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  1. Past hour
  2. Luka Doncic wrapped up his excursion of China previously mentioned the weekend. The Dallas Mavericks star was there with Jordan Manufacturer athletes Jayson Tatum, Zion Williamson, and Paolo Banchero as element of the manufacturer 's China Family members Doncic towards sign up for Jordan Manufacturer Athletes upon inaugural China tourThe NBA superstars began their vacation in just Shanghai. They frequented the Nike Shanghai campus toward meet up with and greet workers, took boat rides alongside The Bund mdash; a waterfront Room and a harmless ancient district within central Shanghai mdash; and attended a basketball park and dance fight hosted via the model providing Les working day 2, the quartet came within Beijing and went in direction of the Best Wall of China, more than 77 kilometers north of the metropolis middle. Despite the fact that strolling the wall, Banchero https://www.mavericksportsstore.com/collections/naji-marshall-jersey, Doncic, Tatum, and Williamson achieved fellow Jordan Brand name athletes Guo Ailun and Yang Shuyu and talented customized supporters as returning in the direction of Beijing, Doncic frequented a neighborhood Jordan Model retail store towards satisfy with supporters. 1 lover was prevail over with feelings soon after shaking Doncic 's hand and boasting, All her wants arrived correct. The right after early morning, the athletes frequented the Jordan Globe of Flight Beijing Sanlitun retail retail store upon the greatest working day of the China Loved ones Excursion. Outdoors the retail outlet Ryan Nembhard Jersey, the brand name built statue likenesses of each and every participant. Within just, they satisfied with lovers and participated inside of a Q A on that working day, Doncic, Tatum, Williamson, and Banchero stopped through the finale of Future Reduce Dongdan mdash; the most significant streetball match within just China. Every single athlete participated in just the game titles, threw down some dunks, developed photos, and wowed all those inside of the group.PreviousNext170All visuals courtesy of Jordan Brand name. https://www.mavericksportsstore.com
  3. The Milwaukee Magazine Sentinel Tom Silverstein is made up of stated that past Eco-friendly Bay Packers functioning back again Emanuel Wilson will not be coming again towards the personnel within just 2026. The Packers elected in direction of switch down his $3.5 million limited free of charge representative soft, and although Silverstein suggests that Wilson hasn agreed towards a package with yet another club, e is necessary in the direction of indication with anyone other than the Packers shouldn be considerably of a speculate, as Eco-friendly Bay produced a twoyear, $4.85 million enthusiasm in direction of fellow constrained no cost consultant working again Chris Brooks very last 7 days. Brooks, a avoiding again, will produce pertaining to a million much less for every 12 months than the minimal soft cost, the other selection that was upon the desk for the Packers if they desired the again towards appear back again inside wasn a highcarry participant for Inexperienced Bay within 2025, yet his yards for every deliver 3.9 matched up with Wilson 4.0 regular Alex Hale Jersey, in addition Brooks as well contributes as a blocker and a distinctive groups participant, as opposed to Wilson. Within today NFL, it difficult in direction of maintain a backup functioning back again upon the roster who doesn add all the things in the direction of the kicking recreation within any route, substantially a lot less pay out a veteran with individuals it stands already, the quantity 2 ballcarrier function for the Packers will heading occur down in direction of 2024 thirdround select MarShawn Lloyd, who incorporates dealt with a sequence of very little injury inside his period with Inexperienced Bay, Pierre Highly effective Jr., a past fourthround opt for who was upon the Packersteach squad all through the 2025 period, and Damien Martinez, a secondyear participant who was projected in the direction of be a supreme100 select within just the 2025 draft nevertheless finally was drafted inside of the 7th Bay inside capabilities need to offer you the Packers the liberty in direction of determine irrespective of whether or not theyl insert even further opposition in the direction of the house upon draft working day, based upon the really worth upon the Bay will not get a compensatory draft pick out for Wilson leaving, as he will not rely as a compensatory no cost representative. Confined free of charge brokers who aren tendered are labeled within the exact path as cap casualties inside the comp decide on system. Groups that shed this sort of avid gamers don order rewarded for enabling them wander, yet groups that signal them aren punished for including them, possibly.A different confined absolutely free representative managing back again who strike the market place this offseason was preceding Baltimore Raven Keaton Mitchell, further more of a changeofpace back again and returner. The Packers experienced a predraft exercise with Mitchell again within 2023 https://www.greenbayapparelshop.com/collections/skyy-moore-jersey, hence it would incorporate intended feel if they experienced kicked the tires upon him, because shelling out him wouldn offset one particular of their compensatory finished up signing a twoyear, $9.25 million bundle $4.6 million for each yr, a lot more than a million earlier mentioned the least comfortable value with the Los Angeles Chargers. Apparently, he didn stick to John Harbaugh, his prior thoughts prepare, toward the Fresh York Giants, still rather linked Jim brother, John, in just Los Angeles. Considering that of the cost of this bundle, by yourself can anticipate that numerous groups have been bidding upon Mitchell products and services, even if the refreshing schooling employees inside Baltimore didn need to have in direction of maintain him at $3.5 million. Jakobie Keeney-James Jersey
