • Exactly. All we need at first is to make a generic layout (so every civ's Civilization Overview will look nicer right away), and then a civ-specific layout: perhaps for either the Achaemenids and/or the Athenians. If can make that work, then it should be a lot smoother making the rest of the civs follow suit with their own themes. All of the features will be in-place and all we need to do is plug-n-play. 
    • Yes, looks great. I also think that all the civilization-specific ornamentation adds a lot of personality. I can imagine a base template with more generic decorations that act as placeholders until they're replaced with civilization-specific ones. I think that could help the visual development of each civ overview.
    • Hello, I'm not 100% sure, but I would guess that's leftover from the old wiki, and I think it might have been a default page just talking about basic formatting etc, so it's not a big loss. You might want to take that as your first project: creating the Help page and figuring out what goes on there as you figure the wiki out. I would presume the first step would be to ask for edit/create permissions though, as that doesn't seem to come automatically. I'm not sure who to ask though, maybe @Stan` ?
    • I think the 'generic' theme could be based on this Athenian example. Just remove all of the Athenian-specific things, like the owls, anchors, and ocean waves. That way, when a modder adds a new civ or the base game adds a new civ, the new layout will still work without necessitating a whole new theme right away. The theme for the new civ can be created later and will be helped with the fact that there will be a dozen examples of how it's done.    I really like how the bonuses are represented by stencils, while the 'entities' such as technologies and buildings are represented by simplified, aesthetically pleasing round icons. 
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