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    • Is obvious! they are so used to carry heavy equipment that become stronge. ( joking xD ) I can't anwer that, i'm sorry  here's the audio/fullwomen mod. there two options you can chose:    
    • But "you" aren't being consistent in game IMO.  Why is a citizen soldier who is carrying armor and weapons FASTER at gather than a male civilian who's task it is to gather?  That throws me off more than adding gendered civillians.  Like why can some men fight and gather resources faster than other men?    "In an effort to improve historical consistency, we have replaced the visual appearance of civilian units. Previously described as a "female citizen", the basic economic unit is now called the "civilian" and has male and female models."\ While they are more economical to train... they still aren't really eco units in my mind when "cs soldiers" gather 3 out of the 4 resrouces faster.... its why you see very few pros if any using all "civilians" or "women" to gather stone, metal.
    • OK but if "women/civilians" are eco units, why are they slower at eco? can you link me to the other thread?
    • Hi, @Emacz  The reason is historical consistency. You can check the release annauncement for more information, there is an specific title explaining this here: https://play0ad.itch.io/0ad/devlog/1399284/new-release-0-ad-release-28-boiorix   AFAIK, agriculture was a family and community activity, in which men, women, and children participated, although with a division of tasks. And this change aims to represent that.  To be more specific, someone with historical expertise could provide a better explanation.That said, the lack of distinct male audio feedback separate from the citizen-soldiers is a regression in the UX that will need to be addressed in the future. Also, there's a already a mod if you want to go back with this.  
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