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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

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    • I know it would be reliable, but IMHO better than actual system anyway. I had not thought about maps, so I believe that a solution is: chose mainland as official map for classified games. So we can also take tournaments or fixed teams using discord (or other) for coordination in the team. Thank you very much for the suggestion, I'll try to create something and maybe more than one parameter because the strength of a player can't be defined by a single number.
    • There is also https://replay-pallas.wildfiregames.ovh/ that allow you to share replays with other people to get an idea using as many replays as possible to someone's rating.
    • There don't seem to be any developers willing to implement multiplayer ratings, probably because it wouldn't be reliable anyway. If you want it implemented, you need to volunteer to write the code for it. Instead, I suggest using LocalRatings mod. It does most of what you're asking for in terms of getting a gauge of how to make a roughly balanced game. It does favor players who boom, but hosts should be paying attention to the strengths and weaknesses of the players and balancing games accordingly. Balancing is an art, and it is based on getting familiar with the players. There's no way around that.
    • This also depends on the map. For example, take all the pros who play always mainland 4v4 to any other map with less resources or water, and you will find that suddenly they are not pros anymore. But in mainland they are unbeatable.
    • Ok so the way I do it is this: in phabricator(https://code.wildfiregames.com/D5282), click "Download Raw Diff", this will open a plain text file in your browser. Copy the contents of the file navigate to your SVN directory Paste the contents into a new file with the extension '.diff' type 'svn patch ABC.diff' now at this point, some files should print to console with 'U' for updated. bigger patches might have conflicts, but that shouldn't be the case here. Since this patch modifies the engine, you will need to also build the game: https://trac.wildfiregames.com/wiki/BuildInstructions
    • @real_tabasco_sauceI'd be happy to test it, but I'd need some guidance on how to apply the patch. 
    • I think that a multiplayer rating can be very useful to understand real power of a player to make a balanced game. In my experience I met overpower 1100 and weak 1300. I have no doubt that their ratings are real, but a team game is really different from a 1vs1 match. So, I want to propose a multiplayer rating, next to the already existent 1vs1. The main problem is: how to rate players? In my opinion we must take in consideration both who is the victory team and the results obtained by players in each team. calculate the sum of the points of each team: so if the stronger team wins, they gain less points; if the weaker team wins, they gain more points. use the overall ratings each 5 minutes to understand who played better in game (although he/she is in the loser team); create a classification based on previous point and give points to first 4 players, remove from least 4; finally give bonus points to all player of the winner team, based on point 1. In this way a good player of the loser team can earn points and a weak of the winner one can lose them. The only problem is that players on the borders are disadvantaged, because they usually grow slower. It's only a sketch, so can be improved with formulas to define all possible cases, but I think that the previous list contain all essential rules.  
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