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Установка камина и дымоходов в Москве под ключ — профессиональное решение для тех, кто ценит уют, тепло и стиль в доме. Мы предлагаем полный комплекс услуг: от консультации и проекта до купли, монтажа и настройки камина и дымохода . Наши специалисты выполнят все работы качественно и в срок, соблюдая все строительные и пожарные нормы. В нашем ассортименте вы найдете широкий выбор каминов — дровяные, электрические, газовые и биокамины от проверенных производителей. Также доступна установка каминных топок и монтаж дымоходов любого типа , включая коаксиальные, сендвич-дымоходы и классические кирпичные конструкции. Обратившись к нам, вы получите камин «под ключ» : - Консультация по выбору модели - Доставка и подъем на этаж - Монтаж камина и дымохода - Пуско-наладочные работы - Гарантия на выполненные работы Монтаж камина под ключ - SuperIsol термостойкая лента для надежных стыков
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Установка камина и дымоходов в Москве под ключ — профессиональное решение для тех, кто ценит уют, тепло и стиль в доме. Мы предлагаем полный комплекс услуг: от консультации и проекта до купли, монтажа и настройки камина и дымохода . Наши специалисты выполнят все работы качественно и в срок, соблюдая все строительные и пожарные нормы. В нашем ассортименте вы найдете широкий выбор каминов — дровяные, электрические, газовые и биокамины от проверенных производителей. Также доступна установка каминных топок и монтаж дымоходов любого типа , включая коаксиальные, сендвич-дымоходы и классические кирпичные конструкции. Обратившись к нам, вы получите камин «под ключ» : - Консультация по выбору модели - Доставка и подъем на этаж - Монтаж камина и дымохода - Пуско-наладочные работы - Гарантия на выполненные работы Установка каминов с дымоходом - SuperIsol термостойкая лента для надежных стыков
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Установка камина и дымоходов в Москве под ключ — профессиональное решение для тех, кто ценит уют, тепло и стиль в доме. Мы предлагаем полный комплекс услуг: от консультации и проекта до купли, монтажа и настройки камина и дымохода . Наши специалисты выполнят все работы качественно и в срок, соблюдая все строительные и пожарные нормы. В нашем ассортименте вы найдете широкий выбор каминов — дровяные, электрические, газовые и биокамины от проверенных производителей. Также доступна установка каминных топок и монтаж дымоходов любого типа , включая коаксиальные, сендвич-дымоходы и классические кирпичные конструкции. Обратившись к нам, вы получите камин «под ключ» : - Консультация по выбору модели - Доставка и подъем на этаж - Монтаж камина и дымохода - Пуско-наладочные работы - Гарантия на выполненные работы Узнать подробнее - SuperIsol термостойкая лента для надежных стыков
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Ivans joined the community
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is that champs? Athenian spearman can promote to champs... in historical several CS can promote up to champs.
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Why are slingers winning against javs here
Barcodes replied to Determina's topic in Gameplay Discussion
if you snipe with slingers you will win fight regardless -
K1n6j1m joined the community
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I finally found out where to talk about 0AD. To the devs, I hope that you keep working on this game and making new and improved updates. This game has been lots and lots of fun, thank you for making something like this i couldn't find any other games like this that I like that are even close to this one. -Some random user who joined today.
