Jump to content
Mythos_Ruler

0 A.D. on YouTube

Recommended Posts

Here's a video I did for my channel, Lazy Game Reviews. Love the game!

Nice video. I'd like to know the story behind the palm obelisk too :P

Share this post


Link to post
Share on other sites

Maybe someone can help with translating what they're saying? :)

Since when a guy known as "Venom", in his minecraft gameplay videos, encouraged people to record gameplays too, the number of gameplay videos made by children (fans of minecraft) increased considerably around here... Not that i am complaining, but i think they are a bit immature to record these kind of videos (the boy of the first video is actually talks to the working women as if they were dolls).

Share this post


Link to post
Share on other sites

Any Polish speakers care to translate highlights from the GameLog video? Was this a positive or negative review overall?

Share this post


Link to post
Share on other sites

The second one in spanish is quite funny :P he gets very nervous and freaks out when qBot sends his troops and destroy him ^^ (and he warned it would happen xD)

He is really excited about the game, he gives very positive words to the game and remarks the good work the team is doing on each alpha.

He remarks that 0 A.D. is a "truly Age of Empires successor, improving upon it" And he explains key features recently implemented, and bigger gameplay differences with AOE like using soldiers to gather/build, etc

Video comments are also very positive :)

He's going to make part 2 playing with romans vs carts, but I think he picked up an islands map... ^^

Share this post


Link to post
Share on other sites

Too much choice overwhelms the user. There should be more warnings and guides to help the user make these choices.

For maps, I suggest a notice like "This is an island map. Computer opponents cannot play very well on island maps, and you may experience increased lag on these maps as well".

For AI's, I'm thinking we should reconsider bundling AI's that aren't being maintained, like JuBot.

  • Like 2

Share this post


Link to post
Share on other sites
For AI's, I'm thinking we should reconsider bundling AI's that aren't being maintained, like JuBot.

juBot is our "easy" AI. Some people can't play against qBot and they'll get irritated if there is no easier AI.

Share this post


Link to post
Share on other sites

Then this needs to be made explicit in the UI: "JuBot (easy)", "qBot (hard)". We can't expect outsiders to guess this info.

Share this post


Link to post
Share on other sites

In the end, only one core AI (probably qBot xp) will remain and will have different variants named "Easy, Medium, etc.". But currently, I agree with you.

Share this post


Link to post
Share on other sites

It's not necessarily a problem to have a different AI for the easy mode even in the final game, but it will be more of a burden to support if problems arise.

I agree though that'll be both easier and better to have a single configurable AI (perhaps allowing to choose between different AIs still though) with difficulty levels and perhaps other settings (I had an unpredictability setting in mind).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...