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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • Sure thing, this should be what you are asking for: Name            : wxwidgets-gtk3 Version         : 3.2.8.1-2
    • Well... 1. True, not much to say to that 2. Even if fanatics were op, your solutions are both bad. Adding 50 metal to their cost means they are more expensive than regular champions. Considering that they are vastly more vulnurable, that would make them entirely useless. Restricting them to p3 would just reduce the amount of possible tactics, as going for champs p3 mostly just means ecobotting. Do you want more ecobotting? 3. 4. and 5. are skill issues. If your enemy micros his units better than you, you lose. No "solution" will change that. If they use formations to great effect, why dont you? If they put their hero on flee, why dont you? If they utilise palisades to great effect, why dont you? Saying its a "balance issue" or an "exploit" just because you arent able to use it the way they do is not very honest. 6. and 7. dont have a solution. Using them as cheats is already forbidden by the WFG "Terms of Use" (which you should have read?). But you shouldnt ban any mod from mod.io just because some people edit them to use them as cheats. If I want to play with proGUI and autosnipe in singleplayer, I should be able to download the respective mods from mod.io. They are, after all, marked as incompatible, so you wont be able to join a normal game after just downloading them from there. And if someone is ready to edit files to play in a vanilla lobby with those mods enabled, not putting them on mod.io wont have any effect on them, as you can always download them from github.
    • Hello @cephalotusmind if you help with some information regarding your  Linux Manjaro, im not sure what version of wxWidget you have there, can you tell me about it?   why?: the Atlas Editor relay on wxWidget to capture keyboards keys, so maybe can be related to a bug or kind of wxWidget but i would like to discard if this is the issue first
    • It is not a known issue as far as I am aware so thanks for reporting. Could be because arch and manjaro use sdl3 rather than sdl2. Maybe @hyperion can reproduce
    • Hi everyone, I’ve been playing 0 A.D. for years, and I’ve noticed that some bugs, exploits, and design weaknesses are still present. Many players use these in competitive games, which makes matches unfair and less enjoyable. I want to highlight the most important issues I’ve seen, along with possible solutions. 1. Champion Cavalry (A27) – Overpowered Problem: Champ cavs are extremely strong in A27. In most serious games we even ban them. Solution: Nerf them significantly. 2. Fanatic Units (Fanas)  Problem: Fanatics are overpowered and often spammed (for example, by Aslan). Watch attached replays as a example. Solutions: Add a metal cost (e.g., 50). Or restrict them to Phase 3 instead of Phase 2. 3. Formation Bug – Pathfinding Exploit Problem: If a player switches to formation during a battle, the enemy army runs into the center of the formation and suicides. Players Abusing: Atric, Sniper (SaiDrz used to but stopped after explanation). Solution: Needs dev fix so that units don’t get forced into the middle of enemy formations. 4. Hero Dance – Unrealistic Exploit Problem: “Hero dancing” makes heroes very hard to kill by abusing flee/micro tricks. Players Abusing: jc, 0ad_Boss (i_am_groot), Sniper, Atric (sometimes myself too when facing them). Solution: Disable flee mode for heroes. Heroes shouldn’t act cowardly. 5. Walls Outside Territory – Abusive Tactic Problem: Players suddenly build walls behind or around enemy soldiers in battle. Soldiers auto-attack walls and die easily. Players Abusing: Dakara (rarely). Solution: Restrict wall construction to player territory only. 6. ProGUI (Cheat Mod) Problem: Provides unfair advantages beyond simple UI changes. Players Using: Atric, Stockfish, Noobdude, Duck, IjavadDev, Mark (sometimes), Carthage (others stopped after being informed). Solution: Don’t allow ProGUI to be published on the official forum. Remove it from the in-game mod selection list. 7. Auto-Snipe Script Problem: Automates targeting (like instantly killing heroes), which is unfair. Players Using: Atric. Solution: Same as ProGUI – ban and prevent distribution of auto-snipe scripts. Conclusion These issues damage competitive balance in 0 A.D. Fixing them would make the game much more fair and enjoyable for everyone. I hope the devs and community can take these points into account for future patches. BROKEN FANAS.rar
    • It seems that since the release of A27, selecting actors in Atlas using Alt+Select (as usual) doesn't work at all. I was searching a bit and I didn't find anyone discussing the problem, so my question is if this is a known issue or I'm missing something. It's pretty unfortunate, because I'm unable to make my own maps currently. I tested it on two computers, both running on Linux Manjaro, and it's not working on either of these, but it worked on A26. The recent patch release didn't fix the issue.
    • I'm here to bring you exciting updates on my project, Mod World Rising! This week, I've been diving headfirst into developing new buildings, units, and technologies that will revolutionize the gameplay experience. Improved Units Units in the game will be enhanced with cutting-edge technologies, such as primitive weapons that replace the crude weapons made of wood, stone, and animal bones. With these technologies, your units will gain lethal new weapons! Furthermore, their protection will also be reinforced with advanced armor, making your units nearly invincible. General Evolution Even your hero, priests, and citizens will evolve over the ages, reflecting the progress and development of civilization. Buildings will also have an upgrade and evolution system through technologies, allowing you to build increasingly impressive structures. New Content This week, I created approximately 10 new buildings, developed new textures, and brought to life about 10 new units with variations. Additionally, I've implemented new technologies and tweaked textures for a more immersive experience. To top it all off, I've added new music that reflects the rich Asian culture. What's next? I look forward to sharing more news soon! Stay tuned to find out what else is coming to Mod World Rising!
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