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Champion Units are supposed to be your main military force, so it's understandable that Citizen Soldiers can't easily beat them.
In Alpha 21, Champion Units have increased train time, so they're not as easy to spam as before and that's why Citizen Soldiers get most of the action. Unless you're fighting against Gauls, Athenians, or Spartans, I don't understand how you could let your enemy get to 20 Champions.
What I'm getting at here is that you either have to practice out-pacing the enemy, or at least slow him down enough so you can produce your champions sooner than him. Maybe you produced too much economic units (Citizen Soldiers), and neglected to train the real military units (Champions and Heroes).
Indeed I don't think 120 minutes is a realistic option, but I do think people should be able to chose whatever value they want.
There is psychological aspect of this. If you set boundaries to 0–20 minutes, people will assume that 20 minutes is a long game. If you set boundaries to 0–120 minutes, people will assume the game is meant to last long, therefore there is not enough time to play it at all. Therefore, the availability of a long timer actually causes damage.
Indeed I don't think 120 minutes is a realistic option, but I do think people should be able to chose whatever value they want. For example if someone really wants to try for 2 hours to defeat the enemy before the timer runs out but still having the opportunity to end the game automatically in case there is no decision on the battlefield.
Also it is planned to allow combining victory conditions (somewhere mentioned in this thread long ago iirc).
So you could be able to play regicide + conquest + wonder victory + relic victory all in one game.