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  3. Sure, but the trees are transparencies and have random heights.
  4. Hey, I was trying to import a model from a different game into 0 AD. I joined all of the mesh parts together, scaled it to the 0 AD armature, weight painted, and then exported to Collada. First error I ran into was the "Multiple Polysets" error. To remedy this, I clicked on the mesh and then selected export selected only. Then I got a "No Objects in Scene" error. I am wondering if I did something wrong or formatted it incorrectly. I know that you are supposed to remove the light and camera from the scene, but anything else, I have no idea... I would really appreciate some help from you guys Here is the scene for reference:
  5. Yesterday
  6. Can you test since I gave you some extra rights ?
  7. No, pointing to my fork. Pushing did not work while configured to the main repository. I did try first without changing the config, to test if the gitea update changed something and after that i changed the setting and did the same commands again.
  8. Oh nice i already tested it before u added me , the git lfs pull 0ad-base main worked without errors. (unix fashion no complaint is all right)
  9. I've added you to https://gitea.wildfiregames.com/org/0ad/teams/contributors can you try again with the main repo as lfs ?
  10. @Stan` Thx for the quick response. Tried it today again, now it works if i set the url to my fork. fetching and pulling from the 0ad-main repository is working.
  11. [SOLUTION] My solution was to use ~/snap/0ad/657/.local/share/0ad/mods and I renamed all my variables from petra to felixbot. Here is my branch ~/snap/0ad/657/.local/share/0ad/mods ├── FelixBot │ ├── FELIXBOT.zip │ ├── mod.json Thank you !
  12. Just to check you could make the lfs point to your fork instead.
  13. I installed a mod in ~/snap/0ad/657/.local/share/0ad/mods/<name>. Then it was detected automatically when launching the game and I enabled it via the mod settings in the UI. I am running Ubuntu 24.04 and installed 0ad via snap.
  14. My bad, the @manowar config tip for lfs works for me, I also had to run git remote remove origin
  15. Ah! I missed that thread. I have a similar problem (still today). Can't update my fork. ssh -T git@gitea.wildfiregames.comSSH Says hi, but then it ask me for https authentication in a loop. No error, nothing, just keep asking credentials. I've tried a lot of different things as I though I was doing something wrong but no success here yet.
  16. @Itms updated Gitea yesterday could you try again @Cayleb-Ordo
  17. Yeah it's old news now.
  18. Stan`

    Erechtheion

    Usually when baking you should import the actual model.
  19. Mmm, getting there! Acropolis taking shape!
  20. The messages are dated 2022, but I wasn't sure if anyone had noticed this. Sorry if I'm late.
  21. Hey, someone is/was selling 0 A.D. on Steam! There are tons of comments on how someone posted 0 A.D. and is charging for it. Is this old news? Or does someone need to solve this? Here is a link to the page: https://steamcommunity.com/app/2158440.
  22. Your mod is incompatible because you need to set a version that it runs in. For example: “requires”: [0.27.0]. This should fix your problem. I modded Petra a few months ago, here are some tips: before you do anything to it, use Find and Replace to replace anything that says PETRA with FELIX, and anything that says petra or petrabot with felix or felixbot. Then, start messing around by changing numbers and values.
  23. Last week
  24. Sorry, I hadn’t noticed the Development & Technical section.
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