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明镜-Mirror


AIEND
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0ad_logo.png.df9905fcebe5f96ebe6c9c000690c257.png

这个模组最初是2020年秋天在A23上开始做的,是个修改游戏玩法的模组,适应了我作为帝国时代3玩家的一些习惯。模组第一个版本刚做完的时候刚好A24就发布了,于是半年后我又从A25上从头开始做,到现在修修改改大致作出了想要的效果,所以在这里也发一下。因为我是中国人,大致的介绍我会发汉英两部分,英文部分是机翻,请以汉文内容为准。

This mod was originally started on A23 in the fall of 2020. It is a mod that modifies the gameplay and adapts to some of my habits as an Age of Empires 3 player. When the first version of the mod was just finished, A24 was released, so half a year later, I started from scratch on A25, and now the modifications have roughly achieved the desired effect, so I will post it here as well. Because I am Chinese, I will give a general introduction in Chinese and English. The English part is translated by machine. Please refer to the Chinese content.

相比A25这个模组主要改动如下:

Compared with the A25, the main changes of this mod are as follows:

  Reveal hidden contents

 

现在的版本是0.25.7,这里提供模组本体以及汉文补丁。

The current version is 0.25.7, here is the mod body and another Chinese patch(Players who do not understand Chinese do not need to download this).

 

Mirror.zipFetching info... zh-lang.zipFetching info... Mirror.pymodFetching info...

Edited by AIEND
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Looking at the feature list there is quite a bit that sounds nice enough to actually give it a try. Well done!

Some nitpicks which might make it easier to users:

  • Publish the mod as a git repo, makes it easier to track changes and so easier to review in the long run if you want it on mod.io
  • Use version like 0.25.0 so users know which version of 0ad the mod is meant for, even a few years down the road
  • You could change the zip extension to pyromod so it gets associated with 0ad on many systems and hopefully a double click is all that is needed to install
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  On 11/04/2022 at 5:25 PM, hyperion said:

查看功能列表,有很多听起来不错的东西,可以尝试一下。 做得好!

一些可能使用户更容易使用的挑剔:

  • 将 mod 作为 git repo 发布,如果您希望在 mod.io 上使用它,可以更轻松地跟踪更改,从长远来看也更容易查看
  • 使用 0.25.0 之类的版本,这样用户就可以知道该 mod 的 0ad 版本,即使是几年后
  • 您可以将 zip 扩展名更改为 pyromod,以便它在许多系统上与 0ad 相关联,希望只需双击即可安装
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1. Because I don't understand English and the network connection is not smooth, my work on syncing mod files on github failed. I will then sync and share content on platforms with similar functionality in China.
2. The existing version number corresponds to the 0 A D version through the first number, 1.0.0 corresponds to A23, and 2.0.0 corresponds to A25 (I gave up A24). But what you said makes sense. I have used this numbering format on the Chinese module, and it is now 0.0.25b.06. The mirror mod may wait until A26 is released to change the numbering format, because now I don't want players to confuse the two version numbers.
3. This is no problem, I will get one when I have time.

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更新了一下

1.拉栖代孟派系删除公社食堂,以后精锐也从堡垒中训练。
2.调整了部分技术的前提和成本。
3.进一步提高了大象和攻城机械占用建筑物和船舶的容积。

1.The Spartan faction removed Syssition, after which champions trained from the fort.
2.Adjusted the premise and cost of some technologies.
3.Further increase the house space occupied by sieges and elephants.

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预计下次更新要加入的内容

已经实现的:

1.第一阶段不能再训练士兵,将军事建筑挪到第二阶段,把开局给予的士兵换成平民,骑兵换成斥候。

2.降低公署成本为400木材+200石料,删除塞留西和托勒密的殖民地。

3.除雇佣兵和公民兵可以盖房子外,其他士兵取消劳动能力。

4.将第二阶段的升级成本调整为800粮食,去除木材成本。

5.英雄可以在第二阶段训练。

6.部分特殊建筑物挪到第二阶段,部分删除。

尚未完成的更改:

1.给平民弓箭/标枪用于狩猎,去除奴隶武器,不再能屠宰。

2.添加包括狩猎、攻城在内的多种新攻击方式。。

3.堡垒和碉楼、城墙可以在中立地区建造。

4.为波斯、库什、摩揭陀、布立吞添加民兵战车。

Edited by AIEND
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  On 15/09/2022 at 5:04 PM, Lion.Kanzen said:

或需要第四阶段。 第一阶段和第二阶段之间的差异是相当大的。

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I tried it in the past, but later found it to be lacking in meaning, because 0 AD is to make soldiers from novice to elite through combat, instead of researching technology through each era like AoE, so theoretically the militia that appears in P2 can achieve maximum combat effectiveness, P4 currently lacks the necessary advanced technology or high-value units, so there is no need to exist.

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  On 15/09/2022 at 5:09 PM, AIEND said:

I tried it in the past, but later found it to be lacking in meaning, because 0 AD is to make soldiers from novice to elite through combat, instead of researching technology through each era like AoE, so theoretically the militia that appears in P2 can achieve maximum combat effectiveness, P4 currently lacks the necessary advanced technology or high-value units, so there is no need to exist.

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I think that can be changed. If the answer is  not, the team should program this feature.

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