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Why are slingers winning against javs here
Seleucids replied to Determina's topic in Gameplay Discussion
@Determina @Deicide4u The slings won because their range advantage allowed them to take a first hit at the jav team. At the end of the melee fight, the javs were running forward and having difficulty with pathfinding. This allowed the slings to take further free hits at them. However, with good micro, or if you place both teams at point-blank range, the javs will win. You can't nerf slings too much, otherwise javs are OP (A25). my approach would be a close order, charge straight in into point blank range, have a mixed fight. When all melees are used up, use skirmish formation on the javs. This will increase your opportunity. -
Why are slingers winning against javs here
Determina replied to Determina's topic in Gameplay Discussion
that worked thanks -
Why are slingers winning against javs here
Atrik replied to Determina's topic in Gameplay Discussion
From your video, we can see that that javs are wasting time bumping into each others, while slingers continuously attack. If you make the same test with both groups locked in formation, the outcome should be favorable to javs (because formation allow units the almost ignore hitboxs of other units in their formation, therefor no more bumping). -
Why are slingers winning against javs here
Determina replied to Determina's topic in Gameplay Discussion
im not sniping btw, one can see that by looking at where the projectiles are landing edit: and no javs are dying while melee are alive -
Why are slingers winning against javs here
Deicide4u replied to Determina's topic in Gameplay Discussion
@Seleucids see, I told you that slingers are OP. -
Determina started following Why are slingers winning against javs here
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60 Spearmen + 60 slingers vs 60 spearmen + 60 javs. Slinger team is briton civilization, jav team is romans. Why are slingers winning since they do less damage per second? slinger_vs_jav.mp4 commands.txt
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This is a really good idea! This is what I was thinking to begin with but I do feel like this might be a bit game breaking because of the amount of resources boost for the player and how those resources will just be available immediately, where as the units are idle to begin with and will have journey time etc. But what do you think about this; When a player gets defeated their units will be given to their closest ally, but their resources will go to Gaia then when the attacking player starts destroying buildings the buildings will drop treasure of the amount of some of the resources of the defeated player (maybe if they just destroy the civic centre's and forts because thats where historically treasury's would be?) I was going to make another mod with this idea and call it the "treasury mod" but do you think it should be in this mod? (the image attached would be the cover)
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Gason7184 joined the community
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The nearest ally doesn't have a mechanism, it's determined by the defeated opponent's next undefeated ally... essentially I just query the list of allies for the defeated player, check if the ally is defeated and if they aren't move all the units over! But this is definitely a place for improvement! I love the idea of the units being split up into the closest ally to the unit, or even a bigger ally revamp where you rate how good ally's are based on resources gifted or trade and base it off that! I love the questions, this really helps me, thank you!
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Mythos_Ruler's Playlist
Deicide4u replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Sabaton - Templars -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
I see, fair point -
Introducing the Official community mod for Alpha 26
Deicide4u replied to wraitii's topic in Gameplay Discussion
The game balance. The Romans already have a Siege Catapult, giving them the Onager for free as well would be too imbalanced. -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
What is the precedent for incorporating the Onager in Marian reforms? They seem to have already been in use prior to Marius. With that in mind why not just have them already available like all the other siege? -
Refugee's Mod - A mod that gives you control of a defeated allies units
Grautvornix replied to tdust's topic in General
Further thought: if a mechanism to transfer population and resources is implemented, could that be implemented across games of the same campaign? -
Refugee's Mod - A mod that gives you control of a defeated allies units
Grautvornix replied to tdust's topic in General
Good point! Send resources and population to your nearest ally. BTW: what happens (in vanilla) to the resources of a defeated opponent? they go back to Gaia, right? Shouldn't they be part of the loot of the conqueror? -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
So based on what I just read in that very Inciteful article we should really be calling them the Augustan Reforms -
Baca_II joined the community
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Introducing the Official community mod for Alpha 26
Deicide4u replied to wraitii's topic in Gameplay Discussion
To make the cool Romans even cooler, of course. I love suddenly having 150 elite units on the map. -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
I did watch it and thought it cool hence why I brought it up. There was a mention of something akin to them in Caesar's time, and the so called Marian reforms that we currently have would be inclusive of that era, which is a stretch given the lack of info. Hence why I asked first if it was within the scope of 0 AD. Which as you have mentioned is not. I am aware that Marian reforms was a misconception, I was just working within the context of what is currently present in the Roman civ. Out of interest why do we have a tech labelled as such if it isn't really a major change as it suggests? Also thanks for sharing the historical information, I have been recently realising my Roman knowledge is much less than I thought it was
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