fatherbushido Posted April 22, 2020 Report Share Posted April 22, 2020 More or less related to WFG-rP23591, I could fix that myself but I prefer to share that here so you can do a fix if you need it (because it could be not needed). The slaughter variant (or equivalent one) <variant file="biped/attack_slaughter.xml"/> is missing in a lot of actors xml templates like actors/units/iberians/infantry_swordsman_c I don't know who is taking care of that, pinging @Stan` Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 22, 2020 Report Share Posted April 22, 2020 Thanks for the heads up @fatherbushido I think it is not needed if units don't slaughter animals? 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 22, 2020 Report Share Posted April 22, 2020 20 minutes ago, Stan` said: Thanks for the heads up @fatherbushido I think it is not needed if units don't slaughter animals? Though if those animations exist, why would you not enable them, just in case? You never know what people intend to do in mods, and inserting a few lines in a xml file is cheap. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 22, 2020 Author Report Share Posted April 22, 2020 By default, it can be better to have them in. For example the iberian cavalry champ have it (related to WFG-rP23591) or some healers have the capture_attack variant even if the unit using that actor don't have it.  (as Nescio said some seconds before me) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 22, 2020 Report Share Posted April 22, 2020 7 minutes ago, Nescio said: Though if those animations exist, why would you not enable them, just in case? You never know what people intend to do in mods, and inserting a few lines in a xml file is cheap. Sure, but it reduces the amount of work you need to check all the actors for correctness. When I check champions I know I only have to check a few animations, not every possible combination, which is a huge timesaver. For instance you have to make sure that all the anims sync perfectly with the same names, the same number of variations (e.g if you have a horse with 50 idles, you need to have 50 idles for the unit, else one might go out of sync) 6 minutes ago, fatherbushido said: By default, it can be better to have them in. I guess they could be added I have no strong opinion about it, it's just a lot of work :/ 6 minutes ago, fatherbushido said: r some healers have the capture_attack variant even if the unit using that actor don't have it. Yeah I think some have the gather praise too. Â In a perfect world for animation we'd have all the animation for all the units, one could be able to switch between ranged and melee #252 (and others if needed) and relax and ready variants depending on stances. Â Â Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 23, 2020 Author Report Share Posted April 23, 2020 Pinging also @Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 23, 2020 Report Share Posted April 23, 2020 @fatherbushido Do you have some kind of script we could use to find them and see how many are missing? Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 23, 2020 Author Report Share Posted April 23, 2020 33 minutes ago, Stan` said: @fatherbushido Do you have some kind of script we could use to find them and see how many are missing? Here is the list of the file included variants by units by civs ========== processing units ========== ========== processing ptolemies ========== infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_cavalry_swordsman_ptolemy_IV_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml camelry_archer_a_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml camelry_archer_b_r.xml * biped/rider/camelry/attack_ranged_archer_right.xml * biped/rider/camelry/attack_slaughter_ptol.xml * biped/rider/camelry/base_archer_relax.xml * biped/rider/camelry/carry_meat.xml * biped/rider/camelry/gather_meat_ptol.xml * biped/rider/camelry/promotion.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_spear_pivot.xml * siege_rock_packed.xml * infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml camelry_archer_e_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_ptol.xml * biped/fisher/carry_ptol.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml polybolos_infantry_a.xml * biped/attack_ranged_polybolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_elephantry_ptolemy_I_d.xml * biped/base_elephant_driver_relax.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_spear_packed.xml * siege_spear.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_aspis.xml * biped/rider/death_aspis.xml spear_infantry_a.xml * biped/attack_ranged_polybolos_fire_a.xml * biped/base_slave_male.xml * biped/death_infantry.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml camelry_archer_e_r.xml * biped/rider/camelry/attack_ranged_archer_right.xml * biped/rider/camelry/attack_slaughter_ptol.xml * biped/rider/camelry/base_archer_relax.xml * biped/rider/camelry/carry_meat.xml * biped/rider/camelry/gather_meat_ptol.xml * biped/rider/camelry/promotion.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml * biped/rider/promotion.xml spear_infantry_b.xml * biped/attack_ranged_polybolos_fire_b.xml * biped/base_skirmisher.xml * biped/death_infantry.xml hero_infantry_archer_cleopatra.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml hero_elephantry_ptolemy_I_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml camelry_archer_a_r.xml * biped/rider/camelry/attack_ranged_archer_right.xml * biped/rider/camelry/attack_slaughter_ptol.xml * biped/rider/camelry/base_archer_relax.xml * biped/rider/camelry/carry_meat.xml * biped/rider/camelry/gather_meat_ptol.xml * biped/rider/camelry/promotion.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_d.xml * biped/base_elephant_driver_relax_shield.xml hero_elephantry_ptolemy_I_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml siege_rock_pivot.xml * infantry_pikeman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml camelry_archer_b_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml hero_cavalry_swordsman_ptolemy_IV_r.xml * biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml * biped/rider/death_aspis.xml siege_polybolos.xml * cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml siege_lithobolos_med.xml * polybolos_infantry_b.xml * biped/attack_ranged_polybolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ========== processing britons ========== hero_infantry_swordsman_caratacos.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml hero_cavalry_javelinist_boudicca_r.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_javelinist_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_swordsman_cunobelin_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml hero_chariot_javelinist_boudicca_m.xml * infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml hero_cavalry_swordsman_cunobelin_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_chariot_javelinist_boudicca_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml war_dog_mastiff_e.xml * war_dog_mastiff_a.xml * infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_javelinist_boudicca_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml chariot_javelinist_c_h2.xml * quadraped/base_pony_chariot.xml * quadraped/horse/pony_bay_01.xml * quadraped/horse/pony_bay_02.xml * quadraped/horse/pony_beige.xml * quadraped/horse/pony_brown.xml hero_infantry_swordsman_cunobelin.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml chariot_javelinist_c_m.xml * chariot_javelinist_c_d.xml * biped/base_driver_chariot_celt.xml * biped/death_infantry.xml chariot_javelinist_c_h1.xml * quadraped/base_pony_chariot.xml * quadraped/horse/pony_bay_01.xml * quadraped/horse/pony_bay_02.xml * quadraped/horse/pony_beige.xml * quadraped/horse/pony_brown.xml war_dog_mastiff_b.xml * cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml hero_infantry_swordsman_boudicca.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml wolfhound.xml * ========== processing macedonians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_cavalry_swordsman_alexander_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/pure_black.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_med.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_pikeman_philip.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_cavalry_swordsman_alexander_r.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml hero_infantry_swordsman_craterus.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_02.xml * biped/rider/death.xml hero_cavalry_spearman_pyrrhus_r.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml infantry_spearman_c_a.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_philip_r.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_philip_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_pikeman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_cavalry_spearman_pyrrhus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader.xml * infantry_pikeman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_infantry_swordsman_demetrius.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_c_e.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml ========== processing carthaginians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_cart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml siege_oxybeles.xml * cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml ballista_infantry_b.xml * biped/attack_ranged_kart_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_cavalry_swordsman_hamilcar_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_cart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml hero_elephantry_hannibal_r.xml * biped/base_elephant_driver_relax_shield.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml siege_spear_pivot.xml * siege_rock_packed.xml * infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_female.xml * biped/female_death.xml infantry_javelinist_c_samnite.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_c_samnite.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml hero_cavalry_spearman_maharbal_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml hero_cavalry_spearman_maharbal_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_spear_packed.xml * siege_spear.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml hero_cavalry_swordsman_hamilcar_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ballista_infantry_a.xml * biped/attack_ranged_kart_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_cart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_d.xml * biped/base_elephant_driver_relax_shield.xml hero_elephantry_hannibal_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml siege_rock_pivot.xml * siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader.xml * quadraped/base_camel_death.xml * quadraped/base_camel_run.xml * quadraped/base_camel_trader.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml * biped/rider/death_aspis.xml * biped/rider/promotion_shield.