Mr.lie Posted June 9, 2020 Report Share Posted June 9, 2020 The list covers the input box: changing "load.xml" line 21 (-70 to -100) solves this problem: Can you agree? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 9, 2020 Report Share Posted June 9, 2020 What's your resolution? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 9, 2020 Author Report Share Posted June 9, 2020 57 minutes ago, Stan` said: What's your resolution? 3840x2160 Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 10, 2020 Report Share Posted June 10, 2020 @Mr.lie What happened? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 10, 2020 Author Report Share Posted June 10, 2020 55 minutes ago, gameboy said: @Mr.lie What happened? Nothing, it only bothered me that, if there where many entries in the list, the description-inputbox was covered and you couldn't see what you enter Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 10, 2020 Report Share Posted June 10, 2020 @Mr.lie This is indeed a place for improvement. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 10, 2020 Report Share Posted June 10, 2020 Do you play in full screen or windowed? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 10, 2020 Author Report Share Posted June 10, 2020 36 minutes ago, Stan` said: Do you play in full screen or windowed? full screen Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 10, 2020 Author Report Share Posted June 10, 2020 Also changing Display-Resolution and Fontsize from OS, or changing GUI-Scale in local.cfg changes nothing Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 10, 2020 Report Share Posted June 10, 2020 You need to change os scaling if you want to see a difference. Also why don't you use user.cfg? you can also set gui.scale=1.5 in that file Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 10, 2020 Author Report Share Posted June 10, 2020 45 minutes ago, Stan` said: Do you play in full screen or windowed? is the dialog in your game ok? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 10, 2020 Report Share Posted June 10, 2020 I never had that many savegames I'd need to try Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 10, 2020 Author Report Share Posted June 10, 2020 (edited) 1 hour ago, Stan` said: You need to change os scaling if you want to see a difference. Also why don't you use user.cfg? you can also set gui.scale=1.5 in that file As i said before: "Also changing Display-Resolution and Fontsize from OS, or changing GUI-Scale in local.cfg changes nothing" - why you don't read this? I'm 61 years old, and since the age of 17 i'm dealing with PC's and Programming (starting with Basic and Assembler on C64 ). Since 16 years i'm developing an "TOOLS-MANAGMENT-APPLICATION" for my company. So, i know what i do 1. Changing gui.scale (1.0, 1.5, 3.0) in "user.cfg": The same results when changing "scale" in "local.cfg". The same results when changing OS Scaling. All these tries i've done "before" i've posted. BTW: in my opinion it's unusual and unnecessary to save the same parameters in several files, this may end in confusion. "local.cfg" and "user.cfg" have several identic parameters, sometimes with other description (e.g. "gui.scale =" in "user.cfg" or "scale =" in "local.cfg"). The result is, on startup the game reads config-files 4 times with almost the same entries (on my system). 0 A.D. (0.0.24) Main log Loading config file "config/default.cfg" Loaded config string "windowed" = "false" Loaded config string "showdetailedtooltips" = "false" Loaded config string "pauseonfocusloss" = "true" Loaded config string "persistmatchsettings" = "true" Loaded config string "multiplayerserver" = "127.0.0.1" Loaded config string "xres" = "0" Loaded config string "yres" = "0" Loaded config string "bpp" = "0" Loaded config string "display" = "0" Loaded config string "macmouse" = "false" Loaded config string "renderactors" = "true" Loaded config string "watereffects" = "true" Loaded config string "waterfancyeffects" = "false" Loaded config string "waterrealdepth" = "true" Loaded config string "waterrefraction" = "true" Loaded config string "waterreflection" = "true" Loaded config string "shadowsonwater" = "false" Loaded config string "shadows" = "true" Loaded config string "shadowquality" = "0" Loaded config string "shadowpcf" = "true" Loaded config string "shadowsfixed" = "false" Loaded config string "shadowsfixeddistance" = "300.0" Loaded config string "vsync" = "false" Loaded config string "particles" = "true" Loaded config string "fog" = "true" Loaded config string "silhouettes" = "true" Loaded config string "showsky" = "true" Loaded config string "novbo" = "false" Loaded config string "nohwcursor" = "false" Loaded config string "renderpath" = "default" Loaded config string "preferglsl" = "false" Loaded config string "gpuskinning" = "false" Loaded config string "smoothlos" = "false" Loaded config string "postproc" = "false" Loaded config string "antialiasing" = "disabled" Loaded config string "materialmgr.quality" = "2.0" Loaded config string "materialmgr.PARALLAX_DIST.max" = "150" Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75" Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0" Loaded config string "forcealphatest" = "false" Loaded config string "skycolor" = "0 0 0" Found config header 'adaptivefps' Loaded config string "adaptivefps.session" = "60" Loaded config string "adaptivefps.menu" = "60" Found config header 'hotkey' Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q" Loaded config string "hotkey.cancel" = "Escape" Loaded config string "hotkey.confirm" = "Return" Loaded config string "hotkey.pause" = "Pause" Loaded config string "hotkey.screenshot" = "F2" Loaded config string "hotkey.bigscreenshot" = "Shift+F2" Loaded config string "hotkey.togglefullscreen" = "Alt+Return" Loaded config string "hotkey.screenshot.watermark" = "Alt+K" Loaded config string "hotkey.wireframe" = "Alt+Shift+W" Loaded config string "hotkey.silhouettes" = "Alt+Shift+S" Loaded config string "hotkey.showsky" = "Alt+Z" Loaded config string "hotkey.summary" = "Ctrl+Tab" Loaded config string "hotkey.lobby" = "Alt+L" Loaded config string "hotkey.structree" = "Alt+Shift+T" Loaded config string "hotkey.civinfo" = "Alt+Shift+H" Loaded config string "hotkey.copy" = "Ctrl+C" Loaded config string "hotkey.paste" = "Ctrl+V" Loaded config string "hotkey.cut" = "Ctrl+X" Loaded config string "hotkey.console.toggle" = "BackQuote", "F9" Loaded config string "hotkey.fps.toggle" = "Alt+F" Loaded config string "hotkey.realtime.toggle" = "Alt+T" Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12" Loaded config string "hotkey.ceasefirecounter.toggle" = "unused" Loaded config string "hotkey.chat" = "Return" Loaded config string "hotkey.teamchat" = "T" Loaded config string "hotkey.privatechat" = "L" Loaded config string "hotkey.quicksave" = "Shift+F5" Loaded config string "hotkey.quickload" = "Shift+F8" Found config header 'hotkey.camera' Loaded config string "hotkey.camera.reset" = "R" Loaded config string "hotkey.camera.follow" = "F" Loaded config string "hotkey.camera.rallypointfocus" = "unused" Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus" Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus" Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp" Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown" Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W" Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S" Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q" Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E" Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1" Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2" Loaded config string "hotkey.camera.pan" = "MouseMiddle" Loaded config string "hotkey.camera.left" = "A", "LeftArrow" Loaded config string "hotkey.camera.right" = "D", "RightArrow" Loaded config string "hotkey.camera.up" = "W", "UpArrow" Loaded config string "hotkey.camera.down" = "S", "DownArrow" Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S" Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S" Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R" Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R" Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z" Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z" Found config header 'hotkey.camera.jump' Loaded config string "hotkey.camera.jump.1" = "F5" Loaded config string "hotkey.camera.jump.2" = "F6" Loaded config string "hotkey.camera.jump.3" = "F7" Loaded config string "hotkey.camera.jump.4" = "F8" Found config header 'hotkey.camera.jump.set' Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5" Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6" Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7" Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8" Found config header 'hotkey.profile' Loaded config string "hotkey.profile.toggle" = "F11" Loaded config string "hotkey.profile.save" = "Shift+F11" Found config header 'hotkey.profile2' Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11" Found config header 'hotkey.selection' Loaded config string "hotkey.selection.add" = "Shift" Loaded config string "hotkey.selection.militaryonly" = "Alt" Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y" Loaded config string "hotkey.selection.idleonly" = "I" Loaded config string "hotkey.selection.woundedonly" = "O" Loaded config string "hotkey.selection.remove" = "Ctrl" Loaded config string "hotkey.selection.cancel" = "Esc" Loaded config string "hotkey.selection.idleworker" = "Period" Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash" Loaded config string "hotkey.selection.idleunit" = "BackSlash" Loaded config string "hotkey.selection.offscreen" = "Alt" Found config header 'hotkey.selection.group.add' Loaded config string "hotkey.selection.group.add.0" = "Shift+0" Loaded config string "hotkey.selection.group.add.1" = "Shift+1" Loaded config string "hotkey.selection.group.add.2" = "Shift+2" Loaded config string "hotkey.selection.group.add.3" = "Shift+3" Loaded config string "hotkey.selection.group.add.4" = "Shift+4" Loaded config string "hotkey.selection.group.add.5" = "Shift+5" Loaded config string "hotkey.selection.group.add.6" = "Shift+6" Loaded config string "hotkey.selection.group.add.7" = "Shift+7" Loaded config string "hotkey.selection.group.add.8" = "Shift+8" Loaded config string "hotkey.selection.group.add.9" = "Shift+9" Found config header 'hotkey.selection.group.save' Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0" Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1" Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2" Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3" Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4" Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5" Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6" Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7" Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8" Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9" Found config header 'hotkey.selection.group.select' Loaded config string "hotkey.selection.group.select.0" = "0" Loaded config string "hotkey.selection.group.select.1" = "1" Loaded config string "hotkey.selection.group.select.2" = "2" Loaded config string "hotkey.selection.group.select.3" = "3" Loaded config string "hotkey.selection.group.select.4" = "4" Loaded config string "hotkey.selection.group.select.5" = "5" Loaded config string "hotkey.selection.group.select.6" = "6" Loaded config string "hotkey.selection.group.select.7" = "7" Loaded config string "hotkey.selection.group.select.8" = "8" Loaded config string "hotkey.selection.group.select.9" = "9" Found config header 'hotkey.session' Loaded config string "hotkey.session.kill" = "Delete" Loaded config string "hotkey.session.stop" = "H" Loaded config string "hotkey.session.backtowork" = "Y" Loaded config string "hotkey.session.unload" = "U" Loaded config string "hotkey.session.move" = "unused" Loaded config string "hotkey.session.attack" = "Ctrl" Loaded config string "hotkey.session.attackmove" = "Ctrl" Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q" Loaded config string "hotkey.session.garrison" = "Ctrl" Loaded config string "hotkey.session.autorallypoint" = "Ctrl" Loaded config string "hotkey.session.guard" = "G" Loaded config string "hotkey.session.patrol" = "P" Loaded config string "hotkey.session.repair" = "J" Loaded config string "hotkey.session.queue" = "Shift" Loaded config string "hotkey.session.orderone" = "Alt" Loaded config string "hotkey.session.batchtrain" = "Shift" Loaded config string "hotkey.session.massbarter" = "Shift" Loaded config string "hotkey.session.masstribute" = "Shift" Loaded config string "hotkey.session.noconfirmation" = "Shift" Loaded config string "hotkey.session.fulltradeswap" = "Shift" Loaded config string "hotkey.session.unloadtype" = "Shift" Loaded config string "hotkey.session.deselectgroup" = "Ctrl" Loaded config string "hotkey.session.rotate.cw" = "RightBracket" Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket" Loaded config string "hotkey.session.snaptoedges" = "Ctrl" Loaded config string "hotkey.session.showstatusbars" = "Tab" Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D" Loaded config string "hotkey.session.highlightguarding" = "PgDn" Loaded config string "hotkey.session.highlightguarded" = "PgUp" Loaded config string "hotkey.session.diplomacycolors" = "Alt+X" Loaded config string "hotkey.session.toggleattackrange" = "Alt+C" Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V" Loaded config string "hotkey.session.togglehealrange" = "Alt+B" Found config header 'hotkey.session.gui' Loaded config string "hotkey.session.gui.toggle" = "Alt+G" Loaded config string "hotkey.session.gui.menu.toggle" = "F10" Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H" Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B" Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O" Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P" Found config header 'hotkey.session.savedgames' Loaded config string "hotkey.session.savedgames.delete" = "Delete" Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift" Found config header 'hotkey.session.queueunit' Loaded config string "hotkey.session.queueunit.1" = "Z" Loaded config string "hotkey.session.queueunit.2" = "X" Loaded config string "hotkey.session.queueunit.3" = "C" Loaded config string "hotkey.session.queueunit.4" = "V" Loaded config string "hotkey.session.queueunit.5" = "B" Loaded config string "hotkey.session.queueunit.6" = "N" Loaded config string "hotkey.session.queueunit.7" = "M" Loaded config string "hotkey.session.queueunit.8" = "Comma" Found config header 'hotkey.session.timewarp' Loaded config string "hotkey.session.timewarp.fastforward" = "Space" Loaded config string "hotkey.session.timewarp.rewind" = "Backspace" Found config header 'hotkey.tab' Loaded config string "hotkey.tab.next" = "Tab", "Alt+S" Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W" Found config header 'hotkey.text' Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace" Loaded config string "hotkey.text.delete.right" = "Ctrl+Del" Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow" Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow" Found config header 'gui' Loaded config string "gui.cursorblinkrate" = "0.5" Loaded config string "gui.scale" = "1.0" Found config header 'gui.gamesetup' Loaded config string "gui.gamesetup.enabletips" = "true" Loaded config string "gui.gamesetup.assignplayers" = "everyone" Loaded config string "gui.gamesetup.aidifficulty" = "3" Loaded config string "gui.gamesetup.aibehavior" = "random" Loaded config string "gui.gamesetup.settingsslide" = "true" Found config header 'gui.loadingscreen' Loaded config string "gui.loadingscreen.progressdescription" = "false" Found config header 'gui.session' Loaded config string "gui.session.camerajump.threshold" = "40" Loaded config string "gui.session.timeelapsedcounter" = "false" Loaded config string "gui.session.ceasefirecounter" = "false" Loaded config string "gui.session.batchtrainingsize" = "5" Loaded config string "gui.session.scrollbatchratio" = "1" Loaded config string "gui.session.woundedunithotkeythreshold" = "33" Loaded config string "gui.session.attackrange" = "true" Loaded config string "gui.session.aurasrange" = "true" Loaded config string "gui.session.healrange" = "true" Loaded config string "gui.session.rankabovestatusbar" = "true" Loaded config string "gui.session.experiencestatusbar" = "true" Loaded config string "gui.session.respoptooltipsort" = "0" Loaded config string "gui.session.snaptoedges" = "disabled" Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15" Loaded config string "gui.session.disjointcontrolgroups" = "true" Found config header 'gui.session.minimap' Loaded config string "gui.session.minimap.blinkduration" = "1.7" Loaded config string "gui.session.minimap.pingduration" = "50.0" Found config header 