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A Legendary Tournament Is Coming… or at Least a Funny One
AlexHerbert replied to AlexHerbert's topic in General Discussion
I did, yesterday -
Okay everyone, so I got the easier ai done. I present to you, the one and only (AFAIK) EasyAI!!! EasyAI has the following changes (read the README for more details): - EasyAI never builds arsenals or fortresses. - EasyAI never trains heroes or siege machines (though it can use captured ones) - EasyAI sends smaller attacks, around half the size of Petra's. - EasyAI takes much longer to phase up. - EasyAI trains less workers. - EasyAI builds less fields. I tested EasyAI against Petra, and Petra beats it consistently and severely. Let me know what you think of it. This is only version one, I might make some more changes in the future (EasyAI never betrays the player, EasyAI never captures buildings, etc.), but here it is: EasyAI.zip
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Find Single changed their profile photo
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Jagsus gets his hands on R28- witness my rant
Arup replied to Arup's topic in Game Development & Technical Discussion
so,let me get this clear: You think there is nothing particularly problematic with the balance in R28? -
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Make an ai to simply counter/keep up a certain playstyle. I play turtle and I never send any troops, so call this Ai "Fat-Grubber" a literal no defense but it intends to maximise economy to keep up with my booming, fixing the issue of pathfinding harvesting resource, 8 or more second of total walk will require the building(I forgot whats its called) on a dense tree(beyond 5) in an area. No 2nd CC unless metal/stone is out, no towers will be built/fortress. It produce woman mostly at the start, 40-50 farmers, 12-24 on stone/metal depending on its civ, still using woman(uses only food). The army will take care of wood, produces barracks and cranks out amass amount of citizen footman, and no horseman/siege/elephant units. If it gets attack on a certain number of units(say 30/more), it will retreat and group up an army double/all that amount to counter my army. In C&C:TW. I played 1vs7 against easy nod. You know what they crank? Only infantry at the start. I get to enjoy hearing their shooting~ they make vehicles after some point but at the start man... I like seeing large blobs being rolled by my medium vehicle~~~ they hardly made any advanced vehicle if I recall. Another thing was they start building defense upon being attacked in base(so in 0a.d you can try to code the female workers to make mass amount of towers, followed with wooden walls to prevent my advance when I start attacking in their base). In conclusion, play with what the ai can build with its limited choice(depends on playstyle). Then improve the base mechanic for it to shine, I hope this helps you, yawn...
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ships Naval Boarding - seizure of ships
Tapothei replied to CheckTester's topic in Gameplay Discussion
Imagine me building my first arrow ship and out of nowhere an enemy ai's ramming ship stocked with champions stole my ship and return to fog of war waiting for more oppurtunistic booty and I'm now officially landless for all eternity. -
bpacker504 joined the community
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Sameer joined the community
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Brett Johnson joined the community
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Buenos días, tardes o noches: ¿Adivinan de dónde son estos mapas americanos? (Aún en desarrollo) Disculpen las molestias*
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Hi everyone, I'm here to give you an update on my World Rising project. The Jomon culture is 90% complete, only needing improvements to the watchtowers, rebuilding the walls, and creating the monument. I've made several adjustments regarding the order of construction, technology order, and units. I've been studying animation but haven't yet achieved the expected result; I'm studying more about it... here are some images from the Stone Age, which is 100% complete. I'll bring more news soon.
- Yesterday
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tournament The Glorious Spreadsheet of Truth
AlexHerbert replied to AlexHerbert's topic in General Discussion
Will confirm soon -
I'll get started on that (probably start by editing Petra, neve made a whole bot before) sometime soon, and see what I can come up with.
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Well you could make a more friendly one and a more hostile one, then there would be three bots. A bot that better scales with difficulty settings might be another path. Petra has design limitations, you better create a new one with Petra as a guide only. Writing bots isn't easy but if you want to give it a try and it's fruitful then a lot of value can be added to 0ad.
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If I were to make a more friendly bot and post it here, could it be packaged in the game? And then we can start improving Petra to be more challenging and realistic?
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Petra is in maintenance mode, unlikely to get new features or at least not anytime soon. A bot can be created as a mod, such a bot could be bundled with the main game alongside Petra if it is mature. Keep in mind, Petra is generally considered to strong for new players, a newbie friendly bot could help getting more people into the game.