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml siege_lithobolos_med.xml * cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_elephantry_hannibal_d.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing celts ========== female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml healer.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_healer_male.xml * biped/death_infantry.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_gaul.xml * biped/fisher/carry_gaul.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml trader_h.xml * trader.xml * ========== processing mauryas ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml elephantry_archer_r2.xml * biped/attack_ranged_elephant_archer_rider_2.xml * biped/base_elephant_archer_ready_2.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_chariot_archer_ashoka_r_parasol.xml * biped/death_infantry.xml trader_r.xml * biped/base_maur_trader.xml hero_elephantry_maurya_r.xml * hero_elephantry_maurya_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml support_elephant.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_build.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml elephantry_archer_d.xml * biped/base_elephant_driver_relax_shield.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_maur.xml * biped/fisher/carry_maur.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_infantry_archer_ashoka.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_chariot_archer_ashoka_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_archer_b_m.xml * quadraped/base_elephant_asian.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_maceman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_archer_a_m.xml * quadraped/base_elephant_asian.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml hero_chariot_archer_ashoka_m.xml * chariot_archer_c_m.xml * elephantry_c_d.xml * biped/base_elephant_driver_relax.xml hero_chariot_archer_ashoka_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_e_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml elephantry_archer_r3.xml * biped/attack_ranged_elephant_archer_rider_3.xml * biped/base_elephant_archer_ready_3.xml hero_healer_chanakya.xml * biped/attack_capture.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_archer_r1.xml * biped/attack_ranged_elephant_archer_rider_1.xml * biped/base_elephant_archer_ready_1.xml trader.xml * infantry_archer_c_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_fire.xml * biped/base_archer_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_maur.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml ========== processing persians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_archer_a_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_chariot_archer_xerxes_m.xml * cavalry_archer_a_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_c2.xml * biped/attack_capture.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_archer_e_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_darius_m.xml * cavalry_archer_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_archer_hip.xml * biped/rider/cavalry/base_archer_relax_hip.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_spearman_c3.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_cyrus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/gray.xml * quadraped/horse/white.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml chariot_archer_e_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_archer_b_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_pers.xml * biped/fisher/carry_pers.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_javelinist_c.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml cavalry_archer_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_archer_hip.xml * biped/rider/cavalry/base_archer_relax_hip.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_archer_a_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_m.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml cavalry_archer_e_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_a_m.xml * hero_infantry_archer_xerxes.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_archer_c_m.xml * quadraped/base_horse_archer_fast.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_a_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_xerxes_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_chariot_archer_darius_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_cavalry_spearman_cyrus_r.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_b_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_c_d.xml * biped/base_elephant_driver_relax.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml chariot_archer_a_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_e_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml trader.xml * quadraped/base_camel_death.xml * quadraped/base_camel_run.xml * quadraped/base_camel_trader.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_archer_c_r.xml * biped/rider/cavalry/attack_ranged_archer_back.xml * biped/rider/cavalry/base_archer_fast_back.xml * biped/rider/death_ranged.xml cavalry_archer_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_archer_hip.xml * biped/rider/cavalry/base_archer_relax_hip.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml chariot_archer_a_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_b_m.xml * chariot_archer_a_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_pers.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_r.xml * biped/base_elephant_rider_relax.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_archer_e_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip_fire.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ========== processing kushites ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_cavalry_spearman_nastasen_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_chariot_archer_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01_alt.xml * quadraped/horse/bay_02_alt.xml * quadraped/horse/brown_alt.xml * quadraped/horse/cherrybay_alt.xml * quadraped/horse/chestnut_01_alt.xml * quadraped/horse/chestnut_02_alt.xml * quadraped/horse/dark_chestnut_alt.xml * quadraped/horse/fading_black_alt.xml * quadraped/horse/gray_alt.xml * quadraped/horse/halflinger_alt.xml * quadraped/horse/pure_black_alt.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_axeman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml hero_elephantry_arakamani_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_chariot_archer_amanirenas_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/female_death.xml hero_cavalry_spearman_harsiotef_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml camelry_javelinist_b_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_d.xml * biped/base_elephant_driver_relax_shield.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_01.xml * biped/rider/death_shield.xml hero_chariot_archer_amanirenas_m.xml * infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_01.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_chariot_archer_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01_alt.xml * quadraped/horse/bay_02_alt.xml * quadraped/horse/brown_alt.xml * quadraped/horse/cherrybay_alt.xml * quadraped/horse/chestnut_01_alt.xml * quadraped/horse/chestnut_02_alt.xml * quadraped/horse/dark_chestnut_alt.xml * quadraped/horse/fading_black_alt.xml * quadraped/horse/gray_alt.xml * quadraped/horse/halflinger_alt.xml * quadraped/horse/pure_black_alt.xml female_citizen_nuba.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml camelry_javelinist_b_r.xml * biped/rider/camelry/attack_ranged_javelinist_bag.xml * biped/rider/camelry/attack_slaughter_kush.xml * biped/rider/camelry/base_javelinist_relax.xml * biped/rider/camelry/carry_meat.xml * biped/rider/camelry/gather_meat_kush.xml * biped/rider/camelry/promotion.xml hero_elephantry_arakamani_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader_h.xml * infantry_pikeman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_nastasen_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black_alt.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_cavalry_spearman_harsiotef_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black_alt.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_chariot_archer_d.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml trader.xml * infantry_pikeman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_clubman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_kush.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_clubman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_r.xml * biped/base_elephant_driver_relax_shield.xml hero_infantry_archer_amanirenas.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_clubman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ========== processing gauls ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_spearman_viridomarus.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml hero_infantry_swordsman_vercingetorix.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax_celt_fast.xml * biped/death_cape_gaul.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_swordsman_brennus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_gaul.xml hero_cavalry_swordsman_vercingetorix_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_01.xml * biped/rider/death_shield.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_celt.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_swordsman_vercingetorix_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_gaul.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml ========== processing thebans ========== siege_fireraiser.xml * ========== processing iberians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/maneless_beige.xml * quadraped/horse/maneless_brown.xml * quadraped/horse/maneless_brown_spotted_01.xml * quadraped/horse/maneless_cherrybay.xml * quadraped/horse/maneless_gray.xml * quadraped/horse/maneless_halflinger.xml * quadraped/horse/maneless_lusitano_01.xml * quadraped/horse/maneless_lusitano_02.xml * quadraped/horse/maneless_tan.xml * quadraped/horse/maneless_white.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml cavalry_javelinist_c_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_fast.xml * biped/rider/death_ranged.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_e_fire.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist_fire.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_female.xml * biped/female_death.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_spearman_indibil.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/death_infantry.xml hero_cavalry_spearman_indibil_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_javelinist_b_fire.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist_fire.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_swordsman_viriato.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_javelinist_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin_fast.