'gui.session.notifications' Loaded config string "gui.session.notifications.attack" = "true" Loaded config string "gui.session.notifications.tribute" = "true" Loaded config string "gui.session.notifications.barter" = "true" Loaded config string "gui.session.notifications.phase" = "completed" Found config header 'gui.splashscreen' Loaded config string "gui.splashscreen.enable" = "true" Loaded config string "gui.splashscreen.version" = "0" Found config header 'gui.session.diplomacycolors' Loaded config string "gui.session.diplomacycolors.self" = "21 55 149" Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31" Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5" Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20" Found config header 'joystick' Loaded config string "joystick.enable" = "false" Loaded config string "joystick.deadzone" = "8192" Found config header 'joystick.camera' Loaded config string "joystick.camera.pan.x" = "0" Loaded config string "joystick.camera.pan.y" = "1" Loaded config string "joystick.camera.rotate.x" = "3" Loaded config string "joystick.camera.rotate.y" = "2" Loaded config string "joystick.camera.zoom.in" = "5" Loaded config string "joystick.camera.zoom.out" = "4" Found config header 'chat' Loaded config string "chat.timestamp" = "true" Found config header 'chat.session' Loaded config string "chat.session.extended" = "true" Found config header 'lobby' Loaded config string "lobby.history" = "0" Loaded config string "lobby.room" = "arena24" Loaded config string "lobby.server" = "lobby.wildfiregames.com" Loaded config string "lobby.tls" = "true" Loaded config string "lobby.verify_certificate" = "false" Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/" Loaded config string "lobby.terms_of_service" = "0" Loaded config string "lobby.terms_of_use" = "0" Loaded config string "lobby.privacy_policy" = "0" Loaded config string "lobby.xpartamupp" = "wfgbot24" Loaded config string "lobby.echelon" = "echelon24" Loaded config string "lobby.buddies" Loaded config string "lobby.rememberpassword" = "true" Found config header 'lobby.columns' Loaded config string "lobby.columns.gamerating" = "false" Found config header 'lobby.stun' Loaded config string "lobby.stun.enabled" = "true" Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com" Loaded config string "lobby.stun.port" = "3478" Loaded config string "lobby.stun.delay" = "200" Found config header 'mod' Loaded config string "mod.enabledmods" = "mod public" Found config header 'modio' Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w" Loaded config string "modio.disclaimer" = "0" Found config header 'modio.v1' Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1" Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55" Loaded config string "modio.v1.name_id" = "0ad" Found config header 'network' Loaded config string "network.duplicateplayernames" = "false" Loaded config string "network.lateobservers" = "everyone" Loaded config string "network.observerlimit" = "8" Loaded config string "network.gamestarttimeout" = "60000" Found config header 'overlay' Loaded config string "overlay.fps" = "false" Loaded config string "overlay.realtime" = "false" Loaded config string "overlay.netwarnings" = "true" Found config header 'profiler2' Loaded config string "profiler2.autoenable" = "false" Loaded config string "profiler2.gpu.arb.enable" = "true" Loaded config string "profiler2.gpu.ext.enable" = "true" Loaded config string "profiler2.gpu.intel.enable" = "true" Found config header 'sound' Loaded config string "sound.mastergain" = "0.9" Loaded config string "sound.musicgain" = "0.2" Loaded config string "sound.ambientgain" = "0.6" Loaded config string "sound.actiongain" = "0.7" Loaded config string "sound.uigain" = "0.7" Found config header 'sound.notify' Loaded config string "sound.notify.nick" = "true" Loaded config string "sound.notify.gamesetup.join" = "false" Found config header 'tinygettext' Loaded config string "tinygettext.debug" = "false" Found config header 'userreport' Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/" Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/" Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt" Loaded config string "userreport.terms" = "0" Found config header 'view' Loaded config string "view.scroll.speed" = "120.0" Loaded config string "view.scroll.speed.modifier" = "1.05" Loaded config string "view.rotate.x.speed" = "1.2" Loaded config string "view.rotate.x.min" = "28.0" Loaded config string "view.rotate.x.max" = "60.0" Loaded config string "view.rotate.x.default" = "35.0" Loaded config string "view.rotate.y.speed" = "2.0" Loaded config string "view.rotate.y.speed.wheel" = "0.45" Loaded config string "view.rotate.y.default" = "0.0" Loaded config string "view.rotate.speed.modifier" = "1.05" Loaded config string "view.drag.speed" = "0.5" Loaded config string "view.zoom.speed" = "256.0" Loaded config string "view.zoom.speed.wheel" = "32.0" Loaded config string "view.zoom.min" = "50.0" Loaded config string "view.zoom.max" = "200.0" Loaded config string "view.zoom.default" = "120.0" Loaded config string "view.zoom.speed.modifier" = "1.05" Loaded config string "view.pos.smoothness" = "0.1" Loaded config string "view.zoom.smoothness" = "0.4" Loaded config string "view.rotate.x.smoothness" = "0.5" Loaded config string "view.rotate.y.smoothness" = "0.3" Loaded config string "view.near" = "2.0" Loaded config string "view.far" = "4096.0" Loaded config string "view.fov" = "45.0" Loaded config string "view.height.smoothness" = "0.5" Loaded config string "view.height.min" = "16" Loading config file "config/local.cfg" Loaded config string "windowed" = "false" Loaded config string "showdetailedtooltips" = "false" Loaded config string "pauseonfocusloss" = "true" Loaded config string "persistmatchsettings" = "true" Loaded config string "multiplayerserver" = "127.0.0.1" Loaded config string "xres" = "0" Loaded config string "yres" = "0" Loaded config string "bpp" = "0" Loaded config string "display" = "0" Loaded config string "macmouse" = "false" Loaded config string "renderactors" = "true" Loaded config string "watereffects" = "true" Loaded config string "waterfancyeffects" = "true" Loaded config string "waterrealdepth" = "true" Loaded config string "waterrefraction" = "true" Loaded config string "waterreflection" = "true" Loaded config string "shadowsonwater" = "true" Loaded config string "shadows" = "true" Loaded config string "shadowquality" = "2" Loaded config string "shadowpcf" = "true" Loaded config string "shadowsfixed" = "false" Loaded config string "shadowsfixeddistance" = "300.0" Loaded config string "vsync" = "true" Loaded config string "particles" = "true" Loaded config string "fog" = "true" Loaded config string "silhouettes" = "true" Loaded config string "showsky" = "true" Loaded config string "novbo" = "false" Loaded config string "nohwcursor" = "false" Loaded config string "renderpath" = "default" Loaded config string "preferglsl" = "true" Loaded config string "gpuskinning" = "true" Loaded config string "smoothlos" = "true" Loaded config string "postproc" = "true" Loaded config string "antialiasing" = "disabled" Loaded config string "materialmgr.quality" = "10" Loaded config string "materialmgr.PARALLAX_DIST.max" = "150" Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75" Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "30" Loaded config string "forcealphatest" = "false" Loaded config string "skycolor" = "0 0 0" Found config header 'adaptivefps' Loaded config string "adaptivefps.session" = "100" Loaded config string "adaptivefps.menu" = "100" Found config header 'hotkey' Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q" Loaded config string "hotkey.cancel" = "Escape" Loaded config string "hotkey.confirm" = "Return" Loaded config string "hotkey.pause" = "Pause" Loaded config string "hotkey.screenshot" = "F2" Loaded config string "hotkey.bigscreenshot" = "Shift+F2" Loaded config string "hotkey.togglefullscreen" = "Alt+Return" Loaded config string "hotkey.screenshot.watermark" = "Alt+K" Loaded config string "hotkey.wireframe" = "Alt+Shift+W" Loaded config string "hotkey.silhouettes" = "Alt+Shift+S" Loaded config string "hotkey.showsky" = "Alt+Z" Loaded config string "hotkey.summary" = "Ctrl+Tab" Loaded config string "hotkey.lobby" = "Alt+L" Loaded config string "hotkey.structree" = "Alt+Shift+T" Loaded config string "hotkey.civinfo" = "Alt+Shift+H" Loaded config string "hotkey.copy" = "Ctrl+C" Loaded config string "hotkey.paste" = "Ctrl+V" Loaded config string "hotkey.cut" = "Ctrl+X" Loaded config string "hotkey.console.toggle" = "BackQuote", "F9" Loaded config string "hotkey.fps.toggle" = "Alt+F" Loaded config string "hotkey.realtime.toggle" = "Alt+T" Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12" Loaded config string "hotkey.ceasefirecounter.toggle" = "unused" Loaded config string "hotkey.chat" = "Return" Loaded config string "hotkey.teamchat" = "T" Loaded config string "hotkey.privatechat" = "L" Loaded config string "hotkey.quicksave" = "Shift+F5" Loaded config string "hotkey.quickload" = "Shift+F8" Found config header 'hotkey.camera' Loaded config string "hotkey.camera.reset" = "R" Loaded config string "hotkey.camera.follow" = "F" Loaded config string "hotkey.camera.rallypointfocus" = "unused" Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus" Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus" Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp" Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown" Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W" Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S" Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q" Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E" Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1" Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2" Loaded config string "hotkey.camera.pan" = "MouseMiddle" Loaded config string "hotkey.camera.left" = "A", "LeftArrow" Loaded config string "hotkey.camera.right" = "D", "RightArrow" Loaded config string "hotkey.camera.up" = "W", "UpArrow" Loaded config string "hotkey.camera.down" = "S", "DownArrow" Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S" Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S" Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R" Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R" Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z" Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z" Found config header 'hotkey.camera.jump' Loaded config string "hotkey.camera.jump.1" = "F5" Loaded config string "hotkey.camera.jump.2" = "F6" Loaded config string "hotkey.camera.jump.3" = "F7" Loaded config string "hotkey.camera.jump.4" = "F8" Found config header 'hotkey.camera.jump.set' Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5" Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6" Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7" Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8" Found config header 'hotkey.profile' Loaded config string "hotkey.profile.toggle" = "F11" Loaded config string "hotkey.profile.save" = "Shift+F11" Found config header 'hotkey.profile2' Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11" Found config header 'hotkey.selection' Loaded config string "hotkey.selection.add" = "Shift" Loaded config string "hotkey.selection.militaryonly" = "Alt" Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y" Loaded config string "hotkey.selection.idleonly" = "I" Loaded config string "hotkey.selection.woundedonly" = "O" Loaded config string "hotkey.selection.remove" = "Ctrl" Loaded config string "hotkey.selection.cancel" = "Esc" Loaded config string "hotkey.selection.idleworker" = "Period" Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash" Loaded config string "hotkey.selection.idleunit" = "BackSlash" Loaded config string "hotkey.selection.offscreen" = "Alt" Found config header 'hotkey.selection.group.add' Loaded config string "hotkey.selection.group.add.0" = "Shift+0" Loaded config string "hotkey.selection.group.add.1" = "Shift+1" Loaded config string "hotkey.selection.group.add.2" = "Shift+2" Loaded config string "hotkey.selection.group.add.3" = "Shift+3" Loaded config string "hotkey.selection.group.add.4" = "Shift+4" Loaded config string "hotkey.selection.group.add.5" = "Shift+5" Loaded config string "hotkey.selection.group.add.6" = "Shift+6" Loaded config string "hotkey.selection.group.add.7" = "Shift+7" Loaded config string "hotkey.selection.group.add.8" = "Shift+8" Loaded config string "hotkey.selection.group.add.9" = "Shift+9" Found config header 'hotkey.selection.group.save' Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0" Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1" Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2" Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3" Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4" Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5" Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6" Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7" Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8" Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9" Found config header 'hotkey.selection.group.select' Loaded config string "hotkey.selection.group.select.0" = "0" Loaded config string "hotkey.selection.group.select.1" = "1" Loaded config string "hotkey.selection.group.select.2" = "2" Loaded config string "hotkey.selection.group.select.3" = "3" Loaded config string "hotkey.selection.group.select.4" = "4" Loaded config string "hotkey.selection.group.select.5" = "5" Loaded config string "hotkey.selection.group.select.6" = "6" Loaded config string "hotkey.selection.group.select.7" = "7" Loaded config string "hotkey.selection.group.select.8" = "8" Loaded config string "hotkey.selection.group.select.9" = "9" Found config header 'hotkey.session' Loaded config string "hotkey.session.kill" = "Delete" Loaded config string "hotkey.session.stop" = "H" Loaded config string "hotkey.session.backtowork" = "Y" Loaded config string "hotkey.session.unload" = "U" Loaded config string "hotkey.session.move" = "unused" Loaded config string "hotkey.session.attack" = "Ctrl" Loaded config string "hotkey.session.attackmove" = "Ctrl" Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q" Loaded config string "hotkey.session.garrison" = "Ctrl" Loaded config string "hotkey.session.autorallypoint" = "Ctrl" Loaded config string "hotkey.session.guard" = "G" Loaded config string "hotkey.session.patrol" = "P" Loaded config string "hotkey.session.repair" = "J" Loaded config string "hotkey.session.queue" = "Shift" Loaded config string "hotkey.session.orderone" = "Alt" Loaded config string "hotkey.session.batchtrain" = "Shift" Loaded config string "hotkey.session.massbarter" = "Shift" Loaded config string "hotkey.session.masstribute" = "Shift" Loaded config string "hotkey.session.noconfirmation" = "Shift" Loaded config string "hotkey.session.fulltradeswap" = "Shift" Loaded config string "hotkey.session.unloadtype" = "Shift" Loaded config string "hotkey.session.deselectgroup" = "Ctrl" Loaded config string "hotkey.session.rotate.cw" = "RightBracket" Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket" Loaded config string "hotkey.session.snaptoedges" = "Ctrl" Loaded config string "hotkey.session.showstatusbars" = "Tab" Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D" Loaded config string "hotkey.session.highlightguarding" = "PgDn" Loaded config string "hotkey.session.highlightguarded" = "PgUp" Loaded config string "hotkey.session.diplomacycolors" = "Alt+X" Loaded config string "hotkey.session.toggleattackrange" = "Alt+C" Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V" Loaded config string "hotkey.session.togglehealrange" = "Alt+B" Found config header 'hotkey.session.gui' Loaded config string "hotkey.session.gui.toggle" = "Alt+G" Loaded config string "hotkey.session.gui.menu.toggle" = "F10" Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H" Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B" Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O" Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P" Found config header 'hotkey.session.savedgames' Loaded config string "hotkey.session.savedgames.delete" = "Delete" Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift" Found config header 'hotkey.session.queueunit' Loaded config string "hotkey.session.queueunit.1" = "Z" Loaded config string "hotkey.session.queueunit.2" = "X" Loaded config string "hotkey.session.queueunit.3" = "C" Loaded config string "hotkey.session.queueunit.4" = "V" Loaded config string "hotkey.session.queueunit.5" = "B" Loaded config string "hotkey.session.queueunit.6" = "N" Loaded config string "hotkey.session.queueunit.7" = "M" Loaded config string "hotkey.session.queueunit.8" = "Comma" Found config header 'hotkey.session.timewarp' Loaded config string "hotkey.session.timewarp.fastforward" = "Space" Loaded