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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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Walling in can be tricky! I've found success starting with natural chokepoints and extending from there. Three towers usually do the trick for boom support, especially with upgraded range. Sometimes, though, after a particularly brutal siege, I just need to unwind. Sounds silly, but smashing things in a virtual world can be therapeutic; you should try something like Solar Smash to relieve that frustration! Good luck with your defenses.
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solarsmash joined the community
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So if you replace the 100 food cost with 50 food and 50 metal, instead of 55 farmers, youd need 27.5 farmers and 27.5 metal miners. You can always have 24 metal miners, but you might want more for upgrades... which would mean you can not do the tactic exactly as before, so long as you dont have any extra metal. But with just one extra metal deposit, you can easily put the 28 citizen soldiers on metal that you need to have the exact same output of fanatics. Ask yourself why the market abuse possibility went unnoticed for 3 (?) years. Sometimes it just takes time to come up with a tactic. But in this case, there are other factors aswell; the relative strength of melee compared to ranged units, the superiority of cavalry to infantry, etc. which werent the case 3 years ago.
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the way it should be
JC (naval supremacist) replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Yep, and your iber walls hadn't saved you from JC in that TG.. what a trauma it was for you .. did it remind you the only 1v1 with him that made u quit 0ad for many years ? -
the way it should be
JC (naval supremacist) replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
This is actually funny . But i don't really get how reading Mein Kampf has taught me about South American living conditions -
the way it should be
JC (naval supremacist) replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
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the way it should be
JC (naval supremacist) replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
wow, the hate is real .. but as long as you fear me and the center of your attention, i'm fine Now, to go back to the topic -
Recording 2025-08-20 174303.mp4 Posting some videos Marine vs Fanatic Temple: 300 wood 160s buildtime Gymnasium: 150 Stone 100 metal. 200s buildtime Marine wins by tiny margin. Fanatic can choose the fight bc movement speed. Spartiates Vs Fanatic.mp4 Spartan Spartiates vs Fanatic Syssytion: 150 stone 150 Metal 200s buildtime Spartiates wins with 1/4 HP left
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Yes an op player can balance his eco to abuse fanas. Ask your self now why they didnt do that in last alphas when they needed metal for fanas? Anyway i think metal is good solution because an op player although still can make fanas but he cant make mass fanas because he needs lot of metal. Here Aslan sometimes sucide his fanas easily! But his sucide still works. U know why? Because wasting wood and food is nothing compared to wasting metal when u can slow down your opponent.
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The P1 Spartiates will take a heavy toll on the player's eco and cannot be spammed in large quantities due to the special building which is an extra cost. Even in P3, their cost and slow movement still deters players from overusing them. Finally, the Spartan civ is a weak one in A27 due to its other flaws, so having one above average unit doesn't cause a huge issue
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Yes, usually its the onagars that get used and the infantry, I had never seen the cavalry in use till recently and only in one game, and I myself have never used them
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Besides cost effectiveness, you must consider the activation cost. Champs are much more cost effective than citizens but they have such a large initial investment that blocks players out from making them. Fanatics are the champs with a low activation cost, because food and wood are gathered en mass and the 100 each is nothing for a P2 player. You can put 70 units at one forest and station 55 womens to farm, but the metal mines and stone mines allow up to 24 units only @TheCJ raised a good point about viability. Fanatics are only available for Gauls and other civs Dont have effective counters
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Besides the Fanatics, Spartiates are by far the most broken units in the game. Seriously, these units are insanely overpowered and hard to counter. Can anyone name a unit that can reliably stop Spartiates? I bet you can’t. They hit hard, have massive armor, can promote to Olympic status and even have technologies that make them stronger and faster. The only thing the developers could have done to stop the spamming of this unit was to add a population cost of 2. Unfortunately, they didn’t do that. There are players abusing this by spamming Spartiates in P1, and it’s ruining the game for everyone. I wouldn’t be surprised if some ecobot or clever Sparta player designed this unit to exploit the game by spamming them relentlessly for an unfair advantage. What do you guys think? Any ideas on how to properly nerf or counter these broken units? I believe adding a population cost of 2 to build them would be an effective way to balance this unit. Moreover all Athenian Marines should be nerfed for sure. We’ve already banned Fanatics from our games, and Spartiates definitely need to be banned as well. If the developers don’t nerf these units in the next alpha update and keep introducing unfair, broken units, we’ll have no choice but to keep banning them from our matches to maintain fair gameplay.
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Well, I believe you are wrong. For the following reasons: 1. Just because you're better at the game (supposedly), you aren't necessarily smarter or better at balancing. Even a complete noob that uses their brain can understand why champion cavalry are too strong at the moment, no matter if they ever built some themselves. 2. If you're actively playing the game and investing a lot of time into it (which you need to reach a highly skilled level of gameplay), chances are that your opinion on a good balance is biased. Because you want your favourite strategy to be viable (or perhaps even the best), while you want strategies that you struggle against to be reduced in effectiveness, even if they may not actually need any balancing. 3. Concerning yourself only with the opinions of pro players inadvertently leads to a worse experience for less skilled players. This can be seen in almost all teamgames that have an E-sport scene; some tactics only become very good with communication and teamplay, but nerfing the tactic itself will make it unusable in casual play. Well, either you make fanatics more expensive to reduce their cost-effectiveness or you aren't actually making them more expensive, in which case such a change would be useless. A good player can balance his eco (as you should know if you're playing in "op games"), so it doesnt actually matter to him whether its a metal or food cost. The only exception being that metal has a ceiling of how many gatherers it can have and a ceiling of how much metal you can mine. Both of which are pretty much irrelevant in early p2.
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Let me remind you, fanatics were designed to be a unit specifically for rushing enemy fields in phase 2. They were a funny rush unit to play with but had to be trained from the tavern. At some point, they were placed into temples and players discovered their anti Cav usage. Gaul temples are cheap and much more useful than taverns. These changes made them op.
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I actually fully agree with you there. That's why I love that this game is open-source. If you don't like some unit, you're free to balance it however you wish. You're also free to convince your friends that your balance is good and you should all play together with your fair rules. EDIT: You just have to change this one file.
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