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_indibil_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/maneless_brown_spotted_01.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader.xml * infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_02.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_javelinist_a_fire.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist_fire.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_iber.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax_shield.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_celt.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_infantry_swordsman_caros.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml ========== processing spartans ========== hero_infantry_spearman_leonidas_300.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_infantry_spearman_leonidas.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_pelt.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_pelt.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shieldarm_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_c_olympian.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_pelt.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_gorgo.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_infantry_swordsman_brasidas.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_infantry_spearman_agis.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader.xml * cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_spart.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_reverse_02.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_c_300.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing romans ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml siege_ballista.xml * ballista_operator_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml ballista_operator_d.xml * biped/attack_ranged_rome_ballista_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_b.xml * biped/attack_ranged_rome_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_servus.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ballista_operator_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/white.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml siege_rock_packed.xml * infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml onager_operator_a.xml * biped/death_infantry.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml hero_cavalry_swordsman_maximus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml siege_ram.xml * infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml hero_cavalry_swordsman_scipio_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml hero_cavalry_swordsman_maximus_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml ballista_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_rome.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/anti_cavalry_back.xml * biped/formations/anti_cavalry_front.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml scorpio_infantry_a.xml * biped/attack_ranged_scorpio_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_cavalry_swordsman_scipio_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml scorpio_infantry_b.xml * biped/attack_ranged_scorpio_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_swordsman_c_r.xml * biped/rider/cavalry/base_swordsman_fast_ready_shield.xml * biped/rider/death_shield.xml hero_cavalry_swordsman_marcellus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml siege_onager.xml * cavalry_spearman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml hero_infantry_swordsman_maximus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml ballista_operator_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_rome_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c5.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/death_cape_long.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml infantry_swordsman_c4.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml infantry_swordsman_c3.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_scorpio_packed.xml * infantry_gladiator_swordsman.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_rock_pivot.xml * trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml scorpio_operator.xml * biped/attack_ranged_scorpio_fire.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_onager_pivot.xml * infantry_swordsman_c2.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml ballista_med_infantry_c.xml * biped/attack_ranged_ballista_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_ladder.xml * infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/anti_cavalry_back.xml * biped/formations/anti_cavalry_front.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_infantry_swordsman_marcellus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml trader.xml * cavalry_spearman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_rome.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml * biped/rider/promotion_shield.xml onager_operator_c.xml * biped/death_infantry.xml siege_ballista_med.xml * onager_operator_b.xml * biped/death_infantry.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_gladiator_spearman.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/anti_cavalry_back.xml * biped/formations/anti_cavalry_front.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ballista_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_cavalry_swordsman_marcellus_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax_rome.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_scorpio.xml * ========== processing seleucids ========== infantry_swordsman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_rhomphaia_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml chariot_archer_c_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_elephantry_seleucus_victor_d.xml * biped/base_elephant_driver_relax_shield.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/death_cape_long.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml chariot_archer_c_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml hero_cavalry_spearman_antiochus_the_great_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_elephantry_seleucus_victor_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_elephantry_seleucus_victor_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_c_m.xml * elephantry_c_d.xml * biped/base_elephant_driver_relax.xml chariot_archer_c_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_pikeman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml chariot_archer_c_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_pikeman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_pikeman_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_swordsman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_rhomphaia_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_thracian.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_spearman_shield_relax_ptol.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml hero_cavalry_spearman_antiochus_the_great_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml infantry_swordsman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_rhomphaia_shield_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_thracian.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ========== processing hellenes ========== siege_oxybeles.xml * trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_rock_packed.xml * healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_spearman_c_sacred_band.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_hele.xml * biped/fisher/carry_hele.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml siege_heavy_artillery_packed.xml * lithobolos_light_infantry_a.xml * biped/attack_ranged_lithobolos_light_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thespian.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml siege_spear_packed.xml * siege_spear.xml * lithobolos_infantry_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thracian_blackcloak.xml * biped/attack_capture.xml * biped/base_rhomphaia_shield_fast.xml * biped/death_cape_black.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos.xml * infantry_swordsman_c_thorakites.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_light_artillery_packed.xml * siege_rock.xml * lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader.xml * lithobolos_light_infantry_b.xml * biped/attack_ranged_lithobolos_light_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_javelinist_c_thureophoros.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos_med.xml * lithobolos_infantry_d.xml * biped/attack_ranged_lithobolos_04.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos_light.xml * lithobolos_infantry_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing athenians ========== cavalry_javelinist_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_slinger_e.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml female_citizen.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml hero_infantry_spearman_pericles.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/death_cape_long.xml ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml infantry_javelinist_a.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_crossbowman_c.xml * biped/attack_capture.xml * biped/attack_ranged_gastraphetes_fire.xml * biped/base_archer_gastraphetes_relax.xml * biped/death_infantry.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml siege_spear_pivot.xml * siege_rock_packed.xml * infantry_javelinist_b.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml hero_infantry_javelinist_xenophon.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml cavalry_swordsman_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml * biped/rider/promotion.xml hero_infantry_javelinist_iphicrates.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_e.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_spear_packed.xml * siege_spear.xml * hero_infantry_swordsman_themistocles.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_slinger_a.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_a_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_archer_b.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml infantry_archer_a.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_e.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_slaughter.xml * biped/base_archer_relax.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_javelinist_b_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_shield_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml * biped/rider/promotion_shield.xml infantry_javelinist_e.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/attack_slaughter.xml * biped/base_skirmisher_fast.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_cape_thracian.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml siege_rock_pivot.xml * trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_a.