config string "hotkey.session.timewarp.rewind" = "Backspace" Found config header 'hotkey.tab' Loaded config string "hotkey.tab.next" = "Tab", "Alt+S" Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W" Found config header 'hotkey.text' Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace" Loaded config string "hotkey.text.delete.right" = "Ctrl+Del" Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow" Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow" Found config header 'gui' Loaded config string "gui.cursorblinkrate" = "0.5" Loaded config string "gui.scale" = "3.0" Found config header 'gui.gamesetup' Loaded config string "gui.gamesetup.enabletips" = "true" Loaded config string "gui.gamesetup.assignplayers" = "everyone" Loaded config string "gui.gamesetup.aidifficulty" = "3" Loaded config string "gui.gamesetup.aibehavior" = "random" Loaded config string "gui.gamesetup.settingsslide" = "true" Found config header 'gui.loadingscreen' Loaded config string "gui.loadingscreen.progressdescription" = "false" Found config header 'gui.session' Loaded config string "gui.session.camerajump.threshold" = "40" Loaded config string "gui.session.timeelapsedcounter" = "false" Loaded config string "gui.session.ceasefirecounter" = "false" Loaded config string "gui.session.batchtrainingsize" = "5" Loaded config string "gui.session.scrollbatchratio" = "1" Loaded config string "gui.session.woundedunithotkeythreshold" = "33" Loaded config string "gui.session.attackrange" = "true" Loaded config string "gui.session.aurasrange" = "true" Loaded config string "gui.session.healrange" = "true" Loaded config string "gui.session.rankabovestatusbar" = "true" Loaded config string "gui.session.experiencestatusbar" = "true" Loaded config string "gui.session.respoptooltipsort" = "0" Loaded config string "gui.session.snaptoedges" = "disabled" Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15" Loaded config string "gui.session.disjointcontrolgroups" = "true" Found config header 'gui.session.minimap' Loaded config string "gui.session.minimap.blinkduration" = "1.7" Loaded config string "gui.session.minimap.pingduration" = "50.0" Found config header 'gui.session.notifications' Loaded config string "gui.session.notifications.attack" = "true" Loaded config string "gui.session.notifications.tribute" = "true" Loaded config string "gui.session.notifications.barter" = "true" Loaded config string "gui.session.notifications.phase" = "completed" Found config header 'gui.splashscreen' Loaded config string "gui.splashscreen.enable" = "true" Loaded config string "gui.splashscreen.version" = "0" Found config header 'gui.session.diplomacycolors' Loaded config string "gui.session.diplomacycolors.self" = "21 55 149" Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31" Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5" Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20" Found config header 'joystick' Loaded config string "joystick.enable" = "false" Loaded config string "joystick.deadzone" = "8192" Found config header 'joystick.camera' Loaded config string "joystick.camera.pan.x" = "0" Loaded config string "joystick.camera.pan.y" = "1" Loaded config string "joystick.camera.rotate.x" = "3" Loaded config string "joystick.camera.rotate.y" = "2" Loaded config string "joystick.camera.zoom.in" = "5" Loaded config string "joystick.camera.zoom.out" = "4" Found config header 'chat' Loaded config string "chat.timestamp" = "true" Found config header 'chat.session' Loaded config string "chat.session.extended" = "true" Found config header 'lobby' Loaded config string "lobby.history" = "0" Loaded config string "lobby.room" = "arena24" Loaded config string "lobby.server" = "lobby.wildfiregames.com" Loaded config string "lobby.tls" = "true" Loaded config string "lobby.verify_certificate" = "false" Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/" Loaded config string "lobby.terms_of_service" = "0" Loaded config string "lobby.terms_of_use" = "0" Loaded config string "lobby.privacy_policy" = "0" Loaded config string "lobby.xpartamupp" = "wfgbot24" Loaded config string "lobby.echelon" = "echelon24" Loaded config string "lobby.buddies" Loaded config string "lobby.rememberpassword" = "true" Found config header 'lobby.columns' Loaded config string "lobby.columns.gamerating" = "false" Found config header 'lobby.stun' Loaded config string "lobby.stun.enabled" = "true" Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com" Loaded config string "lobby.stun.port" = "3478" Loaded config string "lobby.stun.delay" = "200" Found config header 'mod' Loaded config string "mod.enabledmods" = "mod public" Found config header 'modio' Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w" Loaded config string "modio.disclaimer" = "0" Found config header 'modio.v1' Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1" Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55" Loaded config string "modio.v1.name_id" = "0ad" Found config header 'network' Loaded config string "network.duplicateplayernames" = "false" Loaded config string "network.lateobservers" = "everyone" Loaded config string "network.observerlimit" = "8" Loaded config string "network.gamestarttimeout" = "60000" Found config header 'overlay' Loaded config string "overlay.fps" = "false" Loaded config string "overlay.realtime" = "false" Loaded config string "overlay.netwarnings" = "true" Found config header 'profiler2' Loaded config string "profiler2.autoenable" = "false" Loaded config string "profiler2.gpu.arb.enable" = "true" Loaded config string "profiler2.gpu.ext.enable" = "true" Loaded config string "profiler2.gpu.intel.enable" = "true" Found config header 'sound' Loaded config string "sound.mastergain" = "0.9" Loaded config string "sound.musicgain" = "0.2" Loaded config string "sound.ambientgain" = "0.6" Loaded config string "sound.actiongain" = "0.7" Loaded config string "sound.uigain" = "0.7" Found config header 'sound.notify' Loaded config string "sound.notify.nick" = "true" Loaded config string "sound.notify.gamesetup.join" = "false" Found config header 'tinygettext' Loaded config string "tinygettext.debug" = "false" Found config header 'userreport' Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/" Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/" Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt" Loaded config string "userreport.terms" = "0" Found config header 'view' Loaded config string "view.scroll.speed" = "120.0" Loaded config string "view.scroll.speed.modifier" = "1.05" Loaded config string "view.rotate.x.speed" = "1.2" Loaded config string "view.rotate.x.min" = "28.0" Loaded config string "view.rotate.x.max" = "60.0" Loaded config string "view.rotate.x.default" = "35.0" Loaded config string "view.rotate.y.speed" = "2.0" Loaded config string "view.rotate.y.speed.wheel" = "0.45" Loaded config string "view.rotate.y.default" = "0.0" Loaded config string "view.rotate.speed.modifier" = "1.05" Loaded config string "view.drag.speed" = "0.5" Loaded config string "view.zoom.speed" = "256.0" Loaded config string "view.zoom.speed.wheel" = "32.0" Loaded config string "view.zoom.min" = "50.0" Loaded config string "view.zoom.max" = "1800.0" Loaded config string "view.zoom.default" = "120.0" Loaded config string "view.zoom.speed.modifier" = "1.05" Loaded config string "view.pos.smoothness" = "0.1" Loaded config string "view.zoom.smoothness" = "0.4" Loaded config string "view.rotate.x.smoothness" = "0.5" Loaded config string "view.rotate.y.smoothness" = "0.3" Loaded config string "view.near" = "2.0" Loaded config string "view.far" = "4096.0" Loaded config string "view.fov" = "45.0" Loaded config string "view.height.smoothness" = "0.5" Loaded config string "view.height.min" = "16" Loading config file "config/user.cfg" Loaded config string "adaptivefps.menu" = "100" Loaded config string "adaptivefps.session" = "100" Loaded config string "antialiasing" = "disabled" Loaded config string "fog" = "false" Loaded config string "gui.gamesetup.aibehavior" = "aggressive" Loaded config string "gui.gamesetup.aidifficulty" = "5" Loaded config string "gui.session.attackrange" = "true" Loaded config string "gui.session.respoptooltipsort" = "-1" Loaded config string "gui.splashscreen.enable" = "false" Loaded config string "gui.splashscreen.version" = "1581134425" Loaded config string "materialmgr.quality" = "10" Loaded config string "mod.enabledmods" = "mod public lipinski-iber lipinski-goth lipinski-anglo lipinski-maps 