Timnaka Posted August 10, 2020 Author Report Share Posted August 10, 2020 Other Question: would it be possible to changeĀ a building if it is captured by another faction? say an empire building is captured by goblins and now it is decorated with goblin totems and stuff Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 10, 2020 Report Share Posted August 10, 2020 Might be with autoresearched techs. Basically Gobelin civ has a tech that affects a specific class eg corruptible and changes the visual actor. So when you capture another building with that classĀ the tech apply and the building change.Ā I didn't try though so take it with a pinch of salt Ā Ā 1 Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 10, 2020 Author Report Share Posted August 10, 2020 hmm... I'll have to look into that then Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 11, 2020 Author Report Share Posted August 11, 2020 so I don't know what I did, but whenever I open the scenario editor I now get this error on eternal repeat. anyone know what might be the cause of this? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 11, 2020 Report Share Posted August 11, 2020 Did you by any chance add a civs.DELETED file ? If so you need to edit the _default.xml map and remove the references to the other civ there Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 11, 2020 Author Report Share Posted August 11, 2020 Oh right, I did add one. Thanks! Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 26, 2020 Author Report Share Posted December 26, 2020 So it's been a while since I last posted here. But I've been working lots on DerpHammer and am very close to releasing the first version! That said, I've run into a weird issue: If i try to play a game on a random map, the game crashes. The error messenger also crashes so I don't know what the problem is. However, if i play on a skirmish map first and then switch to a random map, everything works perfectly. Any idea what could be the reason for this? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 26, 2020 Report Share Posted December 26, 2020 Do you get any errors? Did you disable default civs? Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 26, 2020 Author Report Share Posted December 26, 2020 default civs are disabled these are some of the error messages i get usually it's the one on the left, but one time i got the one on the right Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2020 Report Share Posted December 27, 2020 I think that for some reason it tries to load a deleted civ. How did you disable them? Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 27, 2020 Author Report Share Posted December 27, 2020 I put a file called civs.DELETED into the data folder. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2020 Report Share Posted December 27, 2020 Mmh so yeah should work. Can you try setting a working player for everyciv ? Might also be that some of your civs are missing some default skirmish entities. Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 27, 2020 Author Report Share Posted December 27, 2020 it doesn't seem related to the civs as removing the civs.DELETED file also crashes the game but with this error message Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2020 Report Share Posted December 27, 2020 Anything in the mainlog.html / interestinglog.html? Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 27, 2020 Author Report Share Posted December 27, 2020 how do I access those? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2020 Report Share Posted December 27, 2020 Depends on your Operating System (OS). See wiki:GameDataPaths (NB: you might need to refresh it multiple time to access the page as we are experiencing server issues). EDIT: Also note those files are overwritten at every game launch. Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 27, 2020 Author Report Share Posted December 27, 2020 Alright, it seems the error was related to the wallsets assigned to the custom civs. The game now no longer crashes. Thank you very much! Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2020 Report Share Posted December 27, 2020 Happy modding Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 27, 2020 Author Report Share Posted December 27, 2020 Now that the crashes are resolved, I have another question: How do I add custom Training/Building restrictions? I've been looking through the files but I can't seem to find them. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2020 Report Share Posted December 28, 2020 They are in the player.xml file Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 28, 2020 Author Report Share Posted December 28, 2020 Thanks! Quote Link to comment Share on other sites More sharing options...
Timnaka Posted December 30, 2020 Author Report Share Posted December 30, 2020 The time has finally come! DerpHammer version 1.0 has been released over on ModDB:https://www.moddb.com/mods/derphammer 3 3 Quote Link to comment Share on other sites More sharing options...
asterix Posted December 30, 2020 Report Share Posted December 30, 2020 3 hours ago, Timnaka said: The time has finally come! DerpHammer version 1.0 has been released over on ModDB:https://www.moddb.com/mods/derphammer Hooray. Congratulations on your first release. I will try to give some feedback later.Ā Quote Link to comment Share on other sites More sharing options...
Timnaka Posted April 19, 2021 Author Report Share Posted April 19, 2021 So I've been quiet since the first release, but I have been working on the next version. Updating to version 0.24 is going nicely, albeit slowly since I'm also adding new stuff. That said, I have a question: is there a way to have a unit gradually gain xp by itself, the same way that certain units gradually regenerate HP? 1 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted April 19, 2021 Report Share Posted April 19, 2021 1 hour ago, Timnaka said: is there a way to have a unit gradually gain xp by itself, the same way that certain units gradually regenerate HP? You can add an element "TrickleRate" to the template, which can be a non-negative decimal. (This is the same value that is modified for the barrack XP trickle.) Quote Link to comment Share on other sites More sharing options...
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