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"Better Scouting" Scouts Mod


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Scout Cavalry mod repository is UP.

https://github.com/JustusAvramenko/scout-mod

 

ivwpxpW.jpg

 

This standalone mod adds Scouts to Empires Ascendant. Based on discussion here and elsewhere: 

 

 

Features:

  • Starting Cavalry now replaced with Scout Cavalry for all civs (a couple civs get Scout Camelry for variation). 
  • Scout Cavalry cannot hunt, but they can build Outposts and, well, SCOUT.
  • Outposts removed from Infantry and Female Citizens and given to Scouts exclusively to emphasize their scouting nature.
Edited by wowgetoffyourcellphone
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I'll give this one 1-2 weeks for testing, then I'll bundle it and post it up on Mod.io. It's a small mod, so if you guys test it out for me and give me feedback I can quickly make changes and finalize everything. :) For those who know how, feel free to submit pull requests for changes and fixes. Otherwise, feel free to ask for changes here in this thread or to report bugs.

Edited by wowgetoffyourcellphone
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I noticed that my scout can kill any domestic animal (chicken, cow, ...) but no other animal. Shouldn't he at least be able to kill the dear wolf when attacked? 

Edit1: Forget it, I think you have already fixed this problem with your latest update. :rolleyes:

Edited by Langbart
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