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml trader.xml * infantry_slinger_b.xml * biped/attack_capture.xml * biped/attack_ranged_slinger.xml * biped/attack_slaughter.xml * biped/base_slinger_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_r.xml * biped/gather_meat.xml * biped/rider/attack_slaughter_hele.xml * biped/rider/carry_meat.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml * biped/rider/promotion.xml infantry_spearman_b.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_hoplite.xml * biped/base_hoplite_ready.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing global ========== plane.xml * slave.xml * biped/attack_capture.xml * biped/attack_slaughter.xml * biped/base_slave_male.xml * biped/build.xml * biped/build_farm.xml * biped/carry_food.xml * biped/carry_meat.xml * biped/carry_metal.xml * biped/carry_stone.xml * biped/carry_wood.xml * biped/death_infantry.xml * biped/gather_fruit.xml * biped/gather_grain.xml * biped/gather_meat.xml * biped/gather_ore.xml * biped/gather_praise.xml * biped/gather_rock.xml * biped/gather_ruins.xml * biped/gather_tree.xml ninja_female.xml * biped/attack_capture.xml * biped/attack_melee_female.xml * biped/attack_slaughter.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/female_base_walk.xml * biped/female_build.xml * biped/female_build_farm.xml * biped/female_carry_food.xml * biped/female_carry_meat.xml * biped/female_carry_metal.xml * biped/female_carry_stone.xml * biped/female_carry_wood.xml * biped/female_death.xml * biped/female_gather_fruit.xml * biped/female_gather_grain.xml * biped/female_gather_meat.xml * biped/female_gather_ore.xml * biped/female_gather_rock.xml * biped/female_gather_ruins.xml * biped/female_gather_tree.xml * biped/gather_praise.xml plane_grounded.xml * catafalque.xml * Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 23, 2020 Author Report Share Posted April 23, 2020 List of units without an attack_slaughter file variant ========== processing units ========== ========== processing ptolemies ========== cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_cavalry_swordsman_ptolemy_IV_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml camelry_archer_a_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_spear_pivot.xml * siege_rock_packed.xml * healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml camelry_archer_e_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_ptol.xml * biped/fisher/carry_ptol.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml polybolos_infantry_a.xml * biped/attack_ranged_polybolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_elephantry_ptolemy_I_d.xml * biped/base_elephant_driver_relax.xml siege_spear_packed.xml * siege_spear.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_aspis.xml * biped/rider/death_aspis.xml spear_infantry_a.xml * biped/attack_ranged_polybolos_fire_a.xml * biped/base_slave_male.xml * biped/death_infantry.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml spear_infantry_b.xml * biped/attack_ranged_polybolos_fire_b.xml * biped/base_skirmisher.xml * biped/death_infantry.xml hero_infantry_archer_cleopatra.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml hero_elephantry_ptolemy_I_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml elephantry_c_d.xml * biped/base_elephant_driver_relax_shield.xml hero_elephantry_ptolemy_I_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml siege_rock_pivot.xml * lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml camelry_archer_b_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml hero_cavalry_swordsman_ptolemy_IV_r.xml * biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml * biped/rider/death_aspis.xml siege_polybolos.xml * cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml siege_lithobolos_med.xml * polybolos_infantry_b.xml * biped/attack_ranged_polybolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing britons ========== hero_cavalry_javelinist_boudicca_r.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml chariot_javelinist_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml hero_cavalry_swordsman_cunobelin_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml hero_chariot_javelinist_boudicca_m.xml * hero_cavalry_swordsman_cunobelin_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml hero_chariot_javelinist_boudicca_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml war_dog_mastiff_e.xml * war_dog_mastiff_a.xml * hero_cavalry_javelinist_boudicca_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml chariot_javelinist_c_h2.xml * quadraped/base_pony_chariot.xml * quadraped/horse/pony_bay_01.xml * quadraped/horse/pony_bay_02.xml * quadraped/horse/pony_beige.xml * quadraped/horse/pony_brown.xml chariot_javelinist_c_m.xml * chariot_javelinist_c_d.xml * biped/base_driver_chariot_celt.xml * biped/death_infantry.xml chariot_javelinist_c_h1.xml * quadraped/base_pony_chariot.xml * quadraped/horse/pony_bay_01.xml * quadraped/horse/pony_bay_02.xml * quadraped/horse/pony_beige.xml * quadraped/horse/pony_brown.xml war_dog_mastiff_b.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml wolfhound.xml * ========== processing macedonians ========== cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_cavalry_swordsman_alexander_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/pure_black.xml hero_infantry_pikeman_philip.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_cavalry_swordsman_alexander_r.xml * biped/rider/cavalry/base_swordsman_relax.xml * biped/rider/death.xml hero_infantry_swordsman_craterus.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_02.xml * biped/rider/death.xml hero_cavalry_spearman_pyrrhus_r.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml infantry_spearman_c_a.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_cavalry_spearman_philip_r.xml * biped/rider/cavalry/base_spearman_relax_02.xml * biped/rider/death.xml hero_cavalry_spearman_philip_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_cavalry_spearman_pyrrhus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader.xml * hero_infantry_swordsman_demetrius.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_c_e.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml ========== processing carthaginians ========== siege_oxybeles.xml * cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml ballista_infantry_b.xml * biped/attack_ranged_kart_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_cavalry_swordsman_hamilcar_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml hero_elephantry_hannibal_r.xml * biped/base_elephant_driver_relax_shield.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml siege_spear_pivot.xml * siege_rock_packed.xml * healer.xml * biped/base_healer_female.xml * biped/female_death.xml infantry_javelinist_c_samnite.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_c_samnite.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml hero_cavalry_spearman_maharbal_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml hero_cavalry_spearman_maharbal_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_spear_packed.xml * siege_spear.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml hero_cavalry_swordsman_hamilcar_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml elephantry_c_m.xml * quadraped/base_elephant_african.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_kart_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml elephantry_c_d.xml * biped/base_elephant_driver_relax_shield.xml hero_elephantry_hannibal_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml siege_rock_pivot.xml * siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader.xml * quadraped/base_camel_death.xml * quadraped/base_camel_run.xml * quadraped/base_camel_trader.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml siege_lithobolos_med.xml * cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_elephantry_hannibal_d.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing celts ========== trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_gaul.xml * biped/fisher/carry_gaul.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml trader_h.xml * trader.xml * ========== processing mauryas ========== elephantry_archer_r2.xml * biped/attack_ranged_elephant_archer_rider_2.xml * biped/base_elephant_archer_ready_2.xml hero_chariot_archer_ashoka_r_parasol.xml * biped/death_infantry.xml trader_r.xml * biped/base_maur_trader.xml hero_elephantry_maurya_r.xml * hero_elephantry_maurya_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml support_elephant.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_build.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml elephantry_archer_d.xml * biped/base_elephant_driver_relax_shield.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_maur.xml * biped/fisher/carry_maur.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_infantry_archer_ashoka.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_b_m.xml * quadraped/base_elephant_asian.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml infantry_maceman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml elephantry_archer_a_m.xml * quadraped/base_elephant_asian.xml hero_chariot_archer_ashoka_m.xml * chariot_archer_c_m.xml * elephantry_c_d.xml * biped/base_elephant_driver_relax.xml hero_chariot_archer_ashoka_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_e_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml elephantry_archer_r3.xml * biped/attack_ranged_elephant_archer_rider_3.xml * biped/base_elephant_archer_ready_3.xml hero_healer_chanakya.xml * biped/attack_capture.xml * biped/base_healer_male.xml * biped/death_infantry.xml elephantry_archer_r1.xml * biped/attack_ranged_elephant_archer_rider_1.xml * biped/base_elephant_archer_ready_1.xml trader.xml * infantry_archer_c_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_fire.xml * biped/base_archer_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml ========== processing persians ========== chariot_archer_a_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_xerxes_m.xml * cavalry_archer_a_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml infantry_spearman_c2.xml * biped/attack_capture.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_darius_m.xml * infantry_spearman_c3.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_cavalry_spearman_cyrus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/gray.xml * quadraped/horse/white.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml chariot_archer_e_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_archer_b_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_pers.xml * biped/fisher/carry_pers.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml infantry_javelinist_c.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml chariot_archer_a_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_m.xml * cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml cavalry_archer_e_m.xml * quadraped/base_horse_archer.