Aeros Posted November 21, 2003 Report Share Posted November 21, 2003 Hey everyone Currently I'm working on the layout of the scenario editor for 0AD, since we have a priority for community input, I'd just like to get some opinions from the masses.Please vote in this poll on how you would rate this layout, also please state what you like about this interface concept, what you don't like, or how you think it could be improved. Note that this is only for the layout of the editor, not it's features.Some notes on the concept: - The white boxes are shortcut buttons, similar to those in AoM.- the "Info box" is a unique feature to our editor that displays handy information on the current task that you are doing in the editor. It's just there on the screenshot to give an example of where it will be placed.- the Gray areas are "opague", and you can't see through them.- The "section menus" area is where the terrain section, and unit section and triggers section etc will apear.note that this image in no way represents the features or layout of our Editor and is only for Conceptual purposes only. This layout is not guarunteed to be carried out into release. Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted November 21, 2003 Report Share Posted November 21, 2003 i really like it but for one small thing, the menus should be a little bit smaller so u can se more of what ur doing, 'cause it doesnt look like that current design offers a lot of "viewing space" Quote Link to comment Share on other sites More sharing options...
Tonto_Icy_Tripod Posted November 21, 2003 Report Share Posted November 21, 2003 Me, a guy who doesn't even touch the editor, is thinking something like. Wouldn't you normally have a higher resolution on the screen? That'd mean you could keep everything the same size it is now, but that you'd just expand the game world area. Sound ok? Cause I'm agreeing with Ulysses about the viewing area, it looks pretty small. Quote Link to comment Share on other sites More sharing options...
Ornlu Posted November 21, 2003 Report Share Posted November 21, 2003 There should be a "world overview" option. This way, you can see the whole world you're working with. This option should be in random maps as well, so you can take a general look of your city . Maybe just make it the largest zoomout? Quote Link to comment Share on other sites More sharing options...
CodeOptimist Posted November 21, 2003 Report Share Posted November 21, 2003 Looks good to me (rated 9) Quote Link to comment Share on other sites More sharing options...
phantom_rider2 Posted November 21, 2003 Report Share Posted November 21, 2003 Exactly what I was thinking, the game viewing portion must be larger. I know menus won't be up a ton of time, but still. Quote Link to comment Share on other sites More sharing options...
Black Op Posted November 22, 2003 Report Share Posted November 22, 2003 You could make the Game World screen bigger. Otherwise, good job so far. Quote Link to comment Share on other sites More sharing options...
Aeros Posted November 22, 2003 Author Report Share Posted November 22, 2003 Gotcha Well we're doing a bunch of things to increase visibility, like a hide UI feature, where all the opague parts are turned transparent, so you see through everything but text and buttons.For this concept, I always forget to say things The section menus won't be exactly like that, imagine the one in the pic a 2 seperate bars, a horizontal and vertical one. At any given time only one of them will be displayed, so you'll have room to see. (am I allowed to be saying stuff like this? Oh well)About changing resolutions, I'm not sure what we'll do, but we'll probably have everything in the editor be scaled to whatever resolution you're on, so things won't stay the same size.Question: Is this concept better than this one?Note that the undo history is just part of the info box, it displays things like that like I already said. Quote Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted November 22, 2003 Report Share Posted November 22, 2003 ooh thats way better. Excellent Good idea with the undo button. It also looks more functional Quote Link to comment Share on other sites More sharing options...
ZeZar Posted November 22, 2003 Report Share Posted November 22, 2003 It looks nice! rated 9! Quote Link to comment Share on other sites More sharing options...
Quacker Posted November 22, 2003 Report Share Posted November 22, 2003 Can the top menu bar be a bit slimmer? I'd like it better if so Quote Link to comment Share on other sites More sharing options...
Tonto_Icy_Tripod Posted November 22, 2003 Report Share Posted November 22, 2003 Question: Is this concept better than this one?Definately I like it, honestly Quote Link to comment Share on other sites More sharing options...
Kumar Shah Posted November 22, 2003 Report Share Posted November 22, 2003 Make the top menu bar a bit slimmer as said, rest seems good.Although box help is a good idea, I think that can be integrated as a menu? Or give an option to close it maybe.Help for current tool can be displayed in info bar. Quote Link to comment Share on other sites More sharing options...
Aeros Posted November 22, 2003 Author Report Share Posted November 22, 2003 Thanks for the input, yeah we're going to tweak the size of everything so it's just right, and we've yet to try this concept out in-game.The help box will be toggled on and off It'll really be a feature to just introduce newbies to the editor.So you guys all like 1.2 better than 2? But then maybe thats because you all came from AomH, Concept 1.2 is really an AOMish theme MehWe'll probably combine both concepts and get everything thats good from them into one, once again thanks for your input Quote Link to comment Share on other sites More sharing options...
phantom_rider2 Posted November 22, 2003 Report Share Posted November 22, 2003 1.2 is a bit more AoKish, no?I really think they are both on the same level though. Quote Link to comment Share on other sites More sharing options...
Kumar Shah Posted November 27, 2003 Report Share Posted November 27, 2003 Another thing I would like to add,Many times, you don't even need two menus (selection, list).For example, map generation can come just in the bottom one, same with Terrain placement, same with Units too infact.As such everything can be incorporated into one set of box, but two might be useful for triggers and camera sequences.So I would suggest keeping one of the box relative to the menu selected, you don't need it all the times, unless you plan to have a way to incorporate all functions in two lists. Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted November 27, 2003 Report Share Posted November 27, 2003 An interesting parallel to the AoK Editor layout, but why fool around with a good interface. Quote Link to comment Share on other sites More sharing options...
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