gameboy Posted February 24, 2022 Report Share Posted February 24, 2022 (edited) I tested the latest SVN26475 and got an error message when I pressed the button to save the game. ERROR: JavaScript error: gui/common/l10n.js line 69 Script value conversion check failed: v.isString() || v.isNumber() || v.isBoolean() (got type undefined) translate@gui/common/l10n.js:69:36 updateSavegameList/list<@gui/loadgame/SavegameList.js:134:35 updateSavegameList@gui/loadgame/SavegameList.js:129:38 initSavegameList@gui/loadgame/SavegameList.js:46:8 SavegameList@gui/loadgame/SavegameList.js:29:8 SavegamePage@gui/loadgame/SavegamePage.js:9:23 init@gui/loadgame/SavegamePage.js:43:19 onPress@gui/session/MenuButtons.js:62:10 initButton/button.onPress@gui/session/Menu.js:70:12 ERROR: GUI page 'page_loadgame.xml': Failed to call init() function Edited February 24, 2022 by gameboy Quote Link to comment Share on other sites More sharing options...
Freagarach Posted February 24, 2022 Report Share Posted February 24, 2022 (edited) Hi @gameboy, have you deleted your old savegames? (If not, please do so.) Edited February 24, 2022 by Freagarach Clarify. 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 24, 2022 Author Report Share Posted February 24, 2022 (edited) Ok, I'll try it. Edited February 24, 2022 by gameboy Quote Link to comment Share on other sites More sharing options...
Dove of Arc Posted July 10, 2022 Report Share Posted July 10, 2022 Help! This message appears when i try to load a game: ERROR: error de JavaScript: gui/common/l10n.js línea 69 Falló la verificación de conversión de valor de secuencia de comandos: v.isString() || v.esNúmero() || v.isBoolean() (tipo indefinido obtenido) translate@gui/common/l10n.js:69:36 updateSavegameList/list<@gui/loadgame/SavegameList.js:134:35 updateSavegameList@gui/loadgame/SavegameList.js:129 :38 initSavegameList@gui/loadgame/SavegameList.js:46:8 SavegameList@gui/loadgame/SavegameList.js:29:8 SavegamePage@gui/loadgame/SavegamePage.js:9:23 init@gui/loadgame/SavegamePage.js :43:19 onPress@gui/pregame/MainMenuItems.js:97:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: página GUI 'page_loadgame.xml': no se pudo llamar a la función init() El motor salió correctamente el 2022-07-06 a las 22:59:28 con 499 mensajes, 2 errores y 0 advertencias. My OS info: (generated 2022-07-07 02:19:30 UTC) OS : Win10 (10.0.19044) CPU : x64, Intel Celeron N3350 @ 1.10GHz (1x2x1), 1.09 GHz Memory : 4096 MiB; 366 MiB free Graphics Card : Intel Intel(R) HD Graphics 500 OpenGL Drivers : 4.5.0 - Build 22.20.16.4836; OpenGL 4.5.0 - Build 22.20.16.4836 Video Mode : 1366x768:24 Sound Card : OpenAL Soft on Speakers (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.21.0 OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint SMBIOS: [Bios] vendor: "LENOVO" version: "5RCN30WW" startSegment: F000 releaseDate: "10/23/2017" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int9|int14|int17|int10 vendorFlags: 1A0000 flags1: acpi|usb_legacy|boot_zip_drive flags2: bios_boot|function_key_boot|targeted_content_distribution size: 3 MiB [System] manufacturer: "LENOVO" productName: "80XR" version: "Lenovo ideapad 320-15IAP" serialNumber: "PF11J794" uuid0: 11E819D02D2DBA20 uuid1: F963B45168C958A wakeUpType: power_switch skuNumber: "LENOVO_MT_80XR_BU_idea_FM_ideapad 320-15IAP" m_Family: "ideapad 320-15IAP" [Baseboard] manufacturer: "LENOVO" product: "LNVNB161216" version: "SDK0J40700 WIN" serialNumber: "PF11J794" assetTag: "NO Asset Tag" flags: motherboard|replaceable location: "Type2 - Board Chassis Location" hChassis: 3 type: motherboard [Chassis] manufacturer: "LENOVO" type: notebook version: "Lenovo ideapad 320-15IAP" serialNumber: "PF11J794" assetTag: "NO Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "U3E1" type: CPU m_Family: 15 manufacturer: "Intel(R) Corporation" id: BFEBFBFF000506C9 version: "Intel(R) Celeron(R) CPU N3350 @ 1.10GHz" voltage: 9 dV externalClockFrequency: 100 MHz maxFrequency: 1100 MHz bootFrequency: 1100 MHz status: enabled upgrade: other hL1: 6 hL2: 7 coresPerPackage: 2 enabledCores: 2 logicalPerPackage: 2 flags: x64|multi_core|execute_protection|enhanced_virtualization|power_control family2: 15 populated: true [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: data m_Associativity: other level: 1 location: internal mode: write_back maxSize: 24 KiB installedSize: 24 KiB [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: instruction m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB [Cache] designation: "L2 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: single_bit type: unified m_Associativity: A16 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [PortConnector] internalDesignator: "J1A2" internalConnectorType: none externalDesignator: "USB2.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1A2" internalConnectorType: none externalDesignator: "USB2.