0ad_templates 0ad_han_china" Loaded config string "overlay.fps" = "true" Loaded config string "pauseonfocusloss" = "true" Loaded config string "playername.singleplayer" = "Mr.lie" Loaded config string "postproc" = "true" Loaded config string "preferglsl" = "true" Loaded config string "shadowquality" = "2" Loaded config string "shadows" = "true" Loaded config string "shadowsonwater" = "true" Loaded config string "sharpening" = "cas" Loaded config string "sharpness" = "1" Loaded config string "showdetailedtooltips" = "true" Loaded config string "showsky" = "true" Loaded config string "silhouettes" = "true" Loaded config string "smoothlos" = "true" Loaded config string "sound.actiongain" = "0.6122450828552246" Loaded config string "sound.ambientgain" = "0.567717432975769" Loaded config string "sound.mastergain" = "0.5083494186401367" Loaded config string "sound.uigain" = "0.5825607180595398" Loaded config string "userreport.enabledversion" = "0" Loaded config string "userreport.id" Loaded config string "vsync" = "true" Loaded config string "waterrealdepth" = "true" CRenderer::Open: depth bits 24 CRenderer::Open: stencil bits 8 CRenderer::Open: alpha bits 0 Loading config file "config/user.cfg" Loaded config string "adaptivefps.menu" = "100" Loaded config string "adaptivefps.session" = "100" Loaded config string "antialiasing" = "disabled" Loaded config string "fog" = "false" Loaded config string "gui.gamesetup.aibehavior" = "aggressive" Loaded config string "gui.gamesetup.aidifficulty" = "5" Loaded config string "gui.session.attackrange" = "true" Loaded config string "gui.session.respoptooltipsort" = "-1" Loaded config string "gui.splashscreen.enable" = "false" Loaded config string "gui.splashscreen.version" = "1581134425" Loaded config string "materialmgr.quality" = "10" Loaded config string "mod.enabledmods" = "mod public lipinski-iber lipinski-goth lipinski-anglo lipinski-maps 0ad_templates 0ad_han_china" Loaded config string "overlay.fps" = "true" Loaded config string "pauseonfocusloss" = "true" Loaded config string "playername.singleplayer" = "Mr.lie" Loaded config string "postproc" = "true" Loaded config string "preferglsl" = "true" Loaded config string "shadowquality" = "2" Loaded config string "shadows" = "true" Loaded config string "shadowsonwater" = "true" Loaded config string "sharpening" = "cas" Loaded config string "sharpness" = "1" Loaded config string "showdetailedtooltips" = "true" Loaded config string "showsky" = "true" Loaded config string "silhouettes" = "true" Loaded config string "smoothlos" = "true" Loaded config string "sound.actiongain" = "0.6122450828552246" Loaded config string "sound.ambientgain" = "0.567717432975769" Loaded config string "sound.mastergain" = "0.5083494186401367" Loaded config string "sound.uigain" = "0.5825607180595398" Loaded config string "userreport.enabledversion" = "0" Loaded config string "userreport.id" Loaded config string "vsync" = "true" Loaded config string "waterrealdepth" = "true" Creating shadow texture (size 16384x16384) (format = DEPTH_COMPONENT) Loading simulation script 'simulation/components/interfaces/AIProxy.js' Loading simulation script 'simulation/components/interfaces/AlertRaiser.js' Loading simulation script 'simulation/components/interfaces/Attack.js' Loading simulation script 'simulation/components/interfaces/AttackDetection.js' Loading simulation script 'simulation/components/interfaces/Auras.js' Loading simulation script 'simulation/components/interfaces/AutoBuildable.js' Loading simulation script 'simulation/components/interfaces/Barter.js' Loading simulation script 'simulation/components/interfaces/BattleDetection.js' Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js' Loading simulation script 'simulation/components/interfaces/Builder.js' Loading simulation script 'simulation/components/interfaces/BuildingAI.js' Loading simulation script 'simulation/components/interfaces/Capturable.js' Loading simulation script 'simulation/components/interfaces/CeasefireManager.js' Loading simulation script 'simulation/components/interfaces/Cost.js' Loading simulation script 'simulation/components/interfaces/DeathDamage.js' Loading simulation script 'simulation/components/interfaces/DelayedDamage.js' Loading simulation script 'simulation/components/interfaces/EndGameManager.js' Loading simulation script 'simulation/components/interfaces/EntityLimits.js' Loading simulation script 'simulation/components/interfaces/Formation.js' Loading simulation script 'simulation/components/interfaces/Foundation.js' Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js' Loading simulation script 'simulation/components/interfaces/Garrisonable.js' Loading simulation script 'simulation/components/interfaces/Gate.js' Loading simulation script 'simulation/components/interfaces/Guard.js' Loading simulation script 'simulation/components/interfaces/Heal.js' Loading simulation script 'simulation/components/interfaces/Health.js' Loading simulation script 'simulation/components/interfaces/Loot.js' Loading simulation script 'simulation/components/interfaces/Looter.js' Loading simulation script 'simulation/components/interfaces/Market.js' Loading simulation script 'simulation/components/interfaces/Messages.js' Loading simulation script 'simulation/components/interfaces/ModifiersManager.js' Loading simulation script 'simulation/components/interfaces/Pack.js' Loading simulation script 'simulation/components/interfaces/Player.js' Loading simulation script 'simulation/components/interfaces/PlayerManager.js' Loading simulation script 'simulation/components/interfaces/ProductionQueue.js' Loading simulation script 'simulation/components/interfaces/Promotion.js' Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js' Loading simulation script 'simulation/components/interfaces/Repairable.js' Loading simulation script 'simulation/components/interfaces/Resistance.js' Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js' Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js' Loading simulation script 'simulation/components/interfaces/ResourceSupply.js' Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js' Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js' Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js' Loading simulation script 'simulation/components/interfaces/StatusBars.js' Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js' Loading simulation script 'simulation/components/interfaces/TechnologyManager.js' Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js' Loading simulation script 'simulation/components/interfaces/Timer.js' Loading simulation script 'simulation/components/interfaces/Trader.js' Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js' Loading simulation script 'simulation/components/interfaces/Trigger.js' Loading simulation script 'simulation/components/interfaces/TriggerPoint.js' Loading simulation script 'simulation/components/interfaces/UnitAI.js' Loading simulation script 'simulation/components/interfaces/Upgrade.js' Loading simulation script 'simulation/components/interfaces/VisionSharing.js' Loading simulation script 'simulation/components/interfaces/WallPiece.js' Loading simulation script 'simulation/components/interfaces/WallSet.js' Loading simulation script 'simulation/components/interfaces/Wonder.js' Loading simulation script 'simulation/helpers/Attacking.js' Loading simulation script 'simulation/helpers/Cheat.js' Loading simulation script 'simulation/helpers/Commands.js' Loading simulation script 'simulation/helpers/DamageBonus.js' Loading simulation script 'simulation/helpers/Entity.js' Loading simulation script 'simulation/helpers/FSM.js' Loading simulation script 'simulation/helpers/InitGame.js' Loading simulation script 'simulation/helpers/ModificationTemplates.js' Loading simulation script 'simulation/helpers/MultiKeyMap.js' Loading simulation script 'simulation/helpers/ObstructionSnap.js' Loading simulation script 'simulation/helpers/Player.js' Loading simulation script 'simulation/helpers/RallyPointCommands.js' Loading simulation script 'simulation/helpers/Resources.js' Loading simulation script 'simulation/helpers/Setup.js' Loading simulation script 'simulation/helpers/Sound.js' Loading simulation script 'simulation/helpers/TraderGain.js' Loading simulation script 'simulation/helpers/Transform.js' Loading simulation script 'simulation/helpers/ValueModification.js' Loading simulation script 'simulation/helpers/Walls.js' Loading simulation