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  2. Hi everyone. I'm pretty new to this area of my comfort zone. I usually work with heating, ventilation, and air conditioning (HVAC) and enjoy a challenge. I'm trying to build a driver to control or check a small stepper motor. I want to drive a few different stepper motors to check their operation. Are they moving or closing? I'm a little confused, but I'd appreciate some help. I know they can be driven by a 9V battery. One has 6 wires and looks like 4 coils, and the other has 5 wires. Any help is greatly appreciated. Please forgive me if this is too basic and I won't allow it. I'll delete it.
  3. The release of Path of Exile 2 has sparked widespread anticipation, with many players curious about its gameplay. While the Dead Eye upgrade is similar to existing builds, it offers a variety of new strategies, especially for dealing with difficult situations. Path of Exile 2 emphasizes resource utilization, making budget management its greatest strength. While Path of Exile 2 offers a mechanic for influencing allies with offensive spells (as some previous League mechanics have), Dead Eye can summon deadly archers or golems. This gameplay relies heavily on rare gems and special items, making Path of Exile 2's currency and skill acquisition crucial. After deploying these devices on the battlefield, focus on dealing massive damage. Dead Eye's movement and item usage enhance the spread and power of these traps and mines. This build may require investing in gem clusters or special items in Path of Exile 2, allowing you to convert your offensive damage into enhanced traps/mines. Orb Weaver (Orb/AoE Projectiles): What if the Marksman focused on slow, sustained damage or powerful, area-of-effect projectiles? This would make the game more strategic, more zone-focused, and more immersive. Crafting items that increase sustained and area-of-effect damage is crucial, as is using PoE 2 currency wisely. Bomb Cannon (Siege Projectiles): While referencing an existing character, a new item, the Marksman, has been added, which increases projectile production. Could there be a special item or fragment that allows the projectile to use all mods, including those typically used only for offense? Obtaining these game-changing items is the most important aspect of this PoE 2 build. A unique bow with unique variants or a new mod with multiple elemental types could be the key. These competitive gear pieces rely on specialized and expensive materials and crafting skills to effectively maintain and earn PoE 2 currency. This new Dead Eye build showcases the potential for creative character builds in Path of Exile 2. Exploring these different ideas not only leads to unique scenarios but also fosters a deeper understanding of the economics of properly acquiring and using PoE 2 currency, which will be key to successful business in The Third Order.Want to master Poe 2? Follow U4gm for the latest strategies and expert advice.
  4. Path of Exile 2 is quickly approaching, offering a refined action RPG experience with its updated skill system and impressive new visuals. As we prepare for the challenges of the "Third Edict," a hypothetical and intense end-game scenario, optimizing your Deadeye build will be essential. Envision unleashing a barrage of arrows that pierce through enemies and then explode into smaller projectiles. To achieve this potential, you will need to invest significantly in attack speed and flat physical or elemental damage from equipment, focusing on effective crafting with PoE 2 Currency to obtain perfect prefixes on bows and quivers. The Frostfang Flurry (Cold Conversion/Freezing): Utilize the chilling power of ice with a Deadeye centered on converting physical damage to cold. While permanently freezing bosses may be an unrealistic goal, substantial crowd control and safety are assured. Key unique items that enable conversion or provide powerful cold-scaling stats will be vital, making efficient PoE 2 Currency trading a necessary skill. Emphasize high base fire damage skills, or convert physical damage to fire, then use ignite proliferation to spread extensive burning damage. This build is particularly effective at clearing dense groups of enemies and dealing sustained damage to bosses. Crafting gear with fire damage over time multipliers will require targeted use of specific PoE 2 Currency components. A Kinetic Blast-style skill, combined with Deadeye's benefits to projectile speed and accuracy, could create a fast-paced, explosive playstyle. The increased attack speed from Deadeye nodes works exceptionally well with wand attacks. This approach requires a high critical strike chance and multiplier, meaning your PoE 2 Currency will be significantly invested in meticulously crafted rare wands and jewelry. This strategy allows for a safer, more hands-off approach to combat, enabling your minions to handle the heavy lifting while you provide buffs or additional damage. Seek skill gems that allow Ballistas to fire multiple projectiles or gain your projectile modifiers. Building this effectively often involves highly optimized support gems and unique jewels, which are prime targets for your accumulated PoE 2 Currency.Discover everything Poe 2 has to offer get expert insights and resources at U4gm.
  5. Diablo IV Season 10 brings a host of balance adjustments, new items, and additional class testing opportunities. One of the best builds this season is the Creobr Mage Speed Farming build, which has quickly become popular among players seeking efficiency and fun. While the Mage class is typically associated with devastating magic, the Creobr build prioritizes Ice-based abilities, enhancing speed, control, and survivability. The Season 10 item update introduces several new Ice-based abilities, allowing mages to decimate large groups of enemies with unprecedented power. The Creobr build excels at utilizing movement, chaining attacks, and devastating attacks to crush enemies before they can react. The core of this build revolves around Ice Shards, the most effective weapon for quickly dispatching monsters. When upgraded to Biting Ice, Ice Shards slice through enemies like a blade, allowing mages to attack multiple enemies simultaneously. Paired with the instant freeze of Frost Nova and the fast movement of Teleport, this build is the perfect tool for lightning-fast loot collection. The true power of Sorcerer's Call comes from its special abilities. In Season 10, Glacial Form has become a core item. Frost Nova has been replaced by Ice Blast, which quickly devastates enemies. This ability, combined with the damage bonus against frozen enemies, makes this build a formidable damage machine. For optimal results, prioritize cooldown reduction, critical strike chance, and consumable energy cost. This build's strength in Season 10 lies in its ability to selectively disable unavailable markers. Frozen enemies take less damage and consume less Ice Shards. Teleport increases dungeon movement speed, shortening loot collection time. Compared to Fire or Lightning, Sorcerer's Call offers crowd control and sustained area-of-effect damage, making it a valuable tool for clearing Nightmare dungeons and looting. Sorcerer's Call's fast-killing build is not only excellent, but also unique, versatile, and flexible. It can root enemies and eliminate them in seconds, allowing players to spend less time in combat and more time collecting rewards. In Diablo IV Season 10, this build was considered one of the best monster farming builds, combining speed, consistency, power, and clever use of Diablo IV items.The more updates of diablo 4 ,you can follow U4gm.
