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    • Its bright fruit symbols and glowing sevens appeal to fans of retro slots in Britain and America. The red seven is the top-paying symbol and rewards the biggest line wins. 20 super hot 20 super hot 20 Super Hot is linked to the EGT Jackpot Cards feature with four progressive prizes. Its RTP of about 95.79% gives a familiar payout profile for retro-slot fans. The game is intended for players of legal age and encourages sensible limits.
    • Have you tested the performance of having for teams? Does it work? If I recall there's an issue on the gittea where they were hesitant to expand the amount of players because of performance.
    • maybe delete the bonus damage to cav for champ spear and pique cav ?    for classic cav This is justified by their dexterity and light equipment, which allow them to inflict more damage on the rider.
    • I'm not really for tech like that, maybe more a nature balance about resistance and point regen.   Fortresses must become uncapturable if they have a military garrison of more than 10. City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds.  impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman. Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center. Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison. Improve HP resistance of workshop siege kinda Tower phase 1 ; ok like that for capture but maybe nerf HP?   Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over? Btw : team territory can helps you.. but where we can have this information without playing ton of game?
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