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  14. Today
  15. Hey there: If you do: git clone https://gitea.wildfiregames.com/0ad/0ad.wiki.git git checkout update/wiki_text You should see my branch. I can see it on: git ls-remote https://gitea.wildfiregames.com/0ad/0ad.wiki.git
  16. Have you tested the performance of having for teams? Does it work? If I recall there's an issue on the gittea where they were hesitant to expand the amount of players because of performance.
  17. maybe delete the bonus damage to cav for champ spear and pique cav ? for classic cav This is justified by their dexterity and light equipment, which allow them to inflict more damage on the rider.
  18. I'm not really for tech like that, maybe more a nature balance about resistance and point regen. Fortresses must become uncapturable if they have a military garrison of more than 10. City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds. impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman. Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center. Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison. Improve HP resistance of workshop siege kinda Tower phase 1 ; ok like that for capture but maybe nerf HP? Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over? Btw : team territory can helps you.. but where we can have this information without playing ton of game?
  19. Hello, thanks a lot ! I wanted 16 players , but lets say 14 is fine thanks ♥ you are so nice Hope we can play one game together
  20. Added Patched version for ModernGUI , fixed screen glich in moderngui Thanks for the feedback!
  21. Yesterday
  22. very cool. 1 thing that catches the eye is that chat and parts of the settings screen glitch together visually. I hope we can get some players to test this mod been asking for something like this unironically for a long time very excited thanks again @Asura
  23. This is just a simple mod that allows you to set up to 8 teams. I got the idea from moreteams.zipmoreteams.pyromod
  24. Nice @Asura! Two things though: 1 can you change the name to extra_players (adds the underscore), because I doesn't like the mod name when I restart 0 ad. 2 the selector overlaps the other settings
  25. Adds support for up to 14 players in random maps (default is 8). Features: - Player slots 9–14 with unique colors and default civilizations - Works in game setup, diplomacy panel, capture bars, and end-game summary Installation: 1. Download and extract the zip into ~/.local/share/0ad/mods/ (Linux) or %appdata%\0ad\mods\ (Windows) 2. Launch 0 A.D., go to Settings → Mod Selection, enable Extra Players 3. If using ModernGUI or any other mods that are not made to handle 14 players, disable them or use the patched version below 4. Click Save Configuration and Launch Notes: - Only works on random maps (scenario maps have fixed player counts) - Try disabling other mods if you encounter issues - Tested on 0 A.D. Alpha 28 (0.28.0) If not using ModernGUI : https://github.com/asuralolxd/extraplayers0ad ( latest) - ZIP (full repo archive): https://github.com/asuralolxd/extraplayers0ad/archive/refs/heads/main.zip - Pyromod (0ad installer): https://github.com/asuralolxd/extraplayers0ad/raw/refs/heads/main/extraplayers.pyromod If using ModernGUI : https://gitlab.com/asuraxd/ModernGUI - ZIP (full repo archive): https://gitlab.com/asuraxd/ModernGUI/-/archive/master/ModernGUI-master.zip - Pyromod (0ad installer): https://gitlab.com/asuraxd/ModernGUI/-/raw/master/ModernGUI-ExtraPlayers.pyromod
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