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  12. Hey Delenda Est team! First of all, thank you so much for this incredible mod. The gameplay mechanics, the tech tree, and the depth you’ve added to 0 A.D. make it an absolute blast to play and tinker with. I wanted to share a fun creative project I’ve been messing around with locally. I noticed there isn't much representation for ancient Southeast Asian maritime empires in the community, so I’ve been trying to put together an Empire of Srivijaya identity using Delenda Est as my baseline framework. Since I don't have the 3D modeling skills to build an entire civilization from scratch, I’ve been kitbashing and re-skinning existing assets from your mod to make a "proxy" faction. I am using the Mauryas as the mechanical backbone because Srivijaya itself was heavily inspired by india and its units are pretty much close in terms of appearance to those of the Srivijayan/Malayan (such as the infantry and elephants!). To dress the soldiers, I've had to get pretty creative with the props. I actually found that a few of your specific Hellenic helmets look surprisingly similar to ancient Southeast Asian bronze and brass helmets! By pairing those with the Mauryan armors, I've managed to piece together a really cool, convincing visual style for the frontline troops. Furthermore, I found the Xiongnu shields perfect for the regular infantries! (my main goal of reskinning the units is to differentiate them from looking too indianized, and more southeast asian!) In matters of the buildings however, I still have no idea on how to model 3d buildings with Melayu architectures or to implement it in the files, but I wish to learn more. But I did manage to change its names to Old Malay (as well as the units too!). Just to be completely clear: This is strictly a 100% private hobby project for personal use and to play LAN games with a few friends. I have absolutely no plans to publish this publicly, upload it to mod.io, or distribute it online anywhere. I just wanted to drop a message to say thank you for creating such an awesome, flexible modding framework that allows a history nerd like me to play around and bring a personal favorite empire to life on my own computer. Keep up the amazing work! I'll just drop some screenshots of the Melayu Swordsmen and Spearmen (Sorry if its real bad!) Short information on the Empire of Srivijaya: Flourishing from the 7th to the 13th century, the Srivijaya Empire was a powerful, Sumatra-based maritime kingdom that dominated Southeast Asian trade by controlling vital waterways like the Strait of Malacca. Operating as a flexible network of local rulers loyal to a central maharaja, the empire built a thriving commercial economy trading spices, gold, and timber with global powers like China and India. Beyond its economic might, Srivijaya served as a major international hub for Mahayana Buddhism, fostering deep cultural and religious ties across the region, including connections to Java’s Sailendra dynasty. Following a devastating invasion by the southern Indian Chola dynasty in 1025, the empire's political and economic grip steadily weakened, leading to its eventual decline and replacement by the Javanese Majapahit Empire by the 14th century.
  13. Today
  14. commands.txt @user1 My user: _FeRRaN_ User to report: viabadie2 viabadie2 quited without resigning when it was clear he was defeated (again)
  15. @user1 My user: _FeRRaN_ User to report: viabadie2 viabadie2 quited without resigning when it was clear he was defeated. commands.txt
  16. Buenos días o tardes : - @Genava55 estamos teniendo problemas con las referencias de unidades de la facción "Cirene" ¿Tiene usted alguna referencias gráfica o descriptiva sobre su aspecto? (Por el momento van a tener un aspecto Ptolemaico,menos los auxiliares libios , que ya los tenemos bien diferenciados de la propia facción "Libios") Desculpe-me pelas inconveniências*
  17. So, it seems like the AI stops attempting to gather wood, stone, or metal at some point now, and then can't phase up to Town phase.
  18. Ohhhhhhhhhhhhhhhhhhhhhh I don't always look for stuff like that I sometimes play it, but not so much recently
  19. I appreciate all your help on the mod, but do you play it? <Population> <Bonus>25</Bonus> </Population> that is in the fortress template, they do give a pop bonus, 25
  20. They may only have had a garrison if it was in a fortress or something, maybe fortresses could give a little population?
  21. They train soldiers, but again most soldiers, at least citizen soldiers wouldn't live in the barracks I don't think? But its not completely out of the question. Would be curious to what people think, and maybe it would be unique to a couple more "agressive" civs.
  22. Yesterday
  23. I really don't know why the first post hasn't to be greenlighted by a mod.
  24. Didn't barracks house soldiers? What if you added like a 10 population bonus to barracks
  25. Full player color: Half player color:
  26. Another example of skin with gaul clothe's :
  27. With the uv finally helping with the render's i have 3 paths for the skin tone to match the new head skin: Either bake the textures making all the pattern's for the cloth/armor's. Bake only the skin tone and add a layer over the current ones. Make a baked with norm map textures for the champion's and heros only. Each one of them will require some time so we can have first round of addition of head's and later skins or just a whole update. Dedicating precision and effort to maintain the current textures but with norm map's. Or just make the skin + chest prop's like cuirasses and lamellar's. Rn i'm liking how the shadows look's on the shirt's and arm's giving a bit more of realism on the distance.
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