  4. Yesterday
  5. They reduce the walking time of your gatherers. I'd say that Wheelbarrow is still worth it, Hand Carts maybe not.
  6. Wheelbarrow and Carts aren't that essential are they? Almost no one gets them unless they have rez to burn.
  7. Hey @UnRick Sorry for the delayed answer. I looked a bit at your portfolio but I'm not quite sure on how we can put your skills to good use. Do you have anything else you can show me / do ?
  8. I saw this the other day and it made me smile. When we named the game, we didn't intend to get to the top of the list... Ha! Congrats on the latest release all, glad to see the project still making forward progress!
  9. I also have another idea that comes to mind quite often: when defeat is clearly inevitable, Petra should type “gg” and resign. Ragequit behavior could be added as well. Watching it try to rebuild from scratch somewhere on the map with just 4 units against my full army is a bit of a waste of time. You’re welcome. Here’s a new attempt: 1v3 on the same map that I shared earlier. This is the first time I’ve won a 1v3 on Very Hard. The Petras had random civs and random behavior: two Germans and one Carthage. The Carthage Petra could have been much more effective here if it had built siege ships. commands.txt metadata.json
  10. As per the Terms of Use of the multiplayer lobby registering multiple accounts is prohibited. Please contact me via private message so we can sort out which of these two accounts to delete again.
  11. I definitely agree with this. Even just the ability (as you mentioned above this) to locate a tower or fortress and go around it would greatly improve it. Other thoughts I have: it wastes time killing women when there are more important targets near by, it never targets high-priority targets like Siege Rams, Heroes, and ranged units, and (as I’ve definitely said in other topics), it never upgrades it’s old sentry towers.
  12. Yep, that diagram shows what happens in circle placement (I was doing some diagrams a time ago to visualise dynamics.) As I mentioned in another post, I think this is similar to football formations. In a circle, players on the borders most of the time face early pressure and frequent 2v1 situations, at least in the 1111 vs 2222 setup. But with random groups, river or stronghold dynamics are different. That's why I avoid playing circle placement, or at least I make variations like 2v2v2v2 or FFA. Almost always, they send me to the border; most players want to be in the pocket, because the border in circle placement is like that football position that receives more tackles. The game has so much possibilities worth of being explored
  13. Hello everyone. I was playing for a long time with auto-password and I didn't remember it. Then I decided to create a new username thinking that all usernames and passwords are stored in the game config. Now I am logged into a new account and can't log in my old one. I remember only username of my first account. Please, help or suggest me what to do to find my old password. Thank you!
