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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      50k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,8k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,7k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      31k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 600
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  • Topics

  • Posts

    • hi guys a 0ad alpha 28 problem has happened to me when i install 0ad 27, all words are shown correctly on screen,but when i install the newest version 28 , no matter linux or win,  there are only some words shown, others are xxx, even english words i have upload the pic so you guys can check it tips: problem happen in both linux and win, i install 0ad on linux by flathub, i use linux mint 22.3, and i am chinese, if these information can help you ,but english words are also shown as xxxx please help me , thx  
    • Your moral compass has taught you this, and that's as it should be. However, I don't deny that racist remarks should be punished. But in the private sphere, that is, in hosted game, no. Moreover, racist and anti-religious remarks are not punished in some countries. It’s true that JC’s rants and toxic behavior can be frustrating, but game psychology shows that some players paradoxically become more engaged when faced with these emotional challenges, striving to overcome or compete with him. Of course, this doesn’t justify his remarks, but it illustrates that any sanction should be proportionate. He acts as an emotional catalyst, a common enemy
    • I think what the game needs most is campaigns, and people would be happy to make some if we had a world builder with more tools like triggers. Any chance that could be implemented soon? Also are there any tutorials on how I could do more with the current world builder?
    • If you block a mace with your shield it'd still hurt, that was what I meant about crush damage. Anyway how you describe it is pretty close to the current game and I'm fine with that. I'd like more variety between units, what you said about swordman and spearman fits that. We should give the swordman another hack armor and the spearman another Pierce armor.
    • You can block mace and axe attacks using a shield, but you can't really block the axe attack using your sword. By this logic, mace is a pierce weapon and axe is both a pierce and crush weapon. See how complicated this can get? Compare that to the following hypothetical situation: All melee units have a standard "Melee" attack type. All ranged units have standard "Ranged/Pierce" attack type. All siege weapons have standard "Siege/Crush" attack type. Units can have more than one attack type, which allows elephants and other specialized units to deal some Siege damage. Unit resistances are now scaled based on how they fare against certain attack types. So, a Hoplite can have high Pierce resistance and average Melee resistance. Swordsman will have higher Melee resistance, but he is weaker against Ranged attacks. Unless he is a Roman with a very large Scutum (thus, Romans naturally have better swordsmen). Immortals, being without big shields, can have high Melee resistance, but lower Ranged resistance, etc.
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