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  2. It will help for sure. But it might not be that much better.
  3. I understand is not something easy to fix, or better say "update" (because it is working). But doing it will be a really big jump for 0 A.D.
  4. Even with the change of making it harder to capture stuffs, I'm too lazy to build siege against AI xd.
  5. @Tapothei It's actually funny how you can just mass hundreds of units and capture full HP CCs and Fortresses without any siege. Maybe I just prefer destruction
  6. dinuruian

    decay

    thank you very much, so, its a expected , normal fact. not a bug. thank you very much, for help.
  7. Isn't that directly contradicting the message you quoted?
  8. There is also a github pipeline made by @andy5995 that will autopackage the mod for you and upload it as a github release.
  9. Just FYI multiple cores are used, just not to their fullest because the hotpath cannot be threaded for now. Imagine you are cooking and there is some part of it that takes one hour to cook. Doesn't matter if you've set the table in the meantime, it's not gonna cook any faster.
  10. UPDATE: Version 0.2.0 Units will only receive a bonus for the resource they gather, not for all resources at once. The amount of resources required to advance to the next level depends on the gathering speed.
  11. Thats expectable. You are keep capturing the building with 3 strong units. So every point they decay you are recapturing. Your friend could have do the same. In fact, he did with some but I they were common pikemen, so not enough to keep control up. So it’s not a bug or an exploit. He would have kept the buildings if he had used champions. EDIT: @dinuruian i updated the video, it was bad cropped 20260310-1207-35.7648851.mp4
  12. dinuruian

    decay

    yep, its about the time period between moving armies and finnishing the bridge. i just recheckd for false alarms.
  13. 20260310-1153-51.1347075.mp4 Take a look at this Its just 3 units but they are Champs pikemen. They have 5 capture points (double of common pikemen)
  14. @dinuruian I just watched the replay. When you captured the barracks, some of your pikemen kept capturing the building, while your friend didnt do the same when recaptured. Thats why you kept the control of the building and he didnt
  15. dinuruian

    decay

    here we go. commands.txt metadata.json
  16. dinuruian

    decay

    plz tell me how, im using imageapp on manjaro. i will right now.
  17. And you say you were playing as Athens, right? If the territory gained from the building you captured ends up touching your own territory, then it’s expected that it won’t decay (even without garrison). But if the building remained isolated (not connected to your territory) and it was ungarrisoned, then that would indeed be a bug. Do you have the replay? It would be good if you could share it so we can check what happened. If you don’t know where to find it, you can go to the replays window, identify the match, and at the bottom you’ll see a text box showing the exact file path.
  18. Arup

    decay

    this is so weird, we need you to share the replay
  19. dinuruian

    decay

    ok, sure. i captured buildings, outside my teritory root, the buildings did not decayed, i was able to use them, outside my teritory root, ungarrisoned. i checked several times, the buildings didnt started to loose ownership - the things did not decayed. my gamebud recaptured, and, shazamshazam, abracadabra, hocus pocus, under his ownership, buildings started to decay.
  20. I don't understand very well your first message, @dinuruian. What is actually the exploit? Could you please rephrase?
  21. dinuruian

    decay

    marvelous reply -=)) "the exploit is here to stay" altough i did nothin to provoke the exploited situation -=))
  22. dinuruian

    decay

    ecsactli the issue, the buildings didnt decayed. undesirable position, to ask gamebuds to play, and to perform unfair advantages.
  23. You can use the README.md file on your repository to do all this kind of stuff
  24. Deicide4u

    decay

    For better or worse, capture mechanic is here to stay. You can capture buildings that are not in your territory, but they will decay to Gaia over time. Unless you leave enough units inside when you capture it.
  25. dinuruian

    decay

    while playing 1v1, i captured building, while not being - the building - in my territory root, neither extended by the captured building specificaly, baracks and a siege worshop, playing as athens. plz remove those repugnant , unfair, offending unrealised "advantages", of sustainable ownership without teritory root. thank you.
  26. I am not sure at all. I was looking for this topic because sometimes even as spec my FPS fall to 9 having 90% CPU and GPU idle, trying to understand made some test and got until 200fps in specific conditions, but clearly not having multithreads I think limit the performance. In some games one core of my MacBook is fighting for his life while the rest of the hw just sit and watch.
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