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Ancient Naturalist changed their profile photo
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Hi everyone, I’m currently working on a map of Persepolis. I’ve used DEM data for the landscape and traced the river in the region on a grayscale image. I’d like to add a tributary river, but since I’ve already made changes to the elevation in the editor, I can’t simply re-import the original grayscale image (plus the tributary river) without losing my progress. Is there a way to export a grayscale elevation image from the editor or directly from the .pmp file so I can continue working on it? Thanks in advance for your help!
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Sadly, It seems that I will not be able to make the Darknuts, at least not at the moment. Almost of their buildings require the plot code, and so they would look ugly unless players built them directly off if the civic center. I will probably combine them and a few other lesser races into one Ancient or Automaton race. Now, look out for the Deku Scrubs!
- Today
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Okay, so I encountered a problem with the Darknuts. TUN had added some special feature called plots, where some civic centers could be added to to improve them and increase space. I can’t do this, since I actually am not a Java programmer, and edit Java through trial and error. If anyone want’s to help, let me know and I’ll post TUN’s code. (It is probably dated, so good luck if you decide to help).
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Not sure which thing I said your responding to, so I’ll answer both options: The other project just has a Discord, no other way to reach them, and are using some horrible downloading sites that expire really often. As a huge fan of the Zelda series, when I discovered the original Hyrule Conquest, which modded one of my favorite games, I was obviously thrilled. But, the only release of 0ad that I could download was for A26, and so I set about modding it to be playable on the version that I had, A23. Then, when I recently installed A27, I just thought that others should be able to enjoy TUN’s creation. So, I PM him at Spacebattles, got his go ahead to update it, and now am making it. By the way, the Darknuts, as well as my edited AI, will be done by the end of the week, so expect a new release on Monday.
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What are the Graphics Driver Requirements?
Perzival12 replied to Perzival12's topic in Help & Feedback
No, but I did install it from a Flatpak. But it’s fine, all I had to do was switch from OpenGL rendering to Vulcan rendering in the graphics options. Thank’s anyway! -
kinemasterwithoutwatermark joined the community
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Marc started following Hello and Loading Multiplayer faild after update
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Hello, heroes, I discovered 0AD at the end of last year when I was looking for an open source game for my children. They kept coming up with requests like ‘Minecraft’ and some dubious gaming platforms where you can play what feels like 2 billion games. Tips from school friends. Personally, I can't get into Minecraft, and I don't really think kindergarten browser games with endless trackers are suitable either. Since I've been using Linux exclusively for 20 years, I can't even get the ancient CD games from the past out of the attic to show the kids some ‘proper’ games :-) And then I found your game, tried it out a few times and had fun like in the old days. In the spring, I installed it for my boys and the three of us played together against the AI on our local area network. I set up a server and they were able to connect. Man, did they have fun. ‘Forget Minecraft,’ they said to me. And now they're constantly asking me when we can play together again. :-D I know the game is still in alpha. But we're already having a lot of fun. However, since the 27.1 update, we have had a problem: we can no longer save and load multiplayer games. When we start a new game, save it and want to reopen it later, a completely different game opens. I'm not sure if there is a clear structure here, I only had two games: my test game and the multiplayer game. And somehow, my test game always opened. I've already completely deleted and reinstalled the program, but it doesn't seem to work. I've already tried rebuilding the old version 27.0 or downloading it from GitHub, but that didn't help either. Maybe something changed in the OS during an update, so that something is going wrong? Are you aware of this? Is there perhaps already a solution for this? Here are our first technical specifications: Linux Mint 22.1 Cinnamon + 21.3 Cinnamon tried starting server, save and load games on both systems Anything else needed? Best regards and thank you for this great work. Marc
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Marc joined the community
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
- Yesterday
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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Oh wait didn't see the out of memory. You probably reached the 4GB limit...
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Mmh llvm pipe is usually when you're playing in some kind of virtualized environment like a VM, is this the case ?
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What are the Graphics Driver Requirements?
Gurken Khan replied to Perzival12's topic in Help & Feedback
I had to install a new driver because of vulkan. -
What are the Graphics Driver Requirements?
Classic-Burger replied to Perzival12's topic in Help & Feedback
The problem is the performance not the GPU. I've read that it's an issue with pathfinder. -
Hello everybody, I am pleased to announce that I am starting work on a revival of The Undying Nephalim's mod, Hyrule Conquest. My version will include new maps, over 15 races, new features and technologies, and some other stuff. At the moment this is all I've got, but feel free to check it out. Though I know that there is another group out there, making their own version, I had tons of difficulty finding them, and felt that I should make my own version. At the moment it just has some cosmetic changes to the UI and the start of the Darknut civ. Probably have the darknuts done by the end of the week, but maybe will instead have my Hyrule Bot (an edited version of Petra) done instead. Hope you enjoy! Hyrule-Conquest.zip
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When I replay the match I get an OOS error at turn 8380 and the replay ends
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Hey, so I recently installed 0ad Alpha 27, but it gives me a warning when it turn it on: "llvmpipe (LLVM 19.1.7, 256 bytes). If possible install a proper graphics driver for your hardware."When I play a match, it moves very slowly, so the game is basically unplayable. Now, I am having trouble installing the newest graphics driver for my computer, and I was wondering if there is an easy way to change the graphics settings so the game preforms normally, or if anyone knows an easy way to install a new graphics driver on Linux.
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trjdryku joined the community
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
What about expanding the Reforms tech to unlock a champion skirmisher though? Currently you get the legionary swordsmen and skirmisher, but only the first cohort swordsmen, it seems like a first cohort skirmisher would complete the roster as then you can either have a complete first cohort force or a regular one. Centurions I was thinking it would be great if they could swap between javelin and sword so they could lead either unit type without getting left behind by the skirmishers when they do so. -
I am open to recommendations
- Last week
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Yes, it should. Using a VPN would be another option. Also check out the FAQ entry regarding this topic https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message In that case you just require a public IP address from somebody else (Cloudflare in your example). Some kind of public endpoint at which a host is available at will always be necessary. In future we might improve the situation by also supporting IPv6, but that brings its own set of challenges. See https://gitea.wildfiregames.com/0ad/0ad/issues/4301 for details. You can join games where servers are hosted on public IPs without NAT being involved. That's true for Minecraft, Wuthering Waves, as well as 0ad hosts who do proper port forwarding.
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