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_a_m.xml * hero_infantry_archer_xerxes.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_archer_c_m.xml * quadraped/base_horse_archer_fast.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_a_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_xerxes_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_chariot_archer_darius_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_cavalry_spearman_cyrus_r.xml * biped/rider/cavalry/base_spearman_ready.xml * biped/rider/death.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_b_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_c_d.xml * biped/base_elephant_driver_relax.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_a_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml chariot_archer_e_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml trader.xml * quadraped/base_camel_death.xml * quadraped/base_camel_run.xml * quadraped/base_camel_trader.xml cavalry_archer_c_r.xml * biped/rider/cavalry/attack_ranged_archer_back.xml * biped/rider/cavalry/base_archer_fast_back.xml * biped/rider/death_ranged.xml chariot_archer_a_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_b_m.xml * chariot_archer_a_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml elephantry_c_r.xml * biped/base_elephant_rider_relax.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/pure_white.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml ========== processing kushites ========== cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_cavalry_spearman_nastasen_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml hero_chariot_archer_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01_alt.xml * quadraped/horse/bay_02_alt.xml * quadraped/horse/brown_alt.xml * quadraped/horse/cherrybay_alt.xml * quadraped/horse/chestnut_01_alt.xml * quadraped/horse/chestnut_02_alt.xml * quadraped/horse/dark_chestnut_alt.xml * quadraped/horse/fading_black_alt.xml * quadraped/horse/gray_alt.xml * quadraped/horse/halflinger_alt.xml * quadraped/horse/pure_black_alt.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml infantry_axeman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_chariot_archer_amanirenas_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/female_death.xml hero_cavalry_spearman_harsiotef_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death_shield.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml camelry_javelinist_b_m.xml * quadraped/base_camel_death.xml * quadraped/base_camel_gather_meat.xml * quadraped/base_camel_mount.xml * quadraped/base_camel_run.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_d.xml * biped/base_elephant_driver_relax_shield.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_01.xml * biped/rider/death_shield.xml hero_chariot_archer_amanirenas_m.xml * elephantry_c_m.xml * quadraped/base_elephant_african.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml hero_chariot_archer_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01_alt.xml * quadraped/horse/bay_02_alt.xml * quadraped/horse/brown_alt.xml * quadraped/horse/cherrybay_alt.xml * quadraped/horse/chestnut_01_alt.xml * quadraped/horse/chestnut_02_alt.xml * quadraped/horse/dark_chestnut_alt.xml * quadraped/horse/fading_black_alt.xml * quadraped/horse/gray_alt.xml * quadraped/horse/halflinger_alt.xml * quadraped/horse/pure_black_alt.xml hero_elephantry_arakamani_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml trader_h.xml * hero_cavalry_spearman_nastasen_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black_alt.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml hero_cavalry_spearman_harsiotef_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black_alt.xml hero_chariot_archer_d.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml trader.xml * cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml elephantry_c_r.xml * biped/base_elephant_driver_relax_shield.xml hero_infantry_archer_amanirenas.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/black_spotted.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml ========== processing gauls ========== infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax_celt_fast.xml * biped/death_cape_gaul.xml hero_infantry_swordsman_brennus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_gaul.xml hero_cavalry_swordsman_vercingetorix_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_fast_shield_01.xml * biped/rider/death_shield.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml hero_cavalry_swordsman_vercingetorix_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/tan.xml ========== processing thebans ========== siege_fireraiser.xml * ========== processing iberians ========== cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/maneless_beige.xml * quadraped/horse/maneless_brown.xml * quadraped/horse/maneless_brown_spotted_01.xml * quadraped/horse/maneless_cherrybay.xml * quadraped/horse/maneless_gray.xml * quadraped/horse/maneless_halflinger.xml * quadraped/horse/maneless_lusitano_01.xml * quadraped/horse/maneless_lusitano_02.xml * quadraped/horse/maneless_tan.xml * quadraped/horse/maneless_white.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml healer.xml * biped/base_healer_female.xml * biped/female_death.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml hero_cavalry_spearman_indibil_r.xml * biped/rider/cavalry/base_spearman_relax_shield_01.xml * biped/rider/death.xml cavalry_javelinist_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin_fast.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml hero_cavalry_spearman_indibil_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/maneless_brown_spotted_01.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml trader.xml * cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/lusitano_01.xml * quadraped/horse/lusitano_02.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml ========== processing spartans ========== hero_infantry_spearman_leonidas_300.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_infantry_spearman_leonidas.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_spearman_c_olympian.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_infantry_swordsman_brasidas.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml trader.xml * cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml infantry_spearman_c_300.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing romans ========== siege_ballista.xml * ballista_operator_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml ballista_operator_d.xml * biped/attack_ranged_rome_ballista_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_b.xml * biped/attack_ranged_rome_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml ballista_operator_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_swordsman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/white.xml siege_rock_packed.xml * onager_operator_a.xml * biped/death_infantry.xml healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml hero_cavalry_swordsman_maximus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml siege_ram.xml * infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml hero_cavalry_swordsman_scipio_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml hero_cavalry_swordsman_maximus_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml ballista_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml scorpio_infantry_a.xml * biped/attack_ranged_scorpio_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_cavalry_swordsman_scipio_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml scorpio_infantry_b.xml * biped/attack_ranged_scorpio_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_swordsman_c_r.xml * biped/rider/cavalry/base_swordsman_fast_ready_shield.xml * biped/rider/death_shield.xml hero_cavalry_swordsman_marcellus_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/white.xml siege_onager.xml * hero_infantry_swordsman_maximus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml ballista_operator_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_rome_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml cavalry_spearman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_scorpio_packed.xml * siege_rock_pivot.xml * trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml scorpio_operator.xml * biped/attack_ranged_scorpio_fire.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_onager_pivot.xml * infantry_swordsman_c2.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml ballista_med_infantry_c.xml * biped/attack_ranged_ballista_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_ladder.xml * hero_infantry_swordsman_marcellus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml trader.xml * onager_operator_c.xml * biped/death_infantry.xml siege_ballista_med.xml * onager_operator_b.xml * biped/death_infantry.xml ballista_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_cavalry_swordsman_marcellus_r.xml * biped/rider/cavalry/base_swordsman_ready_shield.xml * biped/rider/death_shield.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/brown_spotted_01.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_scorpio.xml * ========== processing seleucids ========== chariot_archer_c_h2.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_elephantry_seleucus_victor_d.xml * biped/base_elephant_driver_relax_shield.xml chariot_archer_c_h1.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml cavalry_spearman_c_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml hero_cavalry_spearman_antiochus_the_great_r.xml * biped/rider/cavalry/base_spearman_2h_fast_relax.xml * biped/rider/death_2h.xml elephantry_c_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml hero_elephantry_seleucus_victor_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_elephantry_seleucus_victor_m.xml * quadraped/base_elephant_asian.xml * quadraped/base_elephant_death.xml * quadraped/base_elephant_run.xml chariot_archer_c_m.xml * elephantry_c_d.xml * biped/base_elephant_driver_relax.xml chariot_archer_c_h3.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml chariot_archer_c_h4.xml * quadraped/base_horse_chariot.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml cavalry_spearman_c_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_pace.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml hero_cavalry_spearman_antiochus_the_great_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing hellenes ========== siege_oxybeles.xml * trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_rock_packed.xml * healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_spearman_c_sacred_band.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml fisherman.xml * biped/death_infantry.xml * biped/fisher/base_hele.xml * biped/fisher/carry_hele.xml * biped/fisher/gather_fish.xml * biped/fisher/walk.xml siege_heavy_artillery_packed.xml * lithobolos_light_infantry_a.xml * biped/attack_ranged_lithobolos_light_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thespian.