All Activity
- Past hour
-
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I've already fixed the registry errors. The components were incorrectly registered, creating a crash. I managed to load the game but I have several errors. interfaces.rar -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I fix the problem with Convert.js ERROR: JavaScript error: simulation/components/interfaces/convert.js line 1 IID_Convert is not defined @simulation/components/interfaces/convert.js:1:30 The register was not well defined or I did not copy it correctly. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
ERROR: JavaScript error: simulation/components/interfaces/ConvertUnitAi.js line 1 "IID_ConvertUnitAI" is read-only @simulation/components/interfaces/ConvertUnitAi.js:1:28 launchGame@gamesettings/GameSettings.js:160:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:295:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:51:52 ERROR: JavaScript error: simulation/components/interfaces/convert.js line 1 IID_Convert is not defined @simulation/components/interfaces/convert.js:1:30 launchGame@gamesettings/GameSettings.js:160:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:295:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:51:52 ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty Hehe -
gichardromes joined the community
- Today
-
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I'm a bit lost as to how to use unit_actions.js I want to add the cursor. By the way, I add the component. convert.rar -
Nolan31 joined the community
-
Alam560 joined the community
- Yesterday
-
Two-Gendered Citizens Mod (Please Test!)
Classic-Burger replied to wowgetoffyourcellphone's topic in Game Modification
civilianization It's a rare word in the Oxford dictionary. "the conversion from military to civilian status". https://www.collinsdictionary.com/dictionary/english/civilianization https://www.oed.com/dictionary/civilianization_n -
not-facehole.mp4 Some might remember her.
-
Two-Gendered Citizens Mod (Please Test!)
Classic-Burger replied to wowgetoffyourcellphone's topic in Game Modification
https://en.m.wikipedia.org/wiki/Privatus Non military units were Privatus. -
Two-Gendered Citizens Mod (Please Test!)
Classic-Burger replied to wowgetoffyourcellphone's topic in Game Modification
It's depends on the context. The only thing I found was Noncombatans https://en.m.wikipedia.org/wiki/Non-combatant The other word is demobilization. -
Two-Gendered Citizens Mod (Please Test!)
Deicide4u replied to wowgetoffyourcellphone's topic in Game Modification
https://gitea.wildfiregames.com/0ad/0ad/pulls/8062#issuecomment-126154 @Itms the "feminization" summary statistic. I renamed this concept "Demilitarization", please let me know if that sounds wrong to an English speaker. How about just "Non-Military" or "Civilians"? "Demilitarization" sounds too modern. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I'll think about those details later, but for now I have to think about the basic implementation. There's already a system, and I've updated some things. I've also added the cooldown and faith cost to the system. I don't know if "faith" is a valid word in this old context. https://en.m.wikipedia.org/wiki/Pietas Piety...(?) -
Gurken Khan started following Poll: Should shipwrecks be gatherable only by merchantmen?
-
Poll: Should shipwrecks be gatherable only by merchantmen?
Obelix replied to Gurken Khan's topic in Gameplay Discussion
-
instapro2 joined the community
-
Balance suggestions by a Pro Player
dispentpleer replied to ProPlayer's topic in Gameplay Discussion
A few thoughts: Athenian Long Wall tech — making it available in Phase 2, cheaper and faster to research—sounds like a smart move. It'd finally make early walling a real strategic option instead of something you barely get to use. Gymnasium cost — bumping it to 150 stone + 150 metal makes sense if it's not meant to be an actual civ bonus. Feels more balanced compared to other civ structures. Briton Dogs — lowering hack damage to 6.5 and adding an armor upgrade in P2/P3 sounds fair. Dogs can be oppressive if left unchecked. Carthaginian Colonization Tech — switching to a wood + stone cost and moving it to Phase 2 would definitely make it more viable. I rarely see it used now given the metal hit. -
I never heard of that. The last resort could be to delete your configuration file(s). The location depends on your operating system. Could you describe this more? Which OS are you using? Maybe include a screenshot.
-
Not that I don't believe you, but It'd be cool if we got a similar image from A27 to compare. The Persian units shown above, from left to right, are: 3 ranks of Melee Cavalry Axemen, 3 ranks of infantry Archers, Elite Cavalry Javelineer, Bactrian Heavy Lancer (middle), Basic Cavalry Javelineer, 3 ranks of infantry Spearmen and an lone Immortal below the Elite Spearman.
-
szech joined the community
-
Hi Wildfire My rated game checkbox disappeared after i disabled rated games. how do i turn it back on?
-
Conversion system
wowgetoffyourcellphone replied to Classic-Burger's topic in Game Development & Technical Discussion
Druid Druid, a Celtic priest that can attack and heal units in combat while also boosting damage of the healing unit. That sounds cool, actually. -
I don't think the rank actors were any less or more obvious than they are now.
- Last week
-
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
https://ageofempiresonline.fandom.com/wiki/Priest I like that they are culturally different; we could have Greeks who, instead of being priests, are sophists or philosophers. The Romans could have senators or politicians who bribed. The Celts could heal and fight. And Middle Eastern religions could be more powerful with conversion. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
Edit:I was wrong, the Babylonian priests cast curses, they do not convert. Conversion from AoEO project Celeste. Limit of Conversions: A single Priest cannot convert an entire army at once. He can only convert one unit at a time and must wait for his ability to recharge (cooldown) before attempting to convert another. - Immunity after Conversion: Units that have just been converted are immune to being converted again for a short period of time. This prevents "ping-ponging" of units between two players with priests. -
Seleucids changed their profile photo
-
The differences between unit ranks were pretty obvious in the early alphas. Can you guess which of these units are champions?
-
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
<Entity parent="template_unit_support_healer"> <Convert> <Range>20</Range> <ChancePerSecond>0.05</ChancePerSecond> <Interval>1000</Interval> <Cooldown>5000</Cooldown> <Cost> <faith>50</faith> </Cost> <FaithRegenRate>1</FaithRegenRate> <MaxFaith>100</MaxFaith> <CurrentFaith>100</CurrentFaith> <UnconvertibleClasses>Hero Mechanical Siege</UnconvertibleClasses> <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses> <RangeOverlay> <LineTexture>heal_overlay_range.png</LineTexture> <LineTextureMask>heal_overlay_range_mask.png</LineTextureMask> <LineThickness>0.35</LineThickness> </RangeOverlay> </Convert> </Entity> Faith. Auto-regeneration of faith.Maximum faith. Cooldown: It would be a waiting time in video games before using a skill. Chance: It is done randomly, it is not similar to capture, in capture you do not fail, if you have freedom that your unit is not stopped.If you fail, you waste faith and have to start over. The chance is given per second. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
Yes, that's why I called tennis, it was more frenetic, maybe even ping pong. It will be a long time before we have mechanics like that. -
Conversion system
Gurken Khan replied to Classic-Burger's topic in Game Development & Technical Discussion
Reminds me: you ever heard of Wololo Football? -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
By the way, it is not just one implementation that I will try. Thanks for the recommendation. The official ticket says there are several planned implementations. For now I'm looking for the AoE II based implementation.
-
Latest Topics