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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,8k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,7k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,2k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 600
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  • Topics

  • Posts

    • I've posted the code here. which, as it seemed to me, solves the problem and my suggestion. He stayed here for 3 days. During this time, I have received enough training, treatment, and insults from my elders. Who, of course, knows all the 0 A.D. code and was born right on GitHub. And here's my answer: My code solves absolutely nothing. Because, obviously, it already exists in 0 A.D. I'm asking for a code that breaks the link between resources and this button. I can't get into 0A.D. 's head and show you where to cut.   I'm telling you about my code now.  Mind you, it wasn't you who pointed out my mistake to me. I found it myself.  This explains how busy you are looking for a reason for self-regret, and not 0A.D. How highly qualified my interlocutors are. Both in the code and in the forum battles. Very low in both cases. 
    • I'll answer again - you don't read the topic,  just doing your PR. You are not a doctor to treat me.  You don't have to explain to me how I feel about the game.  You call it "failure to mismanage an economy", "Mistakes of managing" -- I call it an artificially created problem, I'll name it so that it's clear to everyone. This is not an original technique, not the latest mechanics. This is a game logic error. This mistake was made by the developers, consciously or not. And I'm asking you to fix it.  At which construction site does the foreman sit on the floor, start crying and forbid the entire production to work if 1 brick was missing after lunch, even though a truck with 20 tons of bricks is already at the gate? And the foreman is waiting for the CEO, who will personally come and indicate which brick to continue working with. That's exactly what your KnowHow looks like in 0A.D. It's like calling the lack of wheels in a car a "driving feature." I have given an accurate description of the situation. What other amazing shapes can you come up with for this game story? Let me give you a psychological assessment: "you are ready to tolerate any absurdity, just not to admit the obvious."  I've already said this 3 times, and I'll repeat it to you, if you only read your posts -- PETRA already has an Auto-Queue. I'm asking you to equalize our chances. And to save me from the interlocutors who need to be explained 3 times.  If these are browser clickers too, then I'm not interested in them. Why are you calling me to your church? And drag 0A.D into it.
    • @seregadushka I think you’re making too many assumptions about me that you don’t actually know, but at this point it doesn’t really matter. I’ll quote my first reply to your message below this answer. I don’t think there’s anything disrespectful or aggressive in it. I don’t consider it a bug to not have a fully automated training system like ModernGUI does (I mention this mod because, after Atrik’s reply, you brought it up as a solution to your initial suggestion). And I took the time to lay out my arguments. But it’s just my opinion, not an attack on you. In fact, in that first message I said: “However, I could imagine having an option in the settings that allows the auto-queue to remain active and automatically resume production once the required resources are available again.” Which, if I understand correctly, is more or less what you’re asking for. On the other hand, I can’t be held responsible for the tone or responses of other users. This is a public forum,many people can reply to you. If others replied badly, that’s on them. It’s your choice how you respond, and you can’t justify your behavior by pointing to others responding poorly.  
    • Too many food but little wood? Then balance the ratio by putting more on wood. So that you can train soldiers with 100% food usage~ Then again at times I'm usually suffering from less food lol, might share my Athenian play if I'm able to with this comment later to see how skilled I am now with using Han all this time.
    • IMHO, the game's got it wrong. Food should be the #1 priority in the first 5 minutes. Next 5 minutes, balanced between Food and Wood, and thereafter is balanced between F, W, Stone, Metal. 
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