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  2. @AtrikYour alternative is so much cleaner and easy to read than this:
  3. @Arup ? Even a child should know thats not okay. Or do you have anything to say for yourself?
  4. Today
  5. congratulations to the game development team and the creation of the big feature film )) !
  6. That was fun, although I was late to the party as I missed it completely. Whats the story about "borgs second account" agride? A imposter? I know borg as "borg_" and "borg-" in the lobby, although I see a borg. now too in the leaderboard. Also for me "favella" is a phrase chanted when enemy riders run in a strong point and you can take them out fast. As they come to the wrong hood... But I heard it for bad internet too.
  7. That's sad. But that problem has a solution. The moment it happens, you just collectively let a 4v1 on the cheater. Until he's out of the game, everyone is on cease fire.
  8. Today, almost 2 month after the public knowing of the market exploit, it happened again. It was a tg 4v4, the oddity detector called it out immediately. The player accused me of lying and insulted me. I wanted to resign the game right away. There was some doubt about a false positive and I carried on since the others wanted to play it out. I wouldn't post if he didn't deny it and insult me. If you are around him don't talk about any game weaknesses, exploits or modding or so. Here's screenshots from the replay. I am very disappointed that jagsusindia cheats and robs the trust and time of 7 other players. The oddity detector has some false positives on the other checks, e.g. for mouse clicker on lag. But I didn't see the market exploit check fail yet. It can be seen in the snippet that jagsus only traded food and wood with a barter efficiency over 100%.
  9. If the trees from AoE2:DE as seen in the screenshot you provided are your measure of pretty, sure. I think most people would agree that realistic trees are prettier, though?
  10. It's not that easy to display so much stats on limited space. I also disliked that units had stats that you cannot know unless you check the xml, such as the splash radius. I've just added a bunch more details to ModernGUI tooltips.
  11. @Deicide4u there isn’t a specific small trees mod as far as I know, but you can try playing on biomes (in random maps) with smaller trees like the steppe. also, rotating the camera up and down makes placement easier, although it requires figuring out a good set of key binds. I’d like to know what key@ValihrAnt uses for this, but maybe it is top secret.
  12. I...can? How hard it is to have a pretty tree that doesn't have huge treetops? We aren't playing real life simulation game here. EDIT: Age of Empires 2: DE trees, as an example. We are 3D, so just grow them a bit. I am not saying that they should look exactly like that, but older tree models from A23b looked better, IMHO.
  13. Alt+Shift+S (enable silhouettes), it's disabled on your screenshot. Edit: ah actually foundations don't produce silhouettes lol
  14. Well, pretty trees have bigger treetops than trunks. So unless I understood you wrongly, you cant have pretty trees that dont block the view?
  15. I know the mod she uses, but that doesn't address the issue. Only obscures it. Also, I want to look at the pretty graphics
  16. Yes, but if you get rid of the stats there, how will you know your real gather rates after all the upgrades? The stats written on the popup window don't show real gather rates, only the base ones. I got you, but if we remove those stats from there, we'd then need the popup window to show the real stats with all upgrades listed. As in Age of Mythology. The discussion is off-topic, so maybe we should move this issue to a separate thread?
  17. Seems all attack upgrades/auras are directly written in %. So each additional upgrade for attack e.g. 10% works even better. But each additional point has less effect. The first point protects of 10% of the damage The additional point from 9 to 10 only protects of 4% damage more.
  18. It has relevance. The techs add resistance in points. Also the heroes add sometimes in points (e.g. Caratacus add +1 of each resistance type) and sometimes in % (e.g. Scipio adds 20% melee and range damage). You won't be able to calculate live in the game, but still it is a difference.
  19. In a former post I made a statistic about the most popular civs which I wanted to move in this thread. So I revisited it. For the description of the progress score check some posts ago in this thread. Quickstart replays are not in and I hope I also got all market exploits out. These are the civ pics of the top 2000 in my replays: These are civs with the one best progress score at minute 13 of each civ: Now I did a mean value for each top 5 of that civ: And so on: I checked some random samples for correctness and it seems plausible to me. Ptol is quite behind. I don't dislike them so much, they have strong slingers, camels to harass. The score focuses more on eco but still their food trickle should help a bit.
  20. Thanks. So in the end is 41% damage reduction. I mean, player doesn't even need to see the Points
  21. That's the first column. I called it points there. You can convert it to percent (with that formula)
  22. I didn't got me. I meant when I hover on the shield, get rid of some stats u can see on the popup windows, gather rates, loots. And leave only combat stats. @ffm2but the resistance stats have also a number. Like: "5.0 Have (41%). So, what the 5.0 means then?
  23. The accuracy is totally hidden atm.. Also the increasing accuracy at increasing rank of units. A lot of the real complex behavior can be only experienced in game.
  24. See the image. Art on some of the trees should be corrected, as to not block the view as much. It's making it vary hard to guess where the base of the tree is, or where or when a storehouse needs to be placed. Bug: The trees are blocking the view of the ground beneath them. Desired state: Trees should not block the view. Map: Lake with Temperate biome. Also affects all random maps with the temperate biome, maybe some others. Version: 27.1
  25. For a complex overview there's: https://docs.wildfiregames.com/templatesanalyzer/ Resistance in % is easy to understand. But it's first in points e.g. Points Formula Percent ------ -------- ------- 1 1-0.9^1 10% 2 1-0.9^2 19% 3 1-0.9^3 27% 4 1-0.9^4 34% 5 1-0.9^5 41% 6 1-0.9^6 47% 7 1-0.9^7 52% 8 1-0.9^8 57% 9 1-0.9^9 61% 10 1-0.9^10 65%
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