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml siege_spear_packed.xml * siege_spear.xml * lithobolos_infantry_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thracian_blackcloak.xml * biped/attack_capture.xml * biped/base_rhomphaia_shield_fast.xml * biped/death_cape_black.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos.xml * infantry_swordsman_c_thorakites.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml siege_light_artillery_packed.xml * siege_rock.xml * lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader.xml * lithobolos_light_infantry_b.xml * biped/attack_ranged_lithobolos_light_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_javelinist_c_thureophoros.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos_med.xml * lithobolos_infantry_d.xml * biped/attack_ranged_lithobolos_04.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_lithobolos_light.xml * lithobolos_infantry_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing athenians ========== ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml trader_r.xml * biped/base_trader.xml * biped/death_infantry.xml infantry_crossbowman_c.xml * biped/attack_capture.xml * biped/attack_ranged_gastraphetes_fire.xml * biped/base_archer_gastraphetes_relax.xml * biped/death_infantry.xml siege_spear_pivot.xml * siege_rock_packed.xml * healer.xml * biped/base_healer_male.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml siege_spear_packed.xml * siege_spear.xml * ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml siege_rock_pivot.xml * trader_h.xml * quadraped/base_horse_death.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trader.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/chestnut_01.xml * quadraped/horse/chestnut_02.xml * quadraped/horse/dark_chestnut.xml * quadraped/horse/fading_black.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/pure_black.xml siege_rock.xml * cavalry_javelinist_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_swordsman_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml trader.xml * cavalry_swordsman_b_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_run.xml * quadraped/base_horse_trot.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml cavalry_javelinist_a_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml cavalry_javelinist_e_m.xml * quadraped/base_horse_death.xml * quadraped/base_horse_gather_meat.xml * quadraped/base_horse_javelin.xml * quadraped/base_horse_run.xml * quadraped/horse/bay_01.xml * quadraped/horse/bay_02.xml * quadraped/horse/beige.xml * quadraped/horse/black.xml * quadraped/horse/brown.xml * quadraped/horse/cherrybay.xml * quadraped/horse/gray.xml * quadraped/horse/halflinger.xml * quadraped/horse/tan.xml * quadraped/horse/white.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing global ========== plane.xml * plane_grounded.xml * catafalque.xml * Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 23, 2020 Author Report Share Posted April 23, 2020 And finally the more interesting list, units with an "*attack*" file variant but wihtout an "*attack_slaughter*" one ========== processing units ========== ========== processing ptolemies ========== ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml polybolos_infantry_a.xml * biped/attack_ranged_polybolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml spear_infantry_a.xml * biped/attack_ranged_polybolos_fire_a.xml * biped/base_slave_male.xml * biped/death_infantry.xml spear_infantry_b.xml * biped/attack_ranged_polybolos_fire_b.xml * biped/base_skirmisher.xml * biped/death_infantry.xml hero_infantry_archer_cleopatra.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml hero_elephantry_ptolemy_I_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml polybolos_infantry_b.xml * biped/attack_ranged_polybolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing britons ========== hero_cavalry_javelinist_boudicca_r.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml chariot_javelinist_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml hero_chariot_javelinist_boudicca_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing macedonians ========== hero_infantry_pikeman_philip.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_infantry_swordsman_craterus.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml infantry_spearman_c_a.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_swordsman_demetrius.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml infantry_spearman_c_e.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing carthaginians ========== ballista_infantry_b.xml * biped/attack_ranged_kart_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_javelinist_c_samnite.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_c_samnite.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_kart_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_elephantry_hannibal_d.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing celts ========== ========== processing mauryas ========== elephantry_archer_r2.xml * biped/attack_ranged_elephant_archer_rider_2.xml * biped/base_elephant_archer_ready_2.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_infantry_archer_ashoka.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_maceman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_r3.xml * biped/attack_ranged_elephant_archer_rider_3.xml * biped/base_elephant_archer_ready_3.xml hero_healer_chanakya.xml * biped/attack_capture.xml * biped/base_healer_male.xml * biped/death_infantry.xml elephantry_archer_r1.xml * biped/attack_ranged_elephant_archer_rider_1.xml * biped/base_elephant_archer_ready_1.xml infantry_archer_c_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_fire.xml * biped/base_archer_ready.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml ========== processing persians ========== infantry_spearman_c2.xml * biped/attack_capture.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml infantry_spearman_c3.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_javelinist_c.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml hero_infantry_archer_xerxes.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_chariot_archer_darius_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_b_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_archer_c_r.xml * biped/rider/cavalry/attack_ranged_archer_back.xml * biped/rider/cavalry/base_archer_fast_back.xml * biped/rider/death_ranged.xml chariot_archer_a_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_a_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml ========== processing kushites ========== infantry_axeman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_chariot_archer_amanirenas_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/female_death.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_infantry_archer_amanirenas.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml ========== processing gauls ========== infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax_celt_fast.xml * biped/death_cape_gaul.xml hero_infantry_swordsman_brennus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_gaul.xml ========== processing thebans ========== ========== processing iberians ========== infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing spartans ========== hero_infantry_spearman_leonidas_300.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_spearman_leonidas.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c_olympian.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_swordsman_brasidas.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml infantry_spearman_c_300.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing romans ========== ballista_operator_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_operator_d.xml * biped/attack_ranged_rome_ballista_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_b.xml * biped/attack_ranged_rome_ballista_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_operator_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml ballista_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml scorpio_infantry_a.xml * biped/attack_ranged_scorpio_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml scorpio_infantry_b.xml * biped/attack_ranged_scorpio_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_infantry_swordsman_maximus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml ballista_operator_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_rome_ballista_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml scorpio_operator.xml * biped/attack_ranged_scorpio_fire.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c2.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml ballista_med_infantry_c.xml * biped/attack_ranged_ballista_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml hero_infantry_swordsman_marcellus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ballista_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing seleucids ========== chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml hero_elephantry_seleucus_victor_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing hellenes ========== lithobolos_med_infantry_a.xml * biped/attack_ranged_lithobolos_med_01.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_c.xml * biped/attack_ranged_lithobolos_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_spearman_c_sacred_band.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml lithobolos_light_infantry_a.xml * biped/attack_ranged_lithobolos_light_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thespian.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml lithobolos_infantry_a.xml * biped/attack_ranged_lithobolos_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thracian_blackcloak.xml * biped/attack_capture.xml * biped/base_rhomphaia_shield_fast.xml * biped/death_cape_black.xml lithobolos_med_infantry_c.xml * biped/attack_ranged_lithobolos_med_03.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_swordsman_c_thorakites.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml lithobolos_med_infantry_b.xml * biped/attack_ranged_lithobolos_med_02.xml * biped/base_citizen_soldier.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_light_infantry_b.xml * biped/attack_ranged_lithobolos_light_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_javelinist_c_thureophoros.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_d.xml * biped/attack_ranged_lithobolos_04.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml lithobolos_infantry_b.xml * biped/attack_ranged_lithobolos_02.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_01.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing athenians ========== ballista_infantry_b.xml * biped/attack_ranged_lithobolos_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_crossbowman_c.xml * biped/attack_capture.xml * biped/attack_ranged_gastraphetes_fire.xml * biped/base_archer_gastraphetes_relax.