gameboy Posted July 25, 2019 Report Share Posted July 25, 2019 (edited) @historic_bruno I tested the latest SVN22550, and there was a crash problem. When the game was loaded to 100%, the game crashed, indicating: (Not enough memory), I have 8 gigabytes of available memory. My operating system is WIN10 64bit. Edited July 25, 2019 by gameboy Quote Link to comment Share on other sites More sharing options...
Silier Posted July 25, 2019 Report Share Posted July 25, 2019 (edited) @gameboy try to disable postprocessing at let us know Edited July 25, 2019 by Angen Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 25, 2019 Author Report Share Posted July 25, 2019 @Angen Instead of a post-processing option causing a crash, I'm going to compile using VS2015. Quote Link to comment Share on other sites More sharing options...
Silier Posted July 25, 2019 Report Share Posted July 25, 2019 (edited) @gameboy pls do not use vs2013 anymore. Compile with vs2015. Thank you for report. Edited July 25, 2019 by Angen 1 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 25, 2019 Report Share Posted July 25, 2019 13 hours ago, gameboy said: @Angen Instead of a post-processing option causing a crash, I'm going to compile using VS2015. Apologies, I failed to test a recent commit on VS2013 (which we still technically support). But Angen is right, it will be VS2015 only as of alpha 24. Still my bad though. Ticket: #5539 1 1 Quote Link to comment Share on other sites More sharing options...
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