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  2. See https://gitea.wildfiregames.com/0ad/0ad/wiki/ExportingErrors Either you have loose vertices or multiple materials, and neither are supported.
  3. Stan`

    Erechtheion

    Transparency should work in baking. You're right zbout variation, though
  4. Today
  5. Sure, but the trees are transparencies and have random heights.
  6. Hey, I was trying to import a model from a different game into 0 AD. I joined all of the mesh parts together, scaled it to the 0 AD armature, weight painted, and then exported to Collada. First error I ran into was the "Multiple Polysets" error. To remedy this, I clicked on the mesh and then selected export selected only. Then I got a "No Objects in Scene" error. I am wondering if I did something wrong or formatted it incorrectly. I know that you are supposed to remove the light and camera from the scene, but anything else, I have no idea... I would really appreciate some help from you guys Here is the scene for reference:
  7. Yesterday
  8. Can you test since I gave you some extra rights ?
  9. No, pointing to my fork. Pushing did not work while configured to the main repository. I did try first without changing the config, to test if the gitea update changed something and after that i changed the setting and did the same commands again.
  10. Oh nice i already tested it before u added me , the git lfs pull 0ad-base main worked without errors. (unix fashion no complaint is all right)
  11. I've added you to https://gitea.wildfiregames.com/org/0ad/teams/contributors can you try again with the main repo as lfs ?
  12. @Stan` Thx for the quick response. Tried it today again, now it works if i set the url to my fork. fetching and pulling from the 0ad-main repository is working.
  13. [SOLUTION] My solution was to use ~/snap/0ad/657/.local/share/0ad/mods and I renamed all my variables from petra to felixbot. Here is my branch ~/snap/0ad/657/.local/share/0ad/mods ├── FelixBot │ ├── FELIXBOT.zip │ ├── mod.json Thank you !
  14. Just to check you could make the lfs point to your fork instead.
  15. I installed a mod in ~/snap/0ad/657/.local/share/0ad/mods/<name>. Then it was detected automatically when launching the game and I enabled it via the mod settings in the UI. I am running Ubuntu 24.04 and installed 0ad via snap.
  16. My bad, the @manowar config tip for lfs works for me, I also had to run git remote remove origin
  17. Ah! I missed that thread. I have a similar problem (still today). Can't update my fork. ssh -T git@gitea.wildfiregames.comSSH Says hi, but then it ask me for https authentication in a loop. No error, nothing, just keep asking credentials. I've tried a lot of different things as I though I was doing something wrong but no success here yet.
  18. @Itms updated Gitea yesterday could you try again @Cayleb-Ordo
  19. Yeah it's old news now.
  20. Stan`

    Erechtheion

    Usually when baking you should import the actual model.
  21. Mmm, getting there! Acropolis taking shape!
  22. The messages are dated 2022, but I wasn't sure if anyone had noticed this. Sorry if I'm late.
  23. Hey, someone is/was selling 0 A.D. on Steam! There are tons of comments on how someone posted 0 A.D. and is charging for it. Is this old news? Or does someone need to solve this? Here is a link to the page: https://steamcommunity.com/app/2158440.
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