sphyrth Posted August 30, 2019 Report Share Posted August 30, 2019 I know that I said I don't mind this thing and I couldn't really care less, but that was a couple of Alphas back then. For the sake of suggesting improvements, I changed my mind. If the Structure Tree doesn't fit, there should at least be an ability to "scroll" across the parts that I can't see. In this example, anything beyond the Palisades is beyond my vision, and I can't access the "View Additional Info" button. (I would also suggest that the Civic Center should be in the "Phase II" category, but that's another topic). Quote Link to comment Share on other sites More sharing options...
sphyrth Posted August 30, 2019 Author Report Share Posted August 30, 2019 ... which reminds me. @Stan` there was once a complaint about something being "too small" in the UI, and you suggested a quickfix to it. Does it also work for the Structure Tree (scaling it down to my preferences I mean)? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 30, 2019 Report Share Posted August 30, 2019 Hey @sphyrth, Unfortunately like your original complaint this isn't new. Here is the ticket which I believe covers what you want #3038. @elexis was the last person to work on it, and he is working on the GUI cleaning currently maybe that'll make things easier ? 16 minutes ago, sphyrth said: ... which reminds me. @Stan` there was once a complaint about something being "too small" in the UI, and you suggested a quickfix to it. Does it also work for the Structure Tree (scaling it down to my preferences I mean)? The quickest fix in my mind would be to set the minimum resolution to something like 1366x768 and say anything below is not supported but I don't think that's the solution I mentioned. You could set the gui.scale to 0.9 in the user.cfg as well but that's nothing but a workaround... 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted August 30, 2019 Author Report Share Posted August 30, 2019 Thanks for the info. Just now, Stan` said: You could set the gui.scale to 0.9 in the user.cfg as well but that's nothing but a workaround... I think this was the one I was looking for. Thanks for this one as well! Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 30, 2019 Report Share Posted August 30, 2019 (edited) This is something that bothered me as well. The problem is not your aspect ratio, it is the required resolution. The session gui is designed for a width of 1024 pixels. Unfortunately the tech tree uses about 1600 pixels (Persians), more for mods that add more entities. A scrollbar would certainly help. I have a high resolution screen (3840×2160), but I tend to play it in a half-screen window (1920×2080), and with guiscale = 2 to keep things readable that means I have effectively a 960 pixel equivalent width. [EDIT]: Spoiler Edited August 30, 2019 by Nescio screenshot 2 Quote Link to comment Share on other sites More sharing options...
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