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml ballista_infantry_a.xml * biped/attack_ranged_lithobolos_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml oxybeles_infantry_b.xml * biped/attack_ranged_oxybeles_fire_b.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml oxybeles_infantry_a.xml * biped/attack_ranged_oxybeles_fire_a.xml * biped/base_citizen_soldier.xml * biped/death_infantry.xml ========== processing global ========== Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 23, 2020 Author Report Share Posted April 23, 2020 Filtering siege related actors (there is still some garbage, the spear_ or elephantry stuff), it remains: Spoiler  ========== processing units ========== ========== processing ptolemies ========== spear_infantry_a.xml * biped/attack_ranged_polybolos_fire_a.xml * biped/base_slave_male.xml * biped/death_infantry.xml spear_infantry_b.xml * biped/attack_ranged_polybolos_fire_b.xml * biped/base_skirmisher.xml * biped/death_infantry.xml hero_infantry_archer_cleopatra.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml ========== processing units ========== ========== processing ptolemies ========== spear_infantry_a.xml * biped/attack_ranged_polybolos_fire_a.xml * biped/base_slave_male.xml * biped/death_infantry.xml spear_infantry_b.xml * biped/attack_ranged_polybolos_fire_b.xml * biped/base_skirmisher.xml * biped/death_infantry.xml hero_infantry_archer_cleopatra.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml hero_elephantry_ptolemy_I_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing britons ========== hero_cavalry_javelinist_boudicca_r.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml chariot_javelinist_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml hero_chariot_javelinist_boudicca_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing macedonians ========== hero_infantry_pikeman_philip.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_infantry_swordsman_craterus.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml infantry_spearman_c_a.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_swordsman_demetrius.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml infantry_spearman_c_e.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing carthaginians ========== infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_javelinist_c_samnite.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_c_samnite.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_elephantry_hannibal_d.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing celts ========== ========== processing mauryas ========== elephantry_archer_r2.xml * biped/attack_ranged_elephant_archer_rider_2.xml * biped/base_elephant_archer_ready_2.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_infantry_archer_ashoka.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_maceman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_r3.xml * biped/attack_ranged_elephant_archer_rider_3.xml * biped/base_elephant_archer_ready_3.xml hero_healer_chanakya.xml * biped/attack_capture.xml * biped/base_healer_male.xml * biped/death_infantry.xml elephantry_archer_r1.xml * biped/attack_ranged_elephant_archer_rider_1.xml * biped/base_elephant_archer_ready_1.xml infantry_archer_c_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_fire.xml * biped/base_archer_ready.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml ========== processing persians ========== infantry_spearman_c2.xml * biped/attack_capture.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml infantry_spearman_c3.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_javelinist_c.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml hero_infantry_archer_xerxes.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_chariot_archer_darius_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_b_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_archer_c_r.xml * biped/rider/cavalry/attack_ranged_archer_back.xml * biped/rider/cavalry/base_archer_fast_back.xml * biped/rider/death_ranged.xml chariot_archer_a_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_a_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml ========== processing kushites ========== infantry_axeman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_chariot_archer_amanirenas_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/female_death.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_infantry_archer_amanirenas.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml ========== processing gauls ========== infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax_celt_fast.xml * biped/death_cape_gaul.xml hero_infantry_swordsman_brennus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_gaul.xml ========== processing thebans ========== ========== processing iberians ========== infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing spartans ========== hero_infantry_spearman_leonidas_300.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_spearman_leonidas.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c_olympian.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_swordsman_brasidas.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml infantry_spearman_c_300.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing romans ========== infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml hero_infantry_swordsman_maximus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c2.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml hero_infantry_swordsman_marcellus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing seleucids ========== chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml hero_elephantry_seleucus_victor_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing hellenes ========== infantry_spearman_c_sacred_band.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml infantry_swordsman_c_thespian.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml infantry_swordsman_c_thracian_blackcloak.xml * biped/attack_capture.xml * biped/base_rhomphaia_shield_fast.xml * biped/death_cape_black.xml infantry_swordsman_c_thorakites.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_javelinist_c_thureophoros.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml ========== processing athenians ========== infantry_crossbowman_c.xml * biped/attack_capture.xml * biped/attack_ranged_gastraphetes_fire.xml * biped/base_archer_gastraphetes_relax.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml ========== processing global ========== * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml hero_elephantry_ptolemy_I_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing britons ========== hero_cavalry_javelinist_boudicca_r.xml * biped/rider/cavalry/attack_ranged_javelin.xml * biped/rider/cavalry/base_javelin_relax.xml * biped/rider/death_ranged.xml chariot_javelinist_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml hero_chariot_javelinist_boudicca_r.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_jav_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing macedonians ========== hero_infantry_pikeman_philip.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml hero_infantry_swordsman_craterus.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_infantry.xml infantry_spearman_c_a.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_swordsman_demetrius.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml infantry_spearman_c_e.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing carthaginians ========== infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_javelinist_c_samnite.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_infantry.xml infantry_spearman_c_samnite.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/african_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_elephantry_hannibal_d.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing celts ========== ========== processing mauryas ========== elephantry_archer_r2.xml * biped/attack_ranged_elephant_archer_rider_2.xml * biped/base_elephant_archer_ready_2.xml chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_fast.xml * biped/death_infantry.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_infantry_archer_ashoka.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_maceman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml hero_chariot_archer_ashoka_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml elephantry_archer_r3.xml * biped/attack_ranged_elephant_archer_rider_3.xml * biped/base_elephant_archer_ready_3.xml hero_healer_chanakya.xml * biped/attack_capture.xml * biped/base_healer_male.xml * biped/death_infantry.xml elephantry_archer_r1.xml * biped/attack_ranged_elephant_archer_rider_1.xml * biped/base_elephant_archer_ready_1.xml infantry_archer_c_fire.xml * biped/attack_capture.xml * biped/attack_ranged_archer_fire.xml * biped/base_archer_ready.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml ========== processing persians ========== infantry_spearman_c2.xml * biped/attack_capture.xml * biped/base_spearman_shield_ready.xml * biped/death_infantry.xml infantry_spearman_c3.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_infantry.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml infantry_javelinist_c.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml hero_infantry_archer_xerxes.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/base_archer_ready.xml * biped/death_infantry.xml hero_chariot_archer_xerxes_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml hero_chariot_archer_darius_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_b_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_e_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml cavalry_archer_c_r.xml * biped/rider/cavalry/attack_ranged_archer_back.xml * biped/rider/cavalry/base_archer_fast_back.xml * biped/rider/death_ranged.xml chariot_archer_a_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml * biped/gather_praise.xml chariot_archer_a_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml ========== processing kushites ========== infantry_axeman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_elephantry_arakamani_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml hero_chariot_archer_amanirenas_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/female_death.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml hero_infantry_archer_amanirenas.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax_fem.xml * biped/female_base_walk.xml * biped/female_death.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml ========== processing gauls ========== infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_spearman_shield_relax_celt_fast.xml * biped/death_cape_gaul.xml hero_infantry_swordsman_brennus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_gaul.xml ========== processing thebans ========== ========== processing iberians ========== infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing spartans ========== hero_infantry_spearman_leonidas_300.