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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,1k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,3k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 597
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  • Topics

  • Posts

    • Omezy: A Simple Way to Talk to Strangers and Discover New Conversations In today’s connected world, meeting new people online has become easier than ever. Social platforms, messaging apps, and online communities allow people from different countries and backgrounds to communicate instantly. However, many users are looking for something more spontaneous and personal than traditional social media. This is where Omezy can offer an interesting way to connect, chat, and talk to stranger online. What Is Omezy? Omezy is an online platform focused on making communication with new people simple and accessible. Instead of limiting conversations to people you already know, the concept encourages users to discover unexpected conversations with strangers. This can make every interaction feel different, as you never know who you might meet next. For people who enjoy meeting new personalities, exchanging ideas, or simply having a casual conversation, the opportunity to talk to stranger can be an entertaining way to spend time online. It can also help users discover different perspectives and learn about cultures, hobbies, and interests from people around the world. Why Talk to Strangers Online? One of the biggest advantages of choosing to talk to stranger online is the element of surprise. Traditional social networks often connect you with friends, colleagues, or people within your existing social circles. Talking with strangers creates a different experience because the conversation can begin without any previous relationship. You might discover someone who shares your favorite hobby, enjoys the same type of music, or has completely different opinions and experiences. These unexpected interactions can make online communication more interesting and engaging.
    • Zooming out : indeed you can zoom out both in 2D and 3D far too much. I suggest limiting it to the entire map + 20%, ok? The time you read: the text said "(07:30 - now, …)", and 07:30 was when Atlas was started, not when the map came back. Both will be fixed in 0.11.3 (will upload tonight, lets see if more issues surface and need fixing - I am slowly closing in on version 0.12.0 which is the terrain editing change that I already started testing but did not dare publishing yet) Regarding the wxWidgets I cannot do anything as this appears to be related to Atlas itself. Woudl you like to raise a PR? (I'll provide some input as attached - please fill in your MacOS version  atlas-bug-report-cinema-assertion-macos.md)
    • Ok, so it said back from atlas at 7:30, but my clock said 7:33, maybe it rounds the time? Also, you can zoom really far out on the 3d viewer, maybe if you could set a limit? Some 3d programs have it where when you zoom, it zooms in where the mouse pointer is, I think that would be kind of helpful. I also did get the wxWidgets error again (Maybe you didn't do anything with that though)
    • Hey @Arup, is this the same version as the one in mod downloader? Or you've made some changes? I'm confused
    • Had to update to fix a few glitches, hence it is now mercator beta 0.11.2 (see initial post of this thread): - converted spinners to sliders in map managemept for wonder and relic - fix: map data from previous edit sessions on "unnamed_map" are not carried over - fixed rectangular arrangement of elements (fences, walls, palisades) - group select allows moving, rotating, deleting and re-assigning of that group (e.g. walls,houses, fields, fences...) - added new icons to the entity placer when a group is selected.
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