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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • If you don't want to install the oddity detector (which warns in-game) you could check quickly the barter efficiency. If that is suspiciously high watch the complete replay. Note: Just a high efficiency alone is not sufficient to claim a market exploit. It is normal game play to use good prices once one takes note of it in the market. But a market exploit causes a high barter efficiency.
    • The most common and the most infuriating bug with formations, that I've experienced, is unit freeze.  To reproduce: 1) Make sure "No override" is selected for formation control  2) Order your units into a line formation,  3) March towards the enemy base,  4) Add some more units to the group from your base,  5) Attack move the enemy base.  Half the time, most of your units will just sit there frozen, while a few march in to be slaughtered by the enemy.
    • I’ve had matches crash unexpectedly too, and yeah, not being able to save online games mid-session is frustrating. A mid-game save option would make co-op and long matches way better.
    • Some formations should give an advantage to the defense and others to the offense. Testudo vs missile firing. Phalanx similar but less protection and some attack 2% more maybe  Close formations should have bonuses against falling arrows and other projectiles. Syntagma and Anticav would be bonus to the attack against cavalry. Closed formations should penalize movement and open formations should favor it. The Persians were to have a unique formation, which would serve as a shield and barrier to the enemy of archers.( Protect the archers) It would be a composite formation. https://archeryhistorian.com/persian-archery/#:~:text=Persian Archery %26 Battle Tactics&text=They would release arrows%2C and,units would form their lines.  
    • There is still at least 2 different bug with formations that I haven't been able to have clear way to reproduce yet too. 1. is units acquiring random targets when pressing Halt in formation, ex: a building even if clearly there are units nearby, or attack units far away. (happens when there are a lot of entity around so i guess it's because of some optimization stuff) 2. units sometimes freeze/dance salsa endlessly in formation. Else wise, formation are already very very useful without bonus already, for unit placement, and to fight efficiently. I know some will consider bug too but it's actually nice that units can cluster up while in formation. 
    • There is a need to normalize the formations.
    • @real_tabasco_sauce 1. "units don´t actually fight in the formation" wrong, if you put your troops in front the enemy´s units they will fight while maintaining formation. 2. The battle formation exist to be an advantage in battle, no one chooses battle formation for cosmetic but for win. 3. Bonuses are not rare in this game, for example range bonus: ir you build a tower in high ground, it´ll have more range. I don´t see how complicated the solution I´m proposing is.
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