OptimusShepard Posted May 22, 2020 Share Posted May 22, 2020 @vladislavbelov I guess, you have already heard about it, AMD has released some new graphical effects, called FidelityFX, in there GPUOpen initiative for free. I guess, they might be interesting for 0 A.D. https://gpuopen.com/effects/ https://github.com/GPUOpen-Effects/FidelityFX I was especially thinking, if "Stochastic Screen Space Reflections" could may improve our water reflections performance, and further, if it would be possible to use it for reflections at armors and weapons? 1 Link to comment Share on other sites More sharing options...
asterix Posted May 22, 2020 Share Posted May 22, 2020 27 minutes ago, OptimusShepard said: @vladislavbelov I guess, you have already heard about it, AMD has released some new graphical effects, called FidelityFX, in there GPUOpen initiative for free. I guess, they might be interesting for 0 A.D. https://gpuopen.com/effects/ https://github.com/GPUOpen-Effects/FidelityFX I was especially thinking, if "Stochastic Screen Space Reflections" could may improve our water reflections performance, and further, if it would be possible to use it for reflections at armors and weapons? @wraitii Link to comment Share on other sites More sharing options...
nani Posted May 22, 2020 Share Posted May 22, 2020 Might be wrong but for sreen space reflections you need some kind of deferred renderer and 0ad uses forward rendering so you only have the depth buffer but no the normal buffer, screen space oclusion should be doable tho although limited by lack of normal data 1 Link to comment Share on other sites More sharing options...
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