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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 600
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  • Topics

  • Posts

    • If you do, please consider this too => https://code.wildfiregames.com/D1190 I think it would be really nice   @Atrik thank you for switching to the contributing side, it's very appreciated. My goal was to get all the modders on the main team eventually so the lack of speed would be curbed by the sheer number of people  It did and did not work out at the same time; so many areas to work on    
    • The config you're looking for is  pauseonfocusloss You can set it to false, or if you want it to be temporary you can run the game with: -conf=pauseonfocusloss:false  
    • Is there a way to not pause the game when the window is out of focus? I like to have the game running on a second monitor while I work on other projects. I am running Manjaro linux and I tried creating in local.cfg in my config folder with :  windowed = true borderless.fullscreen = true borderless.window = true It didn't work
    • @Atrik I can relate to the points you mentioned, actually, because I felt a similar way when I first started contributing to this project. What I can tell you from my own experience, though, is that things tend to run smoother and quicker over time, as you would become a more regular contributor and also learn how things run and what to look out for in implementations. Of course, making mods will always be faster and allow for more creative freedom, this is an essential aspect of the opens source philosophy, so I completely understand if people want to take that path. I welcome anyone who wants, though, to also open a PR and try to get the changes into the game, I think with git now it's easier than ever. I always try to work on those PRs as soon as I can, but of course it can take some time, it's important to think long-term I believe. And I'll admit that it can be difficult for me to find the balance between making it easy for the contributor and ensuring the best possible code quality. @Atrik E.g., I'd love to eventually work on the wall snapping you implemented a while ago, if you feel like it.
    • Just to clarify — R28 (Boiorix) already released on February 18, 2026. So there's no upcoming R28 to preview; you're already playing it!
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