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J2A2" internalConnectorType: none externalDesignator: "USB3.0 Port0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J9D1" internalConnectorType: none externalDesignator: "UART to Micro USB" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "CON6A1" internalConnectorType: none externalDesignator: "SD Card" externalConnectorType: other portType: other [PortConnector] internalDesignator: "J9B1" internalConnectorType: none externalDesignator: "Keyboard" externalConnectorType: ps2 portType: keyboard [PortConnector] internalDesignator: "J9B1" internalConnectorType: none externalDesignator: "Mouse" externalConnectorType: ps2 portType: mouse [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Microphone" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Line In" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Line Out" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J7A1" internalConnectorType: none externalDesignator: "Audio Jack" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J2A2" internalConnectorType: none externalDesignator: "Network Rj45 Jack" externalConnectorType: rj45 portType: network [PortConnector] internalDesignator: "J4J1" internalConnectorType: none externalDesignator: "SATA" externalConnectorType: sas_sata portType: other [PortConnector] internalDesignator: "J4E2" internalConnectorType: sas_sata externalDesignator: "SATA Cable" externalConnectorType: none portType: other [PortConnector] internalDesignator: "J4A1" internalConnectorType: none externalDesignator: "VGA" externalConnectorType: db15_pin_female portType: video [PortConnector] internalDesignator: "J1A1" internalConnectorType: none externalDesignator: "Display Port" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J3A1" internalConnectorType: none externalDesignator: "Display Port" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J9B4" internalConnectorType: none externalDesignator: "Serial Port" externalConnectorType: db9_pin_male portType: serial_16550a [PortConnector] internalDesignator: "J2A1" internalConnectorType: none externalDesignator: "HDMI" externalConnectorType: other portType: other [SystemSlot] designation: "J5C1" type: pcie_x4 busWidth: x4 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J4B3" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J6C1" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J6D1" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [MemoryArray] location: motherboard use: system ecc: none numDevices: 1 maxCapacity: 16 GiB [MemoryDevice] hMemoryArray: 35 totalWidth: 8 bits dataWidth: 8 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "0467" serialNumber: "67172356" assetTag: "9876543210" partNumber: "RMT3170NE68F9F1600" configuredSpeed: 1600 MHz size: 4 GiB [MemoryArrayMappedAddress] hMemoryArray: 35 partitionWidth: 4 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 36 hMemoryArrayMappedAddress: 37 interleavePosition: 1 interleavedDataDepth: 1 endAddress: FFFFFC00 [PortableBattery] location: "I2C2" manufacturer: "Intel SR 1" date: "Date" serialNumber: "123456789" deviceName: "SR Real Battery" chemistry: lithium_ion capacity: 1200 mWh voltage: 3750 mV sbdsVersion: "CRB Battery 0" sbdsChemistry: "LiIon" [VoltageProbe] description: "Voltage Probe Description" oemDefined: 32768 nominalValue: 0 mv [CoolingDevice] hTemperatureProbe: 44 nominalSpeed: 32768 rpm description: "Cooling Device Description" type: chip_fan status: ok [TemperatureProbe] description: "Temperature Probe Description" oemDefined: 32768 nominalValue: 0 dDegC location: unknown status: unknown [SystemBoot] status: no_error [SystemPowerSupply] location: "OEM Define 0" deviceName: "OEM Define 1" manufacturer: "OEM Define 2" serialNumber: "OEM Define 3" assetTag: "OEM Define 4" partNumber: "OEM Define 5" revisionLevel: "OEM Define 6" maxPower: 75 mW characteristics: present|unplugged type: regulator status: ok inputSwitching: auto_switch [OnboardDevices2] referenceDesignation: "IGD" type: video instance: 1 enabled: false deviceNumber: 2 Hope someone can help me Thanks in advance! https://wildfiregames.com/forum/topic/85498-error-loading-maps-and-games/?do=findComment&comment=507588 Quote Link to comment Share on other sites More sharing options...
Dove of Arc Posted July 10, 2022 Report Share Posted July 10, 2022 On 24/02/2022 at 7:15 AM, Freagarach said: Hi @gameboy, have you deleted your old savegames? (If not, please do so.) I haven't any savegame yet, cause i couldn't save the games.. Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 10, 2022 Author Report Share Posted July 10, 2022 You should have the previous version of the archive and if you delete it, the problem will be solved. 1 Quote Link to comment Share on other sites More sharing options...
Dove of Arc Posted July 10, 2022 Report Share Posted July 10, 2022 (edited) From what archive? I downloaded the latest version of the game Edited July 10, 2022 by Dove of Arc Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 10, 2022 Author Report Share Posted July 10, 2022 I'm using the latest version of SVN. 1 Quote Link to comment Share on other sites More sharing options...
Dove of Arc Posted July 10, 2022 Report Share Posted July 10, 2022 So should I find that file, delete it and download the latest version? but how do i download it? sorry for so many questions Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 10, 2022 Report Share Posted July 10, 2022 @Dove of Arc This thread is about the SVN version which shouldn't concern you. Let's see what we can do in the other thread. Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 10, 2022 Author Report Share Posted July 10, 2022 I recommend you use the SVN version. 1 Quote Link to comment Share on other sites More sharing options...
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