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Alexandermb

Combat Stance Mod

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Hello everyone i've made this mod for made a little change on the visual perspective between combat and city for myself with little changes but maybe someone could enjoy it too or have an use of it on their own projects, this is just an addition of what the UnitAi already has in the "COMBAT">"APPROACHING" line replacing the default animation variant with the "combat" one defined in the end of some infantry actor files

Spoiler

image.png.c2276ce9ce3b8853cf0047187fb95685.png

What it does? well the infantry usually use this animations for walking and figthing:

Spoiler

image.png.969565ac4817152403376b369b8a8461.pngimage.png.17524b9a0828a1bf0e5eb7868000dc4a.pngimage.png.f1834dec58e34ac47f4e027227056b8a.png 

This mod replace the animations when in combat with their respective ready variant already ingame when approaching for attack, or when the Ctrl + RM hotkey is used

Spoiler

 image.png.29a06213cfa44caef0c379c015731f45.pngimage.png.0d356cf1647248cb9df17f7edb3835d3.png

i haven't played all factions yet so maybe one or another guy could have a wrong cape or something else, Enjoy.

Files:Combat.7z

Edited by Alexandermb
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6 hours ago, Imarok said:

Not used to the animation business, but shouldn't that be added to the main game?

(If so, please upload a patch on Phabricator)

i forgot how it was to upload a patch is there a topic in the forum about it ?

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