  14. @ittihat_ve_terakkiThank you.(This emote is funny)
  15. Here’s another one. This time the placement is “circle”, in the previous game it was random. So in this match the 2 Petra were evenly spaced around me and could launch joint attacks. However, the outcome didn’t change. commands.txt metadata.json
  16. Here is your Mainland Balanced 1v2 Very Hard Aggressive Romans. The map being mainland doesn’t really affect the process much, you just need to set up your defense accordingly. I still played slow and relaxed. After a while, Petra starts to lose momentum. Petra is always predictable, it launches an early attack, loses. Once it regains strength, it attacks again. By the second or third attack, it starts bringing rams. If it manages to defeat you, it’s usually only because it overwhelms you with numbers, which makes dealing with Petra’s armies much harder in 1v3+VH situations. Still, as I said, I think it’s possible with better management and strategy. If you build your game around Petra’s weaknesses, you can achieve it. commands.txt metadata.json
  17. Alright that was a funny game with how your horseman disabling their market. The thing with this map is the enemy can only come in one side. I would like to request you to 1v2 it in an open map like mainland or foothill where they can expand fast and be a manace. I was able to 1v2H AI and it felt like 1V2ing VH AI from 0.27.1. In a chokepoint of any rts its a fun way to play it, but I am going to miss being able to 1v3VH. But hey if any of you can show your replay that you can 1v2 or even 1v3 them in an open land map, I a casual too can do it, you just have to prove it. Thank you bro. Also my setting(1v3ing them) at that time was 300pop limit and low resource, no treasure. commands.txt
  18. 1v2 on very hard isn’t that difficult, I’ve done it many times. I’m sure @Seleucids can push it even further. (There was a YouTube video of her where she played 1v7 on very hard but I don’t know that game details enough to fully understand what was going on and the video quality wasn’t good enough to catch the info. Also it was previous versions of the game. The graphics were also terrible because of the mod she was using, it made everything look like an x-ray.) Today I did 1v2 very hard and it can be seen how effortless it is. I'm not even playin agressive or doing weird tricks. I could have played more harder and finished the game faster but I preferred a more relaxed run. With better preparation and ideas it's possible to do 1v3 or more. commands.txt metadata.json
  19. @wowgetoffyourcellphoneTrying to do that would probably crash and burn your only server.
  20. I don't think she can either win 1v2. In her 1v1v2, two of the AIs were fighting each other, so she actually played 1v1 for a while. @Seleucids, for your test to be successful, you need to play 1v2, against two very hard AIs that are in the same team, with teams locked. And the AIs need to be at their best, so choose two strong civs, like Romans and Seleucids.
  21. We need to host our own LLM and train it to defeat @borg-.
  22. ????????????????????? And here I thought @Seleucidsactually 1v3.... can you please word it properly next time and not sound deceiving. I would like to see you actually 1v3ing those AI or is 1v2 your limit? Oh and I'm talking to seleucid here not you Ittihat.
  23. Last week
  24. Yes, the calculations mentioned are basically flight archery: arrows falling vertically to a target, which is, by far, not the way it was done. For "flat" archery, the simplest way to fix the approximate calculation is to evaluate the y (named z in the code, doesn't matter) CDF between -1.5 and infinite (meaning it never goes above the target but hits instead, it should actually be some big number, but far away from the target the probability density is low anyway, and all considers the distributions are the same as before, thus ignores physics, other methods could be considered), and get 86.67%, which multiplied by 73.35% from x gives a total of 63.57%. If one wants to apply the circular correction, the infinite part has to be ignored, thus only a half-square (73.35%*73.35%/2) is semi-circularised (the factor pi*1.5*1.5/(3*3) is still valid, since it should be half of both, which cancels out), giving: (63.57%-(73.35%*73.35%/2))+((73.35%*73.35%/2)*pi*1.5*1.5/(3*3))=57.8%. I got the probabilities numerically (counting points falling on those shapes, which could be readdressed if wanted), and got 63.6% and 59.7%, which confirms the calculations. For just the square and circle from before I get 53.8% (which indeed is (73.35%)^2) and 46.1% (which was calculated as 42.26%, the approximation of circularisation gives then a 4% difference, which is 2% for semi-circularisation).
  25. The X and Y values are for a horizontal circle where the arrow will land, right? My thinking is that a much bigger range of different Y landing points would still hit the target because of the low, high velocity trajectory followed by the arrows. I suppose as a result the variation in X landing positions probably contributes a lot more to overall accuracy than the Y variations. I did a test: basic carthaginian archer at 60m with 0 techs versus hero (infantry hero): 1:42 to 3:47, duration of 100 shots according to unit fire rate. 87 damage dealt at 2.016 damage per hit gives us 43/100 shots hitting the hero. metadata.jsoncommands.txt I think if archers need a buff, we could boost their accuracy some and maybe their move speed slightly.
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