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_spearman_leonidas.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_pikeman_c.xml * biped/attack_capture.xml * biped/base_pikeman_relax.xml * biped/death_infantry.xml * biped/formations/syntagma_01.xml * biped/formations/syntagma_02.xml * biped/formations/syntagma_03.xml * biped/formations/syntagma_04.xml * biped/formations/syntagma_back.xml * biped/formations/syntagma_front.xml infantry_spearman_c.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml infantry_spearman_c_olympian.xml * biped/attack_capture.xml * biped/base_hoplite.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml hero_infantry_swordsman_brasidas.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_ready.xml * biped/death_cape_long.xml infantry_spearman_c_300.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml * biped/formations/phalanx_back.xml * biped/formations/phalanx_front.xml * biped/formations/phalanx_mid.xml ========== processing romans ========== infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml hero_infantry_swordsman_maximus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_swordsman_c2.xml * biped/attack_capture.xml * biped/base_swordsman_shield_relax.xml * biped/death_infantry.xml * biped/formations/testudo_front.xml * biped/formations/testudo_front_left.xml * biped/formations/testudo_front_right.xml * biped/formations/testudo_left.xml * biped/formations/testudo_right.xml * biped/formations/testudo_top.xml hero_infantry_swordsman_marcellus.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_infantry.xml ========== processing seleucids ========== chariot_archer_c_r.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_chariot_ready.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml chariot_archer_c_d.xml * biped/attack_capture.xml * biped/base_driver_chariot.xml * biped/death_infantry.xml hero_elephantry_seleucus_victor_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml elephantry_c_r.xml * biped/attack_capture.xml * biped/rider/elephantry/asian_turret_death.xml * biped/rider/elephantry/turret_idle.xml ========== processing hellenes ========== infantry_spearman_c_sacred_band.xml * biped/attack_capture.xml * biped/base_hoplite_fast.xml * biped/death_cape_long.xml infantry_swordsman_c_thespian.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml infantry_swordsman_c_thracian_blackcloak.xml * biped/attack_capture.xml * biped/base_rhomphaia_shield_fast.xml * biped/death_cape_black.xml infantry_swordsman_c_thorakites.xml * biped/attack_capture.xml * biped/base_swordsman_shield_ready.xml * biped/death_cape_long.xml infantry_javelinist_c_thureophoros.xml * biped/attack_capture.xml * biped/attack_ranged_javelinist.xml * biped/base_skirmisher_fast.xml * biped/death_cape_long.xml ========== processing athenians ========== infantry_crossbowman_c.xml * biped/attack_capture.xml * biped/attack_ranged_gastraphetes_fire.xml * biped/base_archer_gastraphetes_relax.xml * biped/death_infantry.xml infantry_swordsman_c.xml * biped/attack_capture.xml * biped/base_swordsman_shieldarm_relax.xml * biped/death_infantry.xml infantry_archer_c.xml * biped/attack_capture.xml * biped/attack_ranged_archer_hip.xml * biped/base_archer_relax.xml * biped/death_infantry.xml ========== processing global ==========   Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 23, 2020 Author Report Share Posted April 23, 2020 For convenience here is then a kind of maximal list of the concerned files: Spoiler binaries/data/mods/public/art/actors/units/ptolemies/hero_infantry_archer_cleopatra.xml binaries/data/mods/public/art/actors/units/ptolemies/hero_elephantry_ptolemy_I_r.xml binaries/data/mods/public/art/actors/units/ptolemies/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/britons/hero_cavalry_javelinist_boudicca_r.xml binaries/data/mods/public/art/actors/units/britons/chariot_javelinist_c_r.xml binaries/data/mods/public/art/actors/units/britons/hero_chariot_javelinist_boudicca_r.xml binaries/data/mods/public/art/actors/units/britons/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_pikeman_philip.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_swordsman_craterus.xml binaries/data/mods/public/art/actors/units/macedonians/infantry_spearman_c_a.xml binaries/data/mods/public/art/actors/units/macedonians/hero_infantry_swordsman_demetrius.xml binaries/data/mods/public/art/actors/units/macedonians/infantry_spearman_c_e.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_pikeman_c.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_javelinist_c_samnite.xml binaries/data/mods/public/art/actors/units/carthaginians/infantry_spearman_c_samnite.xml binaries/data/mods/public/art/actors/units/carthaginians/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/carthaginians/hero_elephantry_hannibal_d.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r2.xml binaries/data/mods/public/art/actors/units/mauryas/chariot_archer_c_r.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/mauryas/chariot_archer_c_d.xml binaries/data/mods/public/art/actors/units/mauryas/hero_infantry_archer_ashoka.xml binaries/data/mods/public/art/actors/units/mauryas/hero_chariot_archer_ashoka_d.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_maceman_c.xml binaries/data/mods/public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r3.xml binaries/data/mods/public/art/actors/units/mauryas/hero_healer_chanakya.xml binaries/data/mods/public/art/actors/units/mauryas/elephantry_archer_r1.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_archer_c_fire.xml binaries/data/mods/public/art/actors/units/mauryas/infantry_archer_c.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c2.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c3.xml binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_xerxes_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_e_r.xml binaries/data/mods/public/art/actors/units/persians/infantry_javelinist_c.xml binaries/data/mods/public/art/actors/units/persians/hero_infantry_archer_xerxes.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_xerxes_d.xml binaries/data/mods/public/art/actors/units/persians/hero_chariot_archer_darius_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_b_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_e_d.xml binaries/data/mods/public/art/actors/units/persians/cavalry_archer_c_r.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_a_d.xml binaries/data/mods/public/art/actors/units/persians/chariot_archer_a_r.xml binaries/data/mods/public/art/actors/units/kushites/infantry_axeman_c.xml binaries/data/mods/public/art/actors/units/kushites/hero_elephantry_arakamani_r.xml binaries/data/mods/public/art/actors/units/kushites/hero_chariot_archer_amanirenas_r.xml binaries/data/mods/public/art/actors/units/kushites/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/kushites/hero_infantry_archer_amanirenas.xml binaries/data/mods/public/art/actors/units/kushites/infantry_archer_c.xml binaries/data/mods/public/art/actors/units/gauls/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/gauls/hero_infantry_swordsman_brennus.xml binaries/data/mods/public/art/actors/units/gauls/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/iberians/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_spearman_leonidas_300.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_spearman_leonidas.xml binaries/data/mods/public/art/actors/units/spartans/infantry_pikeman_c.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c_olympian.xml binaries/data/mods/public/art/actors/units/spartans/hero_infantry_swordsman_brasidas.xml binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_c_300.xml binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/romans/hero_infantry_swordsman_maximus.xml binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_c2.xml binaries/data/mods/public/art/actors/units/romans/hero_infantry_swordsman_marcellus.xml binaries/data/mods/public/art/actors/units/seleucids/chariot_archer_c_r.xml binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/seleucids/chariot_archer_c_d.xml binaries/data/mods/public/art/actors/units/seleucids/hero_elephantry_seleucus_victor_r.xml binaries/data/mods/public/art/actors/units/seleucids/elephantry_c_r.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_spearman_c_sacred_band.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thespian.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thracian_blackcloak.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_swordsman_c_thorakites.xml binaries/data/mods/public/art/actors/units/hellenes/infantry_javelinist_c_thureophoros.xml binaries/data/mods/public/art/actors/units/athenians/infantry_crossbowman_c.xml binaries/data/mods/public/art/actors/units/athenians/infantry_swordsman_c.xml binaries/data/mods/public/art/actors/units/athenians/infantry_archer_c.xml  Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 23, 2020 Report Share Posted April 23, 2020 79 files sound manageable, but I assume you also want to do the carry animations, while at it? EDIT: Where are my manners, thanks for the list! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 25, 2020 Report Share Posted April 25, 2020 @fatherbushido I wonder if it wouldn't be nicer to find a way to filter the available animations instead in atlas. Other than that I discussed it briefly with Alexandermb and he seems to agree with the idea of adding the missing lines for the files above Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 25, 2020 Author Report Share Posted April 25, 2020 1 minute ago, Stan` said: @fatherbushido I wonder if it wouldn't be nicer to find a way to filter the available animations instead in atlas. That sounds a good idea as now the first selected anim is an anim that almost no unit have. 2 minutes ago, Stan` said: Other than that I discussed it briefly with Alexandermb and he seems to agree with the idea of adding the missing lines for the files above Nice! In some files it's not needed (some riders and things like that). I got a maximal list. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 25, 2020 Report Share Posted April 25, 2020 56 minutes ago, fatherbushido said: That sounds a good idea as now the first selected anim is an anim that almost no unit have. Looking at it, it's actually a todo source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp:572 I guess I can inspire myself from https://code.wildfiregames.com/D2042 to make it work. It should only take the names in the animation blocks for each variant, parent variant and groups <animations> <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> </animations> Â Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 25, 2020 Report Share Posted April 25, 2020 https://code.wildfiregames.com/D2708 Quote Link to comment Share on other sites More sharing options...
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