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Nescio

[request]: longer palisades

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Okay in edit mode use face selection, press h to hide everything then switch to vertex mode and delete the rest :)

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1 minute ago, Stan` said:

Okay in edit mode use face selection, press h to hide everything then switch to vertex mode and delete the rest :)


I don't understand what you want me to do :( What do I delete? The gate? The armature?

 

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The game doesnt handle "dangling vertex and edges" in the gate mesh if there are any it will fail to import :)

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2 minutes ago, Stan` said:

The game doesnt handle "dangling vertex and edges" in the gate mesh if there are any it will fail to import :)

You mean I've got to add this "supports"?

Captura de pantalla (342).png

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That's something else :)  But yes you should. A dangling vertex is a vertex no connected to a face.

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8 minutes ago, Stan` said:

That's something else :)  But yes you should. A dangling vertex is a vertex no connected to a face.

Okay, now the error is Line 570 "mesh has single set of polygons"

I called those vertex, "lonely" vertex xD (vértices solitarios/separados) in spanish xdd

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13 minutes ago, Pablinski2 said:

Okay, now the error is Line 570 "mesh has single set of polygons"

I called those vertex, "lonely" vertex xD (vértices solitarios/separados) in spanish xdd

Hablabas español jkaajaj?

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Just now, Lion.Kanzen said:

Hablabas español jkaajaj?

Soy de Cádiz xD, but let's keep in english so people can understand us, if you want to talk in spanish dm me

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Okay, meshes can only have one material :) Remove one and it should work.

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9 minutes ago, Pablinski2 said:

Line 393 recognised Skeleton Structure

Okay did you change the armature ? Each armature must have a special xml file if they are not shared.

If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers

and gate.000 to gate :)

 

 

9 minutes ago, Pablinski2 said:

It had two materials idk why xD, I will pay more attention next time!

Probably you joined two meshes :)

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49 minutes ago, Stan` said:

If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers

and gate.000 to gate

So I understand that one is the mesh and the other the armature, But how do I do the .xml file for the armature? I must export the armature and the mesh separately into .dae files right?

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I didn't change the armature btw, or at least, I don't remember to have done it xd

PS: Just done the proccess of exporting to collada again right from the start and nope, I didn't changed the armature and the error keeps on being Line 393 "Recognised sekeleton structure"

Edited by Pablinski2

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If you didn't change it you shouldn't need to. I guess the names being messed up is the reason ,:)

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3 minutes ago, Stan` said:

If you didn't change it you shouldn't need to. I guess the names being messed up is the reason ,:)

The how should I name the mesh and how shoould I name the armature?? xD I'm sorry I thought that wouldn't be a problem :(

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3 minutes ago, Stan` said:

Like I said above just remove the .000 and .001 :)

Okay, so now i export both armature and mesh together, name it anyway (palisade_gate_closed) and put the collada in its place and the xml in its place, What do I need toput in the xml, ¿palisade_gate_closed?

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Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here :)

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9 minutes ago, Stan` said:

Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here :)

There you go, I'm usually awake until very late, so if anyone needs anything just let me know :D

palisades1mmodified is everything I've done until now

pablinskis_mod.zip palisade_gate_closed.blend palisades1mmodified.blend

Edited by Pablinski2

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9 hours ago, Pablinski2 said:

@Nescio How you see this?

The last one looks nice, though it seems some stakes are missing on one side; the core shouldn't be accessable.

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