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Age of Mythology: Retold
Lion.Kanzen replied to borg-'s topic in Introductions & Off-Topic Discussion
I can understand that, is like when I wish there was no territory system in 0AD to perform a tower rush. It's exactly the opposite of what I would like to see in 0 AD skirmish maps, I want a villages to be taken in strategic areas of the game.(without building anything, just capturing). You could call it steal villages... -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Because a big difference between the way expansion works in AOM vs. AOE is the Settlements feature. in AOM you can only expand by building your Town Centers on unclaimed Settlements. This differentiated it from the rest of the Age franchise. The Village Center dilutes this. -
Age of Mythology: Retold
Lion.Kanzen replied to borg-'s topic in Introductions & Off-Topic Discussion
There were some concepts there that I read. I never played AoM Retold, but this building does catch my attention. And why is this concept wrong? -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
On the contrary, for AOMR I believe the "Village Center" was a big step back that badly watered down the Settlement concept. For 0 A.D., I've conceptualized different kinds of settlements or civic centers before. -
Age of Mythology: Retold
Lion.Kanzen replied to borg-'s topic in Introductions & Off-Topic Discussion
I like the idea of having different types of central buildings, although I prefer that they are evolutions. In AoM this was necessary. We could have village centers as capturable objects. - Yesterday
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The zip mods in this thread shared by the original author is deprecated with some errors, due to updates to the game. Some players are still interested in this and requested improvements to the terrain colourings. I fixed it: abstractGUI.zip This tiny zip of 5.3MB has all of the features in one go: cube trees, changes to berries and chicken, dark ground but with visible cliffs, golden projectiles...
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request Requesting/suggesting a change for skirmish maps
wowgetoffyourcellphone replied to Grapjas's topic in General Discussion
Ooooo thanks! Skirmish maps are a lot like Starcraft maps. They have a fixed number of permutations and little to no randomness, so that players can learn a map very deeply. Furthermore, Skirmish maps offer a lot more features than random maps currently do, as you noted with capturable objects, more types of animals, more detailed terrain, better terrain blending, better aesthetics, etc. -
Later on, ships will have to have that capture component and be like a building with multiple arrows at the same time. Although the capture element will be different from that of land.
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Apologies for not being more specific. Yeah, as @real_tabasco_sauce says, removing the BuildingAI component from the template allows you to use capture attack, but also makes the tower attack like a single unit. A suggestion would be to give units a garrison aura that decreases repeat time for siege towers. This could be a nice simple workaround. Similar to the battering ram garrison aura.
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Age of Mythology: Retold
Lion.Kanzen replied to borg-'s topic in Introductions & Off-Topic Discussion
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Here the video for 1v7 againt very hard AI on mainland map. @ValihrAnt, U need to give second try for this now. If i can do this you definitely can. @Stan`, Hopefully we are making ai better in a27 xd.
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request Requesting/suggesting a change for skirmish maps
Lion.Kanzen replied to Grapjas's topic in General Discussion
It's just that, it's simple, skirmish is no more played, because it has nothing extra to offer, There is no incentive, the only incentive sometimes is to capture neutral buildings, and there are very few types in the game. -
@wowgetoffyourcellphone means the regular unit attack. And yes, getting rid of buildingAI would remove the arrows per garrisoned soldier.
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Taking away Building AI seems pretty easy Although will they no longer add arrows for garrisoned soliders? that's where that info is. Unit attacking, im trying to find an example but i havent yet
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Hey everyone,I tried to make an isometric view but I couldnt. Can you help?
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There is a big need for these 2 maps in vanilla: Mainland balance is obviously superior to the imbalanced one so we can replace Mainland fixed pos is really important because we want to be able to put players at where they want to be. Ptol Iber on border, Pers Kush in the pocket. Also it allows better teamwork as some prefer pocket eco support, some prefer border skirmishes /rush. So I will make a patch diff soon, pls approve, thanks
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request Requesting/suggesting a change for skirmish maps
Stan` replied to Grapjas's topic in General Discussion
Ported to https://gitea.wildfiregames.com/0ad/0ad/pulls/7271 -
You have to take away Building AI and use unit attacking.
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Emacz started following Siege units able to capture?
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So trying to get siege towers to be a little more historically accurate. While yes they were garrisoned with troops to fire down at the enemy below they were also mostly used to breach the walls of castles and foritications so the troops inside could fight. I have reduced arrow range of siege towers, but I tried to give them capture attack and also Alexander's aura but neither really seem to have an effect on ccs or any buidling for that matter. Is there something I am missing here? Are Siege Class unable to capture? I don't see anywhere in the siege template that would make that the case... but maybe its somewhere else? IS there a way to make them more of a support unit for capturing ccs/forts than a shoot and retreat style siege? Any help would be greatly appreciated as always! And feel free to check out the new historical patch! https://github.com/Emacz2/Historical-rebalance-patch https://github.com/Emacz2/Historical-rebalance-patch/releases
- Last week
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gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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AoE I Classic(RoR and Gold Edition) stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Impressive. -
@AIEND had already touched this concept on this topic(well, me too).
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Olives and olive oil were not only an important component of the ancient Mediterranean diet but also one of the most successful industries in antiquity. Cultivation of the olive spread with Phoenician and Greek colonization from Asia Minor to Iberia and North Africa and fine olive oil became a great trading commodity right through to the Roman period and beyond. The olive also came to have a wider cultural significance, most famously as a branch of peace and as the victor's crown in the ancient Olympic Games. Long-lived and drought-resistant, the tree was a handily low-maintenance form of farming. Olive growers usually planted their trees in amongst fruit trees and reared animals so as to have some income in case of an olive crop failure, and it was an easy way to keep groves grass and weed free. The residue from pressing oil from olives could also be used as feed, especially for pigs. The earliest known presses in Greece come from Olynthos. Several examples have been excavated which used circular millstones to crush the olives. One of the best-preserved olive presses comes from Hellenistic Argilos in northern Greece. As the machine evolved, a winch was added to bring down the beam with greater force. Uses Not only were olives and olive oil an important part of the Mediterranean diet and cooking process (and still are, of course) but the oil produced from pressed olives was also used for many other purposes. Greeks and Romans used it to clean their bodies after exercise – smearing it on so that it collected dirt and sweat and then scraping it off using a metal instrument called a strigil. Olive oil was used as a fuel in terracotta (and more rarely metal) lamps, as an ingredient of perfumes, in religious rituals, for massages, as a multi-purpose lubricant, and even prescribed as a medicine. The Athenians considered the olive tree a gift from their patron goddess Athena, and this very tree grew on the acropolis of the city. They had an entire sacred grove of olive trees (moriae) too, from which oil was pressed and placed into uniquely decorated amphora vases to be given as prizes in the annual Panathenaic festival. Olive branches came to signify peace. Herodotus tells us that in the early 5th century BC Aristagoras of Miletus carried one when he went to negotiate help from Cleomenes during the Ionian Revolt against Persia so that he would not be turned away from the Spartan king. Olive branches were also carried by pilgrims who visited the sacred oracle of Apollo at Delphi. https://www.worldhistory.org/article/947/the-olive-in-the-ancient-mediterranean/
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