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AI vs AI test different Civ combinations


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i let run some AI vs AI test for check if there some Civ is specially strong:

Test 1:

setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random
Mac in red VS Ptrol blue ==> Mac wins

Screenshot_20210409_161633.png

setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random
Kush in blue VS Mac red ==> Kush wins
Screenshot_20210409_162304.png.7360588c190ebc412258e0de578c616b.png

 

setup: very hard AI, balanced (not aggressiv not defensive), different Civ, Map Mainland random
Kush in blue VS Mauryas red ==>  Kush wins
Screenshot_20210409_163502.png.4bc7eaa70c5e4fdcde7348f273f1ec38.png

 

 

UPDATE temp: https://scalar.vector.im/etherpad/p/ai-vs-ai-balaced-map

 

 

Edited by seeh
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if have time+fun help here: https://scalar.vector.im/etherpad/p/ai-vs-ai-balaced-map

mauri looses 3 times:

 

config:
very hard mods, balanced
mod: balanced map
Map: random, defaul, mainland, normal
speed 20x
 
Winning Team stays always Player 2:
 
wnning team geta "X"
 
X athen gaul
X iber athen
X gauls iber
 
mauri wins:
X mauri -spart
X mauri - sele
x mauri - romans
x " - ptrolmies
x " pers
x " mac
x " carts
x " britains
 
mauri defeted:
x gauls - mauri
x athen - maui
X iber - mauri
 
 
X spart - kush
 
 
sometimes it was really tight and went back and forth. over 30 minutes at 20x speed
 
config 2:
very hard mods, aggressive
mod: balanced map
Map: random, defaul, mainland, normal
speed 20x
 
x gauls - athens
x brit won vs gauls playing over 60min in 20x speed :D
 ath brit X
 kush brit X
 
 
config 3:
very hard mods, devensive
mod: balanced map
Map: random, defaul, mainland, normal
speed 20x
 
mauri gauls X
kush gauls X
brit gauls x
X gauls  iberia
X gauls  kush
 
 
 
 
 
 
 
 
 
 
 
 
 
Edited by seeh
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18 hours ago, fatherbushido said:

if you are interested,there are some similar things here (on 3900 games)

Thanks for sharing.

On 26/02/2021 at 11:55 AM, fatherbushido said:

Here are some results from tests done one year ago.

[...]

- tested on a fork of zeroad

What is the current status of your project?

I read about ForkAD shortly after I joined the forum, and haven't heard anything about it since. From reading the "Wildfire Games Meetings" (9/Jun/19), I understand that there was at least an intention to cooperate:

What's going on?

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