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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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    • Oh well. I might just pinch some of his code and make my own campaign.
    • Hi! Could you attach your /home/mau/.config/0ad/logs/userreport_hwdetect.txt?
    • I just installed the program on my desktop, tried running it; the log doesn't show any issues, the program seems to be running as I can hear the music, and a small icon appears on the taskbar, but no window opens up showing the actual game. This desktop has two graphics cards (1: NVIDIA GeForce RTX 3060, 2: NVIDIA GeForce GTX 1660). KDE plasma 6.4.5, Wayland I've tried rebooting, and changing it to run with and without "dedicated graphic card", but no dice. I have the same setup on my laptop and it worked flawlessly there. Any idea what could be the issue? Something related to the graphics cards? terminal output on running 0ad: ~$ 0ad TIMER| InitVfs: 298.262 us FILES| Main log written to '/home/mau/.config/0ad/logs/mainlog.html' FILES| Interesting log written to '/home/mau/.config/0ad/logs/interestinglog.html' TIMER| CONFIG_Init: 10.5949 ms Sound: AlcInit success, using OpenAL Soft FILES| Hardware details written to '/home/mau/.config/0ad/logs/system_info.txt' TIMER| write_sys_info: 16.3081 ms FILES| UserReport written to '/home/mau/.config/0ad/logs/userreport_hwdetect.txt' TIMER| RunHardwareDetection: 3.6851 ms TIMER| InitRenderer: 46.5932 ms TIMER| ps_console: 1.68513 ms TIMER| ps_lang_hotkeys: 999.105 us TIMER| common/modern/setup.xml: 80.378 us TIMER| common/modern/styles.xml: 57.197 us TIMER| common/modern/sprites.xml: 521.641 us TIMER| common/global.xml: 153.393 us TIMER| common/setup.xml: 88.298 us TIMER| common/sprites.xml: 163.547 us TIMER| common/styles.xml: 35.29 us TIMER| pregame/backgrounds/: 75.18 us TIMER| pregame/sprites.xml: 57.074 us TIMER| pregame/styles.xml: 11.489 us TIMER| pregame/mainmenu.xml: 20.5134 ms TIMER| common/modern/setup.xml: 70.752 us TIMER| common/modern/styles.xml: 56.116 us TIMER| common/modern/sprites.xml: 797.996 us TIMER| common/global.xml: 144.854 us TIMER| common/sprites.xml: 182.117 us TIMER| splashscreen/setup.xml: 18.885 us TIMER| splashscreen/splashscreen.xml: 6.74986 ms // at this point, the program just sits here, I can hear music but no screen comes up. tail of main log: <p>Loaded config string "view.height.min" = "16"</p> <p>Cannot find config file "config/local.cfg" - ignoring</p> <p>Loading config file "config/user.cfg"</p> <p>Loaded config string "userreport.enabledversion" = "0"</p> <p>Loaded config string "userreport.id"</p> <p>Loading config file "config/user.cfg"</p> <p>Loaded config string "userreport.enabledversion" = "0"</p> <p>Loaded config string "userreport.id"</p> <p>Shutting down profiler2 GPU mode</p> <p>Engine exited successfully on 2025-10-14 at 10:42:30 with 436 message(s), 0 error(s) and 0 warning(s).</p> interestinglog: <!DOCTYPE html> <meta charset="utf-8"> <title>Pyrogenesis Log</title> <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style> <h2>0 A.D. (0.27.1) Main log (warnings and errors only)</h2> <p>Engine exited successfully on 2025-10-14 at 10:42:30 with 436 message(s), 0 error(s) and 0 warning(s).</p>
    • I suppose the way to do it would be to set origin, then destination, and then use shift+click to "add" destinations in order, similar to queueing orders for normal units.
    • Thanks for the reply Stan, Cool, yes. I agree that patches speak louder than forum discussions.  Unfortunately, I don't currently have the skills (nor the time) to produce one. Truthfully, this was just a thought I had and figured I'd put it out there. Thanks for helping to coordinate development on a pretty cool game. 
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