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  2. Getting off topic, but here are the reasons: 1. Changing any simulation = OOS 2. Hugely different files in public = file hash check failure = false OOS alarms 3. How can you change the files on people's computer? There will have to be some way of updating the game. For us Arch users, WFG can just push or pacman, but then everyone has to update all the time and stable distros such as Debian and Ubuntu certainly won't update their repo in time. For Windows users like you, you have to re-download and re-install new versions, which you will find inconvenient. Solution: When game starts, run an automatic update checker to compare local files to upstream files. Basically like a separate launcher app, similar to Minecraft launchers. Then you can easily update to upstream.
  3. Sorry to add my twocents, but this might indeed be one of the reasons for so many disagreements in balancing causing some changes back and forth and back again: MP vs SP. I have to admit that I like the proposal to add a fundamental switch if the game is played MP or SP.
  4. Well, as far as I know elephants, rams, bolt shooters, cavalry, champions, fanatics. Depends on the civ. never paid so much attention to catas as they are slow and I believe relatively easy to destroy. (My main concern is actually elephants. Only javelineers or slingers?)
  5. Today
  6. Thanks, looks cool! Would be nice if this could be available in mod.io from within the game (I know I am lazy )
  7. But I believe this information is collected anyway when enabling feedback.
  8. Win10 (soon Mint, I hope) and Win 11.
  9. Update: Version 0.2.0 Added Promotion, Tactics and new Auras. Description in first post.
  10. How destroy a cata without loose 15 army pop?
  11. I suppose OBS injects itself in a different way when running in game capture mode which slows down the game.
  12. Marian Reforms (roman_reforms) with 11% of roman players researching this tech are a trap (most of the time). Skrimisher cost 50 f 50 w have a gather rate 0.5 berry 0.25 grain 1 meat 0.75 wood 0.5 stone 0.5 metal after Marian Reforms the skirm costs 50f 50w 15m and the gather rates are 0.24 berry 0.12 grain 0.49 meat 0.37 wood 0.24 stone 0.24 metal A woman has gather rates 1 berry 0.5 grain 1 meat 0.7 wood 0.35 stone 0.35 metal Marian reforms are only useful if A) You are about to deal the finishing blow B) Your economy can rely completely on trade Because you men now costs metal but can gather it less efficient than woman (and woman gather it very bad in comparison to normal men already) No other upgrade is considered here.
  13. Walls are still problematic. I remember threads about @Hannibal_Barca abusing walls by making fans out of them causing pathfinder havoc. In MP matches, probably not indeed. IMHO we should have a tech filter restricting some techs in MP. With the modifier manager we can now disable techs on game start this way they would not pollute you but we could still have some stuff for SP players. Regarding the balancing PM maybe we should just open source it. Regarding Nescio's position, I think they were more into what he believed was historical accuracy than what you'd want as gameplay. Their opinions were just radically opposed to yours. He did put in the work to make patches though.
  14. What version of the game are you running?
  15. Am I missing some data files for the campaigns as I don't see them when I go into single player. Regards Rob
  16. I said no such thing. I said some devs, like Nescio, eschewed player feedback and wrote patches that made little sense in the a24 era. I have no doubt this patch would've been pushed through by Nescio no matter what any player said for or against it. There's a pretty clear history of that happening all over a24. My point has always been that people that don't understand gameplay shouldn't be the ones designing the game.
  17. a23 was much better than a24 in my opinion, that so called "reset" was silly in my book, just that you implied @borg- is a bad player with no clue of gameplay and that there was no real reason given which I consider a lie. I'm not at all against reverting the patch. Feel free to create a PR, whining won't change anything.
  18. Here comes @hyperion just disagreeing with anything I say again. Shocking. Nothing I said was untrue. As to the "reasons" given. Those reasons are: (1) turrets stats are bad--has nothing to do with whether they should shoot--and (2) turrets are walls, which clearly they are not. Even now, when people are trying to justify the removal of the attack function they do so by harkening back to a pre-a21 period when turrets could be closely placed together, which wasn't the case when the attack function was removed. You want to get rid of turrets attack function? Fine--I don't care. But pretending it was a masterstroke by Nescio is a lie. Defending basically anything done on the gameplay side of a24 is discrediting.
  19. @borg- clearly stated he approves the patch, and there are reasons given even if you disapprove. Also that was at a time when balancing was mostly discussed in PMs, which is luckily no longer the case.
  20. Cachy OS I love necrobumping ancient threads that are older than me
  21. 1v2 day lol

    In every single game that I played today, I am in 1v2 or 1v3 situation

  22. To me it seems that no siege weapon needs to be nerfed.
  23. Yesterday
  24. All siege are OP now Only rams are reasonable. Bolts, Catas and Siege Towers are just mega OP, but catas are nerfed compared to A23 in that their pathfinder is totally broken. Catapults should we weaker vs sword, by default.
  25. nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata why so much tanky even against sword? why 3 pop for so much hp? and also the damage is insane
  26. @wowgetoffyourcellphone @alre https://code.wildfiregames.com/D3706 https://code.wildfiregames.com/rP25135 Confirmed--turrets could attack until a24/a25 (can't tell on the date). Unsurprisingly, it was a Nescio written change. Little real reason is given to explain/justify the change, which wratii kind of hints at in the commit thread. Basically, the notion that turrets were OP and needed to have their attack removed is a fiction.
  27. Just as the last words I want you to know that Arsacids also known as Parthians founded their Empire in 247 BC. Well it is covered in this part, part 1 of this game. Wish you the best. Keep in touch ♡♡♡♡♡ Love ya
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