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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • Hi Wildfire My rated game checkbox disappeared after i disabled rated games. how do i turn it back on?
    • Druid Druid, a Celtic priest that can attack and heal units in combat while also boosting damage of the healing unit. That sounds cool, actually. 
    • I don't think the rank actors were any less or more obvious than they are now. 
    • https://ageofempiresonline.fandom.com/wiki/Priest I like that they are culturally different; we could have Greeks who, instead of being priests, are sophists or philosophers. The Romans could have senators or politicians who bribed. The Celts could heal and fight. And Middle Eastern religions could be more powerful with conversion.
    • Edit:I was wrong, the Babylonian priests cast curses, they do not convert. Conversion from AoEO project Celeste. Limit of Conversions: A single Priest cannot convert an entire army at once. He can only convert one unit at a time and must wait for his ability to recharge (cooldown) before attempting to convert another. - Immunity after Conversion: Units that have just been converted are immune to being converted again for a short period of time. This prevents "ping-ponging" of units between two players with priests.
    • The differences between unit ranks were pretty obvious in the early alphas. Can you guess which of these units are champions?
    • <Entity parent="template_unit_support_healer">     <Convert>         <Range>20</Range>         <ChancePerSecond>0.05</ChancePerSecond>         <Interval>1000</Interval>         <Cooldown>5000</Cooldown>         <Cost>             <faith>50</faith>         </Cost>         <FaithRegenRate>1</FaithRegenRate>         <MaxFaith>100</MaxFaith>         <CurrentFaith>100</CurrentFaith>         <UnconvertibleClasses>Hero Mechanical Siege</UnconvertibleClasses>         <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses>         <RangeOverlay>             <LineTexture>heal_overlay_range.png</LineTexture>             <LineTextureMask>heal_overlay_range_mask.png</LineTextureMask>             <LineThickness>0.35</LineThickness>         </RangeOverlay>     </Convert> </Entity> Faith. Auto-regeneration  of faith.Maximum faith. Cooldown: It would be a waiting time in video games before using a skill. Chance: It is done randomly, it is not similar to capture, in capture you do not fail, if you have freedom that your unit is not stopped.If you fail, you waste faith and have to start over. The chance is given per second.
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