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[Art] Mines and Stone reference topic


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I believe that some metals should have Part of the model should include a "ground texture" . It has a name in the game that.

It would be like rust color.

Screenshot_20220423-221336.thumb.png.df34845706f85d3629fb48c8852ba395.png

[Example from Stronghold Crusader II]

The idea of the post is to see how the textures would look for  the design of different metals.

The second thing is, what metals do you propose to include?

 

 

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The metals mentioned in the game are actually copper, gold, silver and other metals that are commonly used as currency raw materials. I don't think we need to add iron ore.

Otherwise, we need to add monetary resources, let copper, gold, silver mine provide currency, and let iron ore provide metal instead of them.

Edited by AIEND
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The principal ores used in the Roman iron industry were iron oxides (haematite, goethite, limonite, magnetite), carbonates (siderite) and, less commonly, weathered hydrated silicates and sulphides ores might be used [44]. The ore was broken up, then roasted to remove water and carbon dioxide and to increase permeability. The particle size produced would be somewhere between 5 and 20 mm in diameter. This preparation was often carried out near the ore source [45], although the furnaces were not necessarily in the same location. Roasted ore is found at smelting sites but the roasting sites themselves may be more difficult to identify. During the smelting process, the fragmented ore was reduced and metallic iron formed, sometimes forming as a skin on the surface of the ore particles, [46] and agglomerated in the hottest part of the furnace near the tuyères. At a temperature between 1100°C and 1300°C, molten slag was produced from the gangue, (mainly silica, lime, and alumina) which drained to the bottom of the furnace with unreduced iron oxide. It was removed either by tapping, while liquid, or as a solid block when the furnace cooled, depending on the design of the furnace.

- Roman iron and steel: A review. Materials and Manufacturing Processes, 32(7-8), 857–866.

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