Zeeky_Bombard Posted May 8, 2006 Report Share Posted May 8, 2006 (edited) Post here about what you would like to see a screenshot of. Maybe the team will post it I'll add it to the list, will probably check every day.List of requested screens:Zeeky_Bombard:1. Naval Combat (or at least units on ships)2. Gathering Resources3. Persian chariots riding past a Roman army while firing arrows at themTheCobra1:1. Late Roman Roman footsoldierFirePowa8:1. The New Spartiate2. Presian Medes and Immortals3. New and Awesome Watertoph1. A big battle2. A town of a civilization besides the Celts3. Screenshots of the map added in 4002Belisarivs:1. Persian Cataphract2. Carthigian Sacred Cavalryillyrian:1. Showcase: Greek Phalanx2. Formations for all the civs, particularly Roman Legions and Cavalry.Swordsworn:1. Ranged units in formation.Lord Typaer:1. Landscape scenes, especially a new winter oneYamato Take:1. Carthaginians fighting Romans or Iberians Edited July 14, 2006 by Zeeky_Bombard Quote Link to comment Share on other sites More sharing options...
TheCobra1 Posted May 8, 2006 Report Share Posted May 8, 2006 Dude, one thing i've yet to see is a late Roman footsoldier! That would be soo cool. (I know Paul will wanna see this too.) Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted May 8, 2006 Report Share Posted May 8, 2006 The new Spartiate, of course. Quote Link to comment Share on other sites More sharing options...
Zeeky_Bombard Posted May 8, 2006 Author Report Share Posted May 8, 2006 K guys! Keep em coming! Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 8, 2006 Report Share Posted May 8, 2006 (edited) We probably won't show any ships or naval combat until we have our new water implemented. We currently have water implemented, but utilizing simple water animations (much like an animated gif). However, our programmers have shown some amazing progress in implementing AOE3-style water with shaders and other such technical wizardry (reflection, refraction, etc). Once that is implemented fully, I think you can expect to see some Naval action. I will say we have a few ships modelled, textured, and put into the game though and they look great (Wijitmaker originals).Gathering resources - Yeah, that's on the table within the next few screenshots. I'll see what I can do.Spartiate - We're still tweaking his texture. Once he is completed, rest assured, you'll get to see him slice and dice through his opponents! teeheeLast, but not least, the "late" Roman - I assume you're talking about an Imperial-age Legionnaire. Like "one of those guys" you see in battle at the beginning of "Gladiator." If so, we don't have that unit in 0 A.D. Part I. Paul can tell you more about them, but the era we are depicting for the Romans in Part I is the Camillan/Punic Wars era Roman army. We are doing so, because of the wider range of units available, plus it puts them on par closely with the Carthaginians of the 500BC-1BC time period, which provides us with greater campaign opportunities. The Roman soldier you're refering to came to us after the Marian reform, when Rome was bracing itself for Imperial rule. Such a soldier will feature prominently in 0 A.D. Part II though!Hey, this is a great thread! Please, give us more ideas. We are here to please our fanbase. I will tell you from experience that progress comes in cycles. Part of what propels us is the periodic prodding of our fanbase, which feeds on our own momentum and vice versa. Please, continue to tell us what we want and we'll try to give it to you. Edited May 8, 2006 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted May 8, 2006 Report Share Posted May 8, 2006 Slice and dice? Sounds like he fights with a sword at short range and uses the spear for a reach. If this is the case, sounds fun! By the way, will it be possible to randomize hoplites with either the xiphos or kopis? You know, maybe one in ten could have a kopis instead, since while they were used in hoplite warfare, they weren't as common as the xiphos.I would love to see some Persian units too... Medes and Immortals in particular. Or if they're not done, anything will work out. Quote Link to comment Share on other sites More sharing options...
Aeros Posted May 9, 2006 Report Share Posted May 9, 2006 However, our programmers have shown some amazing progress in implementing AOE3-style water with shaders and other such technical wizardry (reflection, refraction, etc). Hoohooo, you guys wait, its absolutely gorgeous. I couldn't be happier with what I saw from it. Matei was getting around 3 FPS...but, hehehe, I believe that is why its still being worked on. Quote Link to comment Share on other sites More sharing options...
toph Posted May 9, 2006 Report Share Posted May 9, 2006 I really like this thread and the new "website-feeling" screenshots i would like to see?- a really big battle would be cool, or a town from a other civ like the celtic (if the models and textures are done) Quote Link to comment Share on other sites More sharing options...
