Orphydian Posted July 27, 2022 Report Share Posted July 27, 2022 How can I quickly test some full army compositions and certain units vs others ? is Atlas editor meant for this as well? any tutorials apreciated Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted July 27, 2022 Report Share Posted July 27, 2022 What I do is to start a game in 0AD, and use the cheat code "gift from the gods". Then I can get the units to test the map pretty fast. I Think this is what the cheat is for. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 27, 2022 Report Share Posted July 27, 2022 12 minutes ago, Orphydian said: How can I quickly test some full army compositions and certain units vs others ? is Atlas editor meant for this as well? any tutorials apreciated You can do it in atlas by placing units manually (using copy paste, you can save you pastes for later) You can also spawn units via script, like it is done for integration test e.g pushing map. 1 Quote Link to comment Share on other sites More sharing options...
Orphydian Posted July 27, 2022 Author Report Share Posted July 27, 2022 (edited) 4 hours ago, Frederick_1 said: What I do is to start a game in 0AD, and use the cheat code "gift from the gods". Then I can get the units to test the map pretty fast. I Think this is what the cheat is for. Thanks! but I want to quickly test a certain number and type of units against a certain type and number of enemy units without actually playing a match with lots of resources. Need to check Atlas editor as Stand said. Edited July 27, 2022 by Orphydian Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted July 27, 2022 Report Share Posted July 27, 2022 (edited) It is possible like Stan said to place units on the map an assign them to the players. It is in the object tab, when you go for entities, and filter for units you can place them and assign them to different players. I Just tried, when you select actors, you can also place them, but they are like ghosts and cant be editet. At least on my system. Edited July 27, 2022 by Frederick_1 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 27, 2022 Report Share Posted July 27, 2022 they can be edited selecting the "crossing arrows" symbol. if you need to try the same units many times, you can save the map you created, and then load it directly when opening the game with command line. there is a guide somewhere on the wiki. 1 Quote Link to comment Share on other sites More sharing options...
Orphydian Posted July 27, 2022 Author Report Share Posted July 27, 2022 (edited) what are actors? Sorry for my ignorance? So I put some random macedon units and roman units on the map and asigned them to player 1 and 2 respectively. How do I put them in formation and order them to fight each other? what I actually want is what this guy doing in this old vid. He is using the Atlas editor for that matter? Edited July 27, 2022 by Orphydian 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 27, 2022 Report Share Posted July 27, 2022 20 minutes ago, Orphydian said: So I put some random macedon units and roman units on the map and asigned them to player 1 and 2 respectively. How do I put them in formation and order them to fight each other? Putting them in formation is a bit tricky, you can do it through code or by playing that scenario. There is a play button on the first tab that runs the simulation. Quote Link to comment Share on other sites More sharing options...
Frederick_1 Posted July 28, 2022 Report Share Posted July 28, 2022 (edited) 12 hours ago, alre said: they can be edited selecting the "crossing arrows" symbol. Do you mean, the function Button, I have pictured below? It works on the entities I placed in "Entity-mode"; but not on those in "Actor-mode" Edited July 28, 2022 by Frederick_1 Quote Link to comment Share on other sites More sharing options...
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