wowgetoffyourcellphone Posted April 11, 2021 Report Share Posted April 11, 2021 (edited) Scout Cavalry mod repository is UP. https://github.com/JustusAvramenko/scout-mod This standalone mod adds Scouts to Empires Ascendant. Based on discussion here and elsewhere: Features: Starting Cavalry now replaced with Scout Cavalry for all civs (a couple civs get Scout Camelry for variation). Scout Cavalry cannot hunt, but they can build Outposts and, well, SCOUT. Outposts removed from Infantry and Female Citizens and given to Scouts exclusively to emphasize their scouting nature. Edited April 11, 2021 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 11, 2021 Author Report Share Posted April 11, 2021 Please test, guys. (Alpha 24) 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 11, 2021 Author Report Share Posted April 11, 2021 (edited) I'll give this one 1-2 weeks for testing, then I'll bundle it and post it up on Mod.io. It's a small mod, so if you guys test it out for me and give me feedback I can quickly make changes and finalize everything. For those who know how, feel free to submit pull requests for changes and fixes. Otherwise, feel free to ask for changes here in this thread or to report bugs. Edited April 11, 2021 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 11, 2021 Report Share Posted April 11, 2021 Good ...Now slave mod 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 11, 2021 Author Report Share Posted April 11, 2021 7 minutes ago, Lion.Kanzen said: Good ...Now slave mod That can be very possible. I might do that as well. I will try to make these mods compatible with each other: Better Scouting, Two-Gendered Citizens, and a possible Slavery mod. 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted April 11, 2021 Report Share Posted April 11, 2021 (edited) I noticed that my scout can kill any domestic animal (chicken, cow, ...) but no other animal. Shouldn't he at least be able to kill the dear wolf when attacked? Edit1: Forget it, I think you have already fixed this problem with your latest update. Edited April 11, 2021 by Langbart Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 11, 2021 Author Report Share Posted April 11, 2021 (edited) 5 hours ago, Langbart said: Edit1: Forget it, I think you have already fixed this problem with your latest update. Teehee, I work quick! The parent cavalry template didn't have an attack specified, so I had to do it in the scout template. Edited April 11, 2021 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 22, 2021 Author Report Share Posted April 22, 2021 Release Candidate: better_scouting_mod_a24_1.pyromod Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 22, 2021 Author Report Share Posted April 22, 2021 Fixed an actor problem with the Iberian Scout. better_scouting_mod_a24_2.pyromod Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 27, 2021 Author Report Share Posted April 27, 2021 I begin the process of posting this to mod.io if no one else has any bugs or requests. 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 22, 2022 Report Share Posted February 22, 2022 Could we have this in the game for scenarios ? [same as slaves]. @wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
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