Zeeky_Bombard Posted May 9, 2006 Author Report Share Posted May 9, 2006 Yay!My thread is on the front page Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 21, 2006 Report Share Posted May 21, 2006 Hehe2. A town of a civilization besides the CeltsI've been wanting to do this too... I'll see what I can do. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted May 22, 2006 Report Share Posted May 22, 2006 I'd like to see Persian Cataphract and Carthaginian Sacred Cavalry. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted May 22, 2006 Report Share Posted May 22, 2006 (edited) Perdon 41? Hehehe you have no idea how funny that sounds after watching Ben Hur on TV Saturday night LOL I too am looking forward to cataphracts Vit Edited May 22, 2006 by Paal_101 Quote Link to comment Share on other sites More sharing options...
illyrian Posted May 23, 2006 Report Share Posted May 23, 2006 i want to see a showcase of the greek phalanx, and its abilities. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 23, 2006 Report Share Posted May 23, 2006 By the way, will it be possible to randomize hoplites with either the xiphos or kopis? You know, maybe one in ten could have a kopis instead, since while they were used in hoplite warfare, they weren't as common as the xiphos.Hoplites are a "standard" Infantry Spearman unit, meaning a Hoplite has very similar attributes (albeit, a bit stronger) to the Roman Spearman. What this means is that being an Infantry Spearman, he has to use his spear all the time as that is his role in the game. So, randomizing his weaponry between a spear, xiphos, and kopis isn't really an option. However, we have some cool things planned for the Ekdromos involving his Kopis and Spear used in combination depending on the type of enemy unit he is attacking. Hopefully that'll make your day. i want to see a showcase of the greek phalanx, and its abilities.Definately! The Showcase feature will be used to detail just about any aspect of the game that we feel appropriate to reveal at the time. Once we implement the phalanx formation and its animations, it'll definately be something I'd like to showcase, if the boss allows. Right now though we have 2 Showcases already scheduled to release (I just haven't cooked them up yet). One being a pet unit of mine, and the other being a pet game feature of the boss. Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted May 23, 2006 Report Share Posted May 23, 2006 However, we have some cool things planned for the Ekdromos involving his Kopis and Spear used in combination depending on the type of enemy unit he is attacking. Hopefully that'll make your day.Sounds good to me! Spartiate looks perfect, too - only gripe is with the sandals, but I'm hoping something will be done with that before release. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted May 24, 2006 Report Share Posted May 24, 2006 albeit, a bit strongerOff Topic: Strength is relative, different units in a specific class (such as infantry spearman) have different strengths in different areas. Armor, Speed, Attack Value, Attack Rate, Vision, Stamina, Cost, etc... So, it would perhaps be more accurate to say that we will do our best to model and specify Greek spearman as how they fit in historical comparison with other civ's spearman. So if you are a non-greek fan, don't freek out. Your civ's units will be 'strong' all in their own unique way Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 24, 2006 Report Share Posted May 24, 2006 Off Topic: Strength is relative, different units in a specific class (such as infantry spearman) have different strengths in different areas. Armor, Speed, Attack Value, Attack Rate, Vision, Stamina, Cost, etc... So, it would perhaps be more accurate to say that we will do our best to model and specify Greek spearman as how they fit in historical comparison with other civ's spearman. So if you are a non-greek fan, don't freek out. Your civ's units will be 'strong' all in their own unique way. Wijit is right. Each type of unit has its inherent characteristics. Each type having its own bonuses, attack, and other attributes. The difference then between civs we can adjust these attributes accordingly in order to bring a specific flavor to each civ. That being said, a Spearman from Persia will have the same basic functions as a Spearman from the Hellenes, but with the Hellenes Spearman's stats adjusted to give them a different flavor. Quote Link to comment Share on other sites More sharing options...
Zeeky_Bombard Posted May 25, 2006 Author Report Share Posted May 25, 2006 Yay! Cool stuff. Semi off topic-ish: Will you also put in terrain cover? Eg, in an Alps map you can have moguls that give cover from ranged attack. Trees would also be nice for cover. I never really liked how there was no real tactical manuvers on the field (excluding micro). Quote Link to comment Share on other sites More sharing options...
illyrian Posted May 25, 2006 Report Share Posted May 25, 2006 army formations for all the civs, carthagenians, romans, iberians, gauls, germans, i said phalanx already, can't wait for roman legions, cav formations etc..... ahhhh my mouth is watering just thinking about them, lol Quote Link to comment Share on other sites More sharing options...
Swordsworn Posted May 28, 2006 Report Share Posted May 28, 2006 I would not mind seeing some ranged combat units intigrated into a formation.... Quote Link to comment Share on other sites More sharing options...
Zeeky_Bombard Posted May 28, 2006 Author Report Share Posted May 28, 2006 (edited) Hahaha! Post 21!You are all seething in jealousy!BTW, by ranged do you mean archers or catapults? Edited May 28, 2006 by Zeeky_Bombard Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 29, 2006 Report Share Posted May 29, 2006 Anything "ranged" is anything that "hurls" an object - a big rock (catapult), a lead bullet (a slinger), an arrow (archer), or a pointy stick (javelinist). But what he means by ranged, I assume, is archers. Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted May 29, 2006 Report Share Posted May 29, 2006 So, how about some of this new and fancy water? Quote Link to comment Share on other sites More sharing options...
TheCobra1 Posted June 2, 2006 Report Share Posted June 2, 2006 Ouuu, talking about that I just saw Michael's IM avatar, looks sweet man. Quote Link to comment Share on other sites More sharing options...
Lord Typaer Posted June 10, 2006 Report Share Posted June 10, 2006 I'd like to see... hmm... some really neat landscape made using the finest of the finest objects in 0 A.D.And I want to see some more winterscapes than the one, one and a half year old one Quote Link to comment Share on other sites More sharing options...
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