script 'simulation/helpers/WeightedList.js' Loading simulation script 'simulation/components/AIInterface.js' Loading simulation script 'simulation/components/AIProxy.js' Loading simulation script 'simulation/components/AlertRaiser.js' Loading simulation script 'simulation/components/Armour.js' Loading simulation script 'simulation/components/Attack.js' Loading simulation script 'simulation/components/AttackDetection.js' Loading simulation script 'simulation/components/Auras.js' Loading simulation script 'simulation/components/AutoBuildable.js' Loading simulation script 'simulation/components/Barter.js' Loading simulation script 'simulation/components/BattleDetection.js' Loading simulation script 'simulation/components/BuildRestrictions.js' Loading simulation script 'simulation/components/Builder.js' Loading simulation script 'simulation/components/BuildingAI.js' Loading simulation script 'simulation/components/Capturable.js' Loading simulation script 'simulation/components/CeasefireManager.js' Loading simulation script 'simulation/components/Cost.js' Loading simulation script 'simulation/components/DeathDamage.js' Loading simulation script 'simulation/components/DelayedDamage.js' Loading simulation script 'simulation/components/EndGameManager.js' Loading simulation script 'simulation/components/EntityLimits.js' Loading simulation script 'simulation/components/Fogging.js' Loading simulation script 'simulation/components/Formation.js' Loading simulation script 'simulation/components/FormationAttack.js' Loading simulation script 'simulation/components/Foundation.js' Loading simulation script 'simulation/components/GarrisonHolder.js' Loading simulation script 'simulation/components/Garrisonable.js' Loading simulation script 'simulation/components/Gate.js' Loading simulation script 'simulation/components/Guard.js' Loading simulation script 'simulation/components/GuiInterface.js' Loading simulation script 'simulation/components/Heal.js' Loading simulation script 'simulation/components/Health.js' Loading simulation script 'simulation/components/Identity.js' Loading simulation script 'simulation/components/Loot.js' Loading simulation script 'simulation/components/Looter.js' Loading simulation script 'simulation/components/Market.js' Loading simulation script 'simulation/components/Mirage.js' Loading simulation script 'simulation/components/ModifiersManager.js' Loading simulation script 'simulation/components/MotionBall.js' Loading simulation script 'simulation/components/Pack.js' Loading simulation script 'simulation/components/Player.js' Loading simulation script 'simulation/components/PlayerManager.js' Loading simulation script 'simulation/components/ProductionQueue.js' Loading simulation script 'simulation/components/Promotion.js' Loading simulation script 'simulation/components/RallyPoint.js' Loading simulation script 'simulation/components/RangeOverlayManager.js' Loading simulation script 'simulation/components/Repairable.js' Loading simulation script 'simulation/components/ResourceDropsite.js' Loading simulation script 'simulation/components/ResourceGatherer.js' Loading simulation script 'simulation/components/ResourceSupply.js' Loading simulation script 'simulation/components/ResourceTrickle.js' Loading simulation script 'simulation/components/Settlement.js' Loading simulation script 'simulation/components/SkirmishReplacer.js' Loading simulation script 'simulation/components/Sound.js' Loading simulation script 'simulation/components/StatisticsTracker.js' Loading simulation script 'simulation/components/StatusBars.js' Loading simulation script 'simulation/components/StatusEffectsReceiver.js' Loading simulation script 'simulation/components/TechnologyManager.js' Loading simulation script 'simulation/components/TerritoryDecay.js' Loading simulation script 'simulation/components/TerritoryDecayManager.js' Loading simulation script 'simulation/components/Timer.js' Loading simulation script 'simulation/components/Trader.js' Loading simulation script 'simulation/components/TrainingRestrictions.js' Loading simulation script 'simulation/components/Trigger.js' Loading simulation script 'simulation/components/TriggerPoint.js' Loading simulation script 'simulation/components/UnitAI.js' Loading simulation script 'simulation/components/UnitMotionFlying.js' Loading simulation script 'simulation/components/Upgrade.js' Loading simulation script 'simulation/components/ValueModificationManager.js' Loading simulation script 'simulation/components/Visibility.js' Loading simulation script 'simulation/components/VisionSharing.js' Loading simulation script 'simulation/components/WallPiece.js' Loading simulation script 'simulation/components/WallSet.js' Loading simulation script 'simulation/components/Wonder.js' 'art/terrains/terrains.xml' does not exist. Using previous properties. Loading RMS 'maps/random/gulf_of_bothnia_mod.js' Loading map generator script 'maps/random/rmgen/Area.js' Loading map generator script 'maps/random/rmgen/Constraint.js' Loading map generator script 'maps/random/rmgen/Entity.js' Loading map generator script 'maps/random/rmgen/Group.js' Loading map generator script 'maps/random/rmgen/Noise.js' Loading map generator script 'maps/random/rmgen/Object.js' Loading map generator script 'maps/random/rmgen/RandomMap.js' Loading map generator script 'maps/random/rmgen/RandomMapLogger.js' Loading map generator script 'maps/random/rmgen/Terrain.js' Loading map generator script 'maps/random/rmgen/TileClass.js' Loading map generator script 'maps/random/rmgen/environment.js' Loading map generator script 'maps/random/rmgen/library.js' Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js' Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js' Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js' Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js' Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js' Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js' Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js' Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js' Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js' Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js' Loading map generator script 'maps/random/rmgen/painter/CityPainter.js' Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js' Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js' Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js' Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js' Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js' Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js' Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js' Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js' Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js' Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js' Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js' Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js' Loading map generator script 'maps/random/rmgen/math.js' Loading map generator script 'maps/random/rmgen-common/gaia_entities.js' Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js' Loading map generator script 'maps/random/rmgen-common/player.js' Loading map generator script 'maps/random/rmgen-common/wall_builder.js' Loading map generator script 'maps/random/rmbiome/randombiome.js' Loading map generator script 'maps/random/rmgen2/gaia.js' Loading map generator script 'maps/random/rmgen2/setup.js' Loading map generator script 'maps/random/heightmap/heightmap.js' Setting biome gulf_of_bothnia_mod/Obedska. Generating Gulf of Bothnia - Mod of size 256 and 2 players. Create map ...... 0.181347s. Determining player locations... 0.000129s. Place Player Start Trees ...... 0.005629s. Create Player Base ...... 0.000003s. TeamPlacement: stronghold... 0.000102s. Creating playerbases... placeGenericFortress: Reduced overlap to 0.5020424964887304 after 100 tries 0.006555s. Creating playerbases: addCivicCenterAreaToClass... 0.011237s. Create trees... 0.001025s. Create mines... 0.000653s. Create berries... 0.000470s. Create chicken... 0.007596s. Create decoratives... 0.003947s. Creating playerbases: addCivicCenterAreaToClass... 0.008459s. Create trees... 0.000192s. Create mines... 0.000272s. Create berries... 0.000373s. Create chicken... 0.000990s. Create decoratives... 0.001054s. Mark Player Area ...... 0.015564s. Create Main Areas ...... 0.000004s. creating gulf... 0.331909s. marking areas... 0.112347s. creating graveyard... 