clavz Posted March 1, 2021 Report Share Posted March 1, 2021 Hi everybody, I noticed that when I queue attackmoveUnit (shift+ctrl+q+ right click) the selected units don't consider the previous orders. I used to use it in a23: it is handy in the case you want to attack-move after dropping resouces to the dropsite or to get near to the war field avoiding conflicts with the units on the way. I'm on macOs and I saw I can repeat it easily. I could have missed someone reporting it before… if so, I'm sorry. I tag @Stan` and @wraitii that I saw here on the forum that have been active refactoring hotkeys. Thank you guys for your work! Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 1, 2021 Report Share Posted March 1, 2021 Bug in the formation code I imagine. Quote Link to comment Share on other sites More sharing options...
wraitii Posted March 1, 2021 Report Share Posted March 1, 2021 If units are in formation, queuing non-formation orders is a bit wonky. It should work if your units are not part of a formation, though. Can you specify what you're doing exactly? Or if you're up for it, provide a replay, which are at "~/Library/Application Support/0ad/replays/0.0.24" 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 1, 2021 Report Share Posted March 1, 2021 25 minutes ago, wraitii said: If units are in formation, queuing non-formation orders is a bit wonky. Sorry to say, but this is pretty much broken. :/ Quote Link to comment Share on other sites More sharing options...
wraitii Posted March 1, 2021 Report Share Posted March 1, 2021 3 minutes ago, wowgetoffyourcellphone said: Sorry to say, but this is pretty much broken. :/ Hm, indeed, but for whatever reason it seems to be specifically attackMoveUnit. Queuing a regular attack move works... I'll need to investigate this more. 1 Quote Link to comment Share on other sites More sharing options...
clavz Posted March 2, 2021 Author Report Share Posted March 2, 2021 metadata.jsoncommands.txt This is a replay. I gave two units the command to walk somewhere and then attackmoveUnit in the opposite directions repeatedly. Two other units go to gather wood and then they don't drop wood before attackmoveUnit. attackmove works fine (I did it once in this replay). Quote Link to comment Share on other sites More sharing options...
clavz Posted March 2, 2021 Author Report Share Posted March 2, 2021 btw I couldn't find the replays in-game because when playing vs a non-assigned player it is considered as multiplayer (replays are not listed in "single-player"-> "replays" if filters are set as default). I don't know if it is intentional or a bug… Quote Link to comment Share on other sites More sharing options...
clavz Posted March 12, 2021 Author Report Share Posted March 12, 2021 I don't know if there have been some development meanwhile, but (thanks to @alre) I noticed that swapping the commands for attackmove (ctrl) and attackmoveUnit (ctrl + q) in the hotkeys editor, attackmoveUnit works fine and attackmove stops working. So it looks like the problem is ctrl + q, not attackmoveUnit itself. Quote Link to comment Share on other sites More sharing options...
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