Thales Posted January 3, 2022 Report Share Posted January 3, 2022 I noticed that I had a kill/death ratio of 0.9. My opponent had a kill/death ratio of 1.1. Beyond what the ratio means, is it "good" news for me, or "bad" news? Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted January 3, 2022 Report Share Posted January 3, 2022 KDR = Number of units which you kill (except gaia units) / number of units which you lose (also while fighting gaia) So 0.9 sounds not great. But this depends also on the unit types, so 0.9 can actually be good if your opponents use units which are more expensive. 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted January 3, 2022 Report Share Posted January 3, 2022 kill/death ratio means ratio of enemy units killed/ your units lost. It is an indicator of how well your battles are going. Usually you want to kill your enemy more than he kills you so a KD greater than 1 is good and a KD less than 1 is bad. It certainly is possible to win games with KD < 1, but it is not common. 1 Quote Link to comment Share on other sites More sharing options...
Dizaka Posted January 3, 2022 Report Share Posted January 3, 2022 Can't look at specific stats individually. Have to look at the big picture. You can win games with high k/d ratio while extremely low economic stats (e.g., Carth Merc). You can win games with extremely low k/d but really high economic stats (e.g., Mauryas/Persians who can outpop other civs by a lot). You can win games with extremely low k/d and extremely low economic stats (e.g., tying up the best player on other team). You can win a 1v1 with low k/d but capturing a lot of buildings (e.g., outmaneuvering the other player). There is no way to interpret the stats just a good way to measure average progress. There also should be an "idle unit time" stat that takes into account units garrisoned inside structures (except for mercs - that should be a seperate stat). 1 Quote Link to comment Share on other sites More sharing options...
Thales Posted January 4, 2022 Author Report Share Posted January 4, 2022 (edited) Well, I'm up to 1.14 for a kill/death ratio. My opponent is down to 0.88 for a kill kill/death ratio. My "improvement", I suspect is because I am hiding behind walls. Now, I have to develop a break-out strategy, My troops are too widely dispersed as there are two combat fronts. I may also have too many troops garrisoned in the walls and towers. Edited January 4, 2022 by Thales Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted January 4, 2022 Report Share Posted January 4, 2022 6 minutes ago, Thales said: Well, I'm up to 1.14 for a kill/death ratio. My opponent is down to 0.88 for a kill kill/death ratio. My "improvement", I suspect is because I am hiding behind walls. Now, I have to develop a break-out strategy, My troops are too widely dispersed as there are two combat fronts. I may also have too many troops garrisoned in the walls and towers. If you outnumber your opponent in a fight then you will end up with high k/d. Also research military techs, like the armour upgrades. Use champions and cav as well. 1 Quote Link to comment Share on other sites More sharing options...
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