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gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/BalanceTeamsButton.js gui/common/network~LocalRatings.js Here's and update with small bug fixes and readbility impovements to my mod of @ffm's mod. The general value of this mod is a quick, concise suggestion about whom to swap to improve the balance using the "/suggest" command. For example: CURRENT: 59%/41% Team 1 Stronger SUGGESTIONS aop <> rambo9: 50%/50% Even or Subzero57 <> Fuzzy_dcuk: 49%/51% Even Read more in my previous post in this thread. network~LocalRatings.js BalanceTeamsButton.js
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I was thinking of just going with a generic captain that every civ has, maybe with different stats based on how good of a navy they have. Or, what were you thinking?
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I just watched a replay of a game and noticed a strnge thing in the star player's barracks. They would all instantly produce units at the same time EXCEPT, they would be different units. You can see in the attached screenshot, some barracks would produce slingers, and other pike men. At other times, all the barracks would instantly produce units but in different quantities. Some 2, and some 1. To me, it seems like you need several clicks to make that happen, so the fact that they all started producing at the same time, but in different quantities or different units is a sure sign o fsome kind of auto queuing. Thoughts?
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By Nicolaus_von_Kues · Posted
We must try to break the symmetry of the game. There are the non-imperial civilizations, those of a tribal style. Celts, Germans, Iberians... Then there are those whose destiny is to conquer nations and bring civilization to others. There are others that seek to be in the middle, like certain Greek cities. Honestly, the game should change its gameplay according to the culture. There are some who want to live in the land of their ancestors, the land of their gods, to be free, and others who will seek to enslave everyone and demonstrate that their tribe and nation was the one that would bring order to others.
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