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      The latest. What is happening with 0 A.D. Stay tuned...

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      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    • Recently i've been expirienced random crashes. Before the crash this error messages are shown in the screen. Could be related to windows 4gb support? or something else? mainlog.html I'm uploading mainlog.html ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}) ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}) ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30}) ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}}) ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1}) ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}) ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10}) ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}}) ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1}) ERROR: BinarySerializer: error at insertion. Object was ({}) ERROR: BinarySerializer: error at insertion. Object was ({parent:8972, player:6, miragedIids:{}}) ERROR: BinarySerializer: error at insertion. Object was ({}) ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625}) ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0] ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true}) ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]}) ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"] ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}}) ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0}) ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}}) ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error) ERROR: JavaScript error: out of memory ERROR: BinarySerializer: error at insertion. Object was (error)
    • You will never guess what I did. I've committed a travesty. Yes, that is correct.   I have DISABLED batch training. 
    • For Rome, I feel like the civ is already pretty full of content (compared to the other civs). However, if someone ends up making a "rome expanded" mod or something for the SP community, this would be great. Or maybe it could be campaign only (whenever we are able to make campaigns, they take a ton of work).
    • Afternoon folks, I had an interesting idea to share, its a unique tech for Rome called Spoils of the Punic Wars and would allow training of a limited number of elephants from the fortress. These could be regular war elephants or perhaps champion/citizen elephant archers but with javelins instead of bows. Cost wise it could be a reasonable chunk of food and some metal or just food like the regular champion unlocking tech, or something else like wood and stone, to represent the addition of elephant stables in the fortress. While Rome did not make extensive use of war elephants they did capture them and did use them on several occasions, in the Macedonian wars for instance. Seeing as we have options to create limited troop types, the Centurion for instance, this seems a reasonable way to add some limited nuance and interesting tactical options, and certainly could be applied to other civs as well in the future if a suitable option comes up for them.
    • Sabaton - Crossing the Rubicon
    • Did you forget the loom tech? Sparta women are 110% stronger.
    • Not sure how much players wouldn't.
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