  6. I'm a bit lost as to how to use unit_actions.js I want to add the cursor. By the way, I add the component. convert.rar
  7. Today
  8. Yesterday
  9. civilianization It's a rare word in the Oxford dictionary. "the conversion from military to civilian status". https://www.collinsdictionary.com/dictionary/english/civilianization https://www.oed.com/dictionary/civilianization_n
  10. https://en.m.wikipedia.org/wiki/Privatus Non military units were Privatus.
  11. It's depends on the context. The only thing I found was Noncombatans https://en.m.wikipedia.org/wiki/Non-combatant The other word is demobilization.
  12. https://gitea.wildfiregames.com/0ad/0ad/pulls/8062#issuecomment-126154 @Itms the "feminization" summary statistic. I renamed this concept "Demilitarization", please let me know if that sounds wrong to an English speaker. How about just "Non-Military" or "Civilians"? "Demilitarization" sounds too modern.
  13. I'll think about those details later, but for now I have to think about the basic implementation. There's already a system, and I've updated some things. I've also added the cooldown and faith cost to the system. I don't know if "faith" is a valid word in this old context. https://en.m.wikipedia.org/wiki/Pietas Piety...(?)
  14. Why should the horseman be able to gather it? Send a ship in that case.
  15. Do you mean sth. like this in Cycladic Archipelago or do you mean nearer at the beach?
  16. A few thoughts: Athenian Long Wall tech — making it available in Phase 2, cheaper and faster to research—sounds like a smart move. It'd finally make early walling a real strategic option instead of something you barely get to use. Gymnasium cost — bumping it to 150 stone + 150 metal makes sense if it's not meant to be an actual civ bonus. Feels more balanced compared to other civ structures. Briton Dogs — lowering hack damage to 6.5 and adding an armor upgrade in P2/P3 sounds fair. Dogs can be oppressive if left unchecked. Carthaginian Colonization Tech — switching to a wood + stone cost and moving it to Phase 2 would definitely make it more viable. I rarely see it used now given the metal hit.
  17. I never heard of that. The last resort could be to delete your configuration file(s). The location depends on your operating system. Could you describe this more? Which OS are you using? Maybe include a screenshot.
  18. Not that I don't believe you, but It'd be cool if we got a similar image from A27 to compare. The Persian units shown above, from left to right, are: 3 ranks of Melee Cavalry Axemen, 3 ranks of infantry Archers, Elite Cavalry Javelineer, Bactrian Heavy Lancer (middle), Basic Cavalry Javelineer, 3 ranks of infantry Spearmen and an lone Immortal below the Elite Spearman.
  19. Hi Wildfire My rated game checkbox disappeared after i disabled rated games. how do i turn it back on?
  20. Druid Druid, a Celtic priest that can attack and heal units in combat while also boosting damage of the healing unit. That sounds cool, actually.
  21. I don't think the rank actors were any less or more obvious than they are now.
  22. Last week
  23. https://ageofempiresonline.fandom.com/wiki/Priest I like that they are culturally different; we could have Greeks who, instead of being priests, are sophists or philosophers. The Romans could have senators or politicians who bribed. The Celts could heal and fight. And Middle Eastern religions could be more powerful with conversion.
  24. Edit:I was wrong, the Babylonian priests cast curses, they do not convert. Conversion from AoEO project Celeste. Limit of Conversions: A single Priest cannot convert an entire army at once. He can only convert one unit at a time and must wait for his ability to recharge (cooldown) before attempting to convert another. - Immunity after Conversion: Units that have just been converted are immune to being converted again for a short period of time. This prevents "ping-ponging" of units between two players with priests.
  25. The differences between unit ranks were pretty obvious in the early alphas. Can you guess which of these units are champions?
  26. <Entity parent="template_unit_support_healer"> <Convert> <Range>20</Range> <ChancePerSecond>0.05</ChancePerSecond> <Interval>1000</Interval> <Cooldown>5000</Cooldown> <Cost> <faith>50</faith> </Cost> <FaithRegenRate>1</FaithRegenRate> <MaxFaith>100</MaxFaith> <CurrentFaith>100</CurrentFaith> <UnconvertibleClasses>Hero Mechanical Siege</UnconvertibleClasses> <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses> <RangeOverlay> <LineTexture>heal_overlay_range.png</LineTexture> <LineTextureMask>heal_overlay_range_mask.png</LineTextureMask> <LineThickness>0.35</LineThickness> </RangeOverlay> </Convert> </Entity> Faith. Auto-regeneration of faith.Maximum faith. Cooldown: It would be a waiting time in video games before using a skill. Chance: It is done randomly, it is not similar to capture, in capture you do not fail, if you have freedom that your unit is not stopped.If you fail, you waste faith and have to start over. The chance is given per second.
  27. Yes, that's why I called tennis, it was more frenetic, maybe even ping pong. It will be a long time before we have mechanics like that.
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