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  2. Thank you for the bug report in Gitea! Issue 8296
  3. Catapults have twice the range and many times the damage, how will your slingers deal with that ?
  4. My favorite has always been the Athenians, though getting to hunt enemy soldiers with the British war dogs is super fun.
  5. Hands down the Roman’s are THE hardest ai civ. With super powerful champions and a lot of siege machines, they can overwhelm my armies in a few minutes.
  6. Today
  7. OP AI Bot? Scary black mirror world we are heading in to
  8. Hey, I noticed the same issue while playing! It’s a bit odd that the unit doesn’t have a proper animation for attacking, making it look like it’s idle even when dealing damage. It’s good to hear that Deicide4u confirmed this. Hopefully, the team can address it soon, as these animations definitely add to the immersion. If you're looking for more cool tools, you might want to check out iiganony.com for a unique browsing experience. Hey, I noticed the same issue while playing! It’s a bit odd that the unit doesn’t have a proper animation for attacking, making it look like it’s idle even when dealing damage. It’s good to hear that Deicide4u confirmed this. Hopefully, the team can address it soon, as these animations definitely add to the immersion. If you're looking for more cool tools, you might want to check out iiganony.com for a unique browsing experience.
  9. If/when melee infantry champions become useful, these will need a massive nerf.
  10. https://gitea.wildfiregames.com/0ad/0ad/wiki/Home#user-content-technical-design-documentation I think I found what I was looking for. But I don't know if I'll be able to understand it.
  11. Catapults are boring and slow. Slingers are fun.Or they felt like they were.They were literally mini catapults. Sparta is just a re-skin of Athens but not fun I mean 0 fun. Champion hoplites and that's it.
  12. Rome was very fun in A23 because we had strong catapults and bolters to reduce those annoying slinger blocks to smoking craters
  13. But these are only appearances.They are not fun. In alpha 23 they had slingers and all the slinger civs were fun.
  14. They have two of the coolest-looking units in the game, along with one of the coolest Heroes. Literally Teutonic Knights with a spear. But seriously, they had Royal Stoa where they trained Mercenary champions. That was considered non-historical, so their unit roster was reduced.
  15. but your cc cant outrun anything (until the introduction of nomadic civs, that is)
  16. What a great idea you gave me, a taming system. Like in Ark Survival.
  17. But Sparta is boring.It's the civilization with the least diversity and gameplay in the game. It's nothing special.
  18. They are op, but few can exploit their opness as a food source because of the activation cost. In late game, switching to sheep farming is a recipe for victory. Patches of sheep near your territory also gives you the opportunity to boom with Cav. Trolling aside, I think Spartiates is not yet enough to be op because any unit can outrun them
  19. How are the others related? How do they appear registered within the game, I read that one must be through interface or hotkey.
  20. I understood that, but not completely at the time. So anything I want to register in the engine must have a counterpart, for example, if I register "absurdity" I must create an "absurdity.js".
  21. @Classic-Burger, it usually contains only one line, which registers the component in the Engine. For example, if your component file is named "Builder.js", the interface (with the same name) file would contain: Engine.RegisterInterface("Builder"); Note that the "Builder" here is a name of the constructor inside "Builder.js" component. The constructor name and file name should match, for consistency.
  22. Files inside that folder usually contain only one line, to register the component with the Engine. You need also "Conversion.js" inside the "components" directory. This should contain the logic. Inside "components": Inside "components/interfaces":
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