0.011614s. place dock #1 after attempt #1... 0.013768s. create path: #1 after attempt #1... 0.000442s. place dock #2 after attempt #2... 0.005735s. create path: #2 after attempt #2... 0.000163s. creating islands... 0.000006s. count islands planned: 3... 0.001254s. 3... 0.141081s. count islands created: 3... 0.000007s. try creating volcano... 0.001006s. Creating volcano... 0.076966s. volcano created after 1 attempt(s)... 0.012466s. create lava... 0.203620s. create trees on volcano... 0.003695s. create dead trees on volcano... 0.132018s. create smoke on volcano... 0.025210s. create smoke on dead trees... 0.025086s. create smoke on lava... 0.024955s. create rocks around volcano... 0.031552s. create rocks around lava... 0.041504s. try creating lakes... 0.000015s. number of lakes planned: 3,distance to player: 25.6, distance to lake: 30... 0.018648s. attempt: #22 for lake: #1... 0.008517s. attempt: #21 for lake: #2... 0.007435s. attempt: #10 for lake: #3... 0.000016s. creating islands... 0.000002s. creating shoreline... 0.043359s. areaShore ################################################# 5... 0.000005s. placing docks... 0.000005s. mapsize == 256numplayers == 2mapsize /100 == 3... 0.000003s. creating wonder... 0.000004s. placing wonder... 0.000278s. place wonder after 0 attempt(s)... 0.023083s. creating small puddles... 0.000004s. creating puddles with treasures... 0.050188s. amout puddles ==> 8... 0.000008s. creating oasis... 0.000004s. creating puddles with treasures... 0.031197s. amout puddles ==> 8... 0.000009s. creating waterfalls... 0.000004s. creating waterfalls... 0.004025s. amout waterfalls ==> 0... 0.000005s. Marking Areas ...... 0.000002s. Create Dirt Patches ...... 0.000209s. Creating bumps... 0.924387s. Creating dirt patches... 0.117128s. Creating patches of farmland... 0.447872s. Create PlayerRessources ...... 0.000013s. Creating Forest Main ...... 0.000035s. Creating forests... 0.289309s. Creating forests... 0.012579s. Creating Forest Secondary ...... 0.000003s. create: CreateForests... 0.000023s. Creating straggler trees... 0.064940s. create: CreateStragglerTrees... 0.000008s. StoneSmall, StoneMedium... 0.000204s. stone small... 0.033344s. stone mine... 0.013320s. Creating metal mines... 0.016227s. Creating small metal quarries... 0.014898s. Creating mines on islands... 0.071627s. StoneFormation... 0.016212s. create: CreateMines... 0.000230s. create animal near water... 0.005629s. create animals 1 - 5... 0.001226s. create animals 1 - 5 on islands... 0.001446s. create animals 1 - 5 on islands... 0.002684s. create animals 1 - 5 on islands... 0.001964s. create animals 1 - 5 on islands... 0.000326s. create wild animal... 0.000782s. create fruit overall... 0.022128s. create fruit near lakes... 0.115831s. create fruit on islands... 0.129641s. create fruit overall... 0.021017s. create fruit near lakes... 0.113855s. create fruit on islands... 0.128805s. create fruit overall... 0.023656s. create fruit near lakes... 0.115171s. create fruit on islands... 0.129381s. create fruit overall... 0.032028s. create fruit near lakes... 0.115925s. create fruit on islands... 0.128175s. create fish stay in lakes... 0.059529s. create fish stay in the gulf... 0.241801s. create fish stay in the gulf near land... 0.873754s. create second big fish stay in the gulf... 0.051422s. create: CreateFood... 0.000005s. Place Decoration ...... 0.000014s. Function Place Decoration: PlaceDecorationTrees... 0.000003s. Placing: Decoratives Trees... 0.112564s. Function Place Decoration: PlaceDecorationTreesBorderWater... 0.000093s. Placing: Deco Trees around water... 0.000007s. Function Place Decoration: PlaceDecorationGrass... 0.000002s. Placing Decoration: Grasses... 0.000006s. Placing GrassLarge: Around Mines, ... 0.165860s. Placing GrassLarge: near Oasis, ... 0.016541s. Placing GrassLarge: near Volcano, ... 0.017145s. Placing GrassLarge: border water, avoid lakes, islands ... 0.035102s. Placing GrassMedium: border lakes, avoid water ... 0.056845s. Placing GrassMedium: border forest, avoid water ... 0.117810s. Placing GrassMedium: border clpPlayer ... 0.008975s. Function Place Decoration: PlaceDecorationStones... 0.000009s. Placing Rock Large: Near Water... 0.061976s. Placing Rock Medium: Avoid Water, Player, Forest, Oasis... 0.124629s. Placing Rock Medium and Large: Near Hill, Metal, Rock... 0.039917s. Function Place Decoration: PlaceDecorationLillies... 0.000006s. Placing: Lillies... 0.622666s. Placing: Lillies around islands... 0.772841s. Placing: Lillies around islands... 0.782388s. Placing: Large Lillies... 0.008746s. Function Place Decoration: PlaceDecorationReeds... 0.000010s. Placing: Reeds Small... 1.324765s. Placing: Reeds Medium... 1.882322s. Placing: Reeds Large... 1.910799s. Placing: Reeds Bush... 0.687211s. Function Place Decoration: PlaceDecorationFlowers... 0.000006s. Placing: Flowers... 0.001041s. Function Place Decoration: PlaceDecorationBushes... 0.000005s. Placing: Bushes... 0.776499s. Creating decoration... 0.102839s. Creating decoration... 0.097524s. Creating decoration... 0.091941s. Creating decoration... 0.018334s. Creating decoration... 0.030785s. Creating decoration... 0.000020s. Function Place Decoration: PlaceDecorationShipWrecks... 0.040934s. Function Place Decoration: PlaceDecorationFungi... 0.000112s. create decoratives fungi... 0.000139s. create decoratives fungi near forest... 0.029992s. Function Place Decoration: PlaceDecorationShrubs... 0.000008s. create decoratives shrubs... 0.028611s. Creating decoration... 0.009631s. Creating decoration... 0.012015s. Creating decoration... 0.026074s. Creating decoration... 0.034006s. Creating decoration... 0.018910s. Function Place Decoration: PlaceDecorationStorm... 0.000009s. placing dust and/or particles... 0.000278s. Function Place Decoration: PlaceDecorationEyeCandy... 0.025263s. Place Players Nomad ...... 0.000014s. Exporting the map ...... 0.001085s. Höchste Höhe: ============>62... 0.000305s. kleinste Höhe: ============>-10... 0.000005s. g_MapSettings.setSelectedBiome original... 0.000002s. g_MapSettings.setSelectedBiome false... 0.000006s. Total map generation time: 16.118631s. Total entities: 21498, Terrain entities: 1911, Textures: 16. CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_ready.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_ready.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_wall_gate_closed.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_wall_gate_closing.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_wall_gate_open.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_wall_gate_opening.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/others/fish_move.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_attack.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_a.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_b.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_feeding.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_a.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_b.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_c.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_d.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_run.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_walk_relax.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully Loading trigger script 'maps/scripts/TriggerHelper.js' Loading trigger script 'maps/scripts/ConquestCommon.js' Loading trigger script 'maps/scripts/Conquest.js' CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/maur_idle_a.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/maur_idle_b.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/maur_move.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully Edited June 10, 2020 by Mr.lie Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 10, 2020 Report Share Posted June 10, 2020 3 minutes ago, Mr.lie said: As i said before: "Also changing Display-Resolution and Fontsize from OS, or changing GUI-Scale in local.cfg changes nothing" - why you don't read this? I read it it's not supported user.cfg != local.cfg Display resolution & font size != scaling too, so maybe something got lost in translation EDIT: In any case it won't fix the issue. I was just inquiring whether you might be under 1024x768 which could cause such trouble in windowed mode You are not so I didn't go further. 1 Quote Link to comment Share on other sites More sharing options...
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