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So, after both playing against and editing Petra, I have found several features that Petra needs to really stand a chance against a competent player. #1: Petra doesn't build walls. This is a real problem, since it leaves it open to anyone with some siege rams and a catapult or two. It also means that Petra never really acts like a real player, especially when set to defensive (when it should essentially just turtle). #2: Petra doesn't upgrade buildings or units. I know this is more minor, but it is important, as it means that the closer you get to the center, the weaker Petra is, since it built Sentry Towers in Village Phase (with little territory), then started building Defense Towers in Town Phase (as it spreads out). It would make Petra more challenging if it upgraded Sentry Towers to Defense Towers. This also has another problem: Petra never upgrades units, so it has to wait till City Phase to get the Centurions, when it could upgrade them as soon as they reach Elite Rank. Also, the Mauryan Maidens never switch from their melee version to their ranged version, which is a problem. #3: Petra doesn't turret on walls. While this requires walls (see #1), it is another thing that would be useful to add. I know it is too late to put these into A28, but maybe we should try to implement them for A29?
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petrabot Hidden map and "fog of war" for Petra AI
CheckTester replied to CheckTester's topic in Applications and Contributions
In this case, AI behavior during the game and replay viewing should NOT be linked in any way. I don't know the technical details, but for the user, replay viewing isn't a real game; they can't change anything; they simply follow the actions and analyze what was done during the match (and when exactly), for which the replay is saved. However, AI behavior in the match must be fair. That's all. When Shroud of Darkness and Fog of War aren't used by bots, but are used by real players, it's a completely unfair situation. -
heyrul joined the community
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ships Naval Boarding - seizure of ships
CheckTester replied to CheckTester's topic in Gameplay Discussion
@LienRag, @Grautvornix, only my opinion.... It would be nice if ship garrison information wasn't displayed in the interface. It would add an element of surprise... You attack a ship and want to board it, thinking it's "empty," but it's garrisoned (even more than yours), and everything goes wrong... The garrison is hidden below deck. It's invisible. And suddenly, during a boarding battle, it turns out it's there... Isn't that wonderful? And it's quite historical. But if they do decide to add information about the ship's troops, they could at least add a flag above the vessel (a simple small flag or something larger with civilization symbols) indicating the presence of a garrison. But in my opinion, that's not as interesting. The element of surprise would be lost. -
Jagsus gets his hands on R28- witness my rant
Atrik replied to Arup's topic in Game Development & Technical Discussion
They will be no balance changes anymore for R28. But if you want to whine, you should stay respectful to those who worked on the release. For balancing, currently @real_tabasco_sauce is the code owner of the templates (unit and tech stats) and he is often open to suggestions. -
OH DIOS MÍO SI AGREGAS KALINGA SERÉ TAN FELIZ Kalinga fue la mayor potencia de la India después de la caída de los Maurya, en manos de Mahameghavahana Kharavela, y luego después de caer en manos de otras potencias.
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tournament The Glorious Spreadsheet of Truth
Arup replied to AlexHerbert's topic in General Discussion
so are the boxes in purple supposed to show the matchups for phase 2? -
Looks great, except I think the grass texture was better on the original.
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Phase 1 Complete – Phase 2 Coming Soon Phase 1 of the TS Tournament is officially complete. All scheduled matches have been reviewed and the results are now final. As expected, Phase 1 came with a few unexpected situations along the way — some scheduling hiccups, a couple of no-shows, and a few games that turned out to be… slightly OP Overall, things moved forward and the phase has been successfully closed. Here The Sacred Spreadsheet I used to register scores: https://docs.google.com/spreadsheets/d/18n6_XIWoD5I0y_k-IXdF2mdfZp4IuRUrLQkkxkHs53I/edit?usp=share_link Phase 2 will start soon! Thanks to everyone who participated, adapted when needed, and helped keep the tournament moving despite the chaos. Looking forward to Phase 2 a meme by SaidRdz
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AlexHerbert started following carlbidwell
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If they can integrate them to the mod that would be great, however I don't use that mod currently since I want to experience mostly vanilla. Will do that, but if I ever leave and the mod is still needed, then will give the author to someone. Looking forward to it. oof, I would cry like the fox if I was there. Edit: In case you didn't notice I've updated the file(Forgot to remove in the Han CC name Zhu and WONDERMAN text), be sure to grab the better version. I'm waiting for the appeal of mod.io will be sending the link once accepted, from there the info is detailed. But in simpleton Barebone is the code inputed without changing height, Default makes all height to 8, Better set all height to 1.
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