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    • Wait, but I told you it does for collision, just not for the 'soft' push who are mostly meant to keep units apart more then simulating a collision. So for 'soft' pushs you don't really want to scale it down with velocity. It's not so much about complexity you even tried yourself it's just less then 10 lines of codes, less if we refactor with the one for collision. But why would it help rotation here?
    • I see, it was even more constrained than the case of me pushing that elephant in the open. It all comes down to their resistance to rotate, and how messing with that messes with other things. Seems the only solution is "taking into account the relative velocity" between them, but I guess you didn't want to complicate the code with that.    
    • "Great Scythia" flourished across the northern Black Sea steppes, including Crimea, from the seventh to the fourth century BC. The traditional view held that Sarmatian expansion from the east caused its collapse in the early third century BC. Although Scythian culture disappeared from much of the region, the Scythians were believed to have retained Crimea and established a powerful kingdom there. This Crimean kingdom supposedly reached its height in the second century BC and pursued an aggressive policy towards the Greek cities. It subjugated Olbia, seized Chersonesos’ territories, and threatened the Bosporan Kingdom. The conflict ended when Mithradates’ general Diophantos destroyed the Scythian Kingdom, after which the Greek cities entered Mithradates’ state. Archaeological discoveries since the early 1990s, especially at Neapolis Scythica, have fundamentally revised this interpretation. The city was once thought to have been founded in the late fourth century BC as the successor capital of Great Scythia. Excavations showed, however, that the earliest remains belonged to an unrelated Tauric settlement that disappeared in the early third century BC. The site was then abandoned for a considerable period. New buildings appeared only around the middle of the second century BC. A political centre began to develop around 150 BC, followed by fortifications around 140 BC. After the settlement was destroyed by fire between 135 and 130 BC, a royal palace and stronger defensive walls were built. Only then can Neapolis Scythica confidently be identified as the kingdom’s capital. Its destruction in the late second century BC, probably during Diophantos’ campaign, suggests that the Crimean Scythian Kingdom existed for only forty to fifty years. These findings reveal a major chronological and cultural gap between Great Scythia and Late Scythian society. The last sites of Great Scythia date to the early third century BC, while Late Scythian culture emerged only near the century’s end. The two societies were also fundamentally different. Fourth-century Scythians were nomads, known mainly through burial mounds, whereas Late Scythian communities lived in fortified and unfortified settlements with flat-grave cemeteries, mostly in the Crimean foothills. The disappearance of Scythian burials from the Crimean steppe suggests that the Scythians were forced to leave the region rather than maintaining continuous control over it. In the foothills, they adopted a settled way of life and participated in the formation of a new, culturally mixed society. Local Tauric traditions played an important role, alongside Classical and La Tène influences. Most scholars therefore reject direct political or cultural continuity between Great Scythia and the Late Scythian Kingdom. The term “Late Scythian” remains useful mainly as a scholarly convention: it describes a new, settled, and culturally diverse society rather than the uninterrupted continuation of earlier Scythian civilization.
    • That takes time, but I can make it that realistic. I was talking about colors.
    • The temple was very important in Babylonian life.   It's literally a bank and it's used to store grain. Their deity king is Marduk, equivalent to Baal; the priestly caste was very important.
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