gameboy Posted July 7, 2019 Author Report Share Posted July 7, 2019 (edited) @wraitii, @wraitii Please help me and fix it, thank you! Edited July 8, 2019 by gameboy 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 9, 2019 Report Share Posted July 9, 2019 (edited) Might or might not be related: Whilst testing I frequently encounter this: Spoiler Thread 1 "pyrogenesis" received signal SIGSEGV, Segmentation fault. 0x000055555572dd2a in SimRasterize::RasterizeRectWithClearance ( spans=std::vector of length -4902356204900312, capacity -4902356208761474 = {...}, shape=..., clearance=..., cellSize=...) at ../../../source/simulation2/helpers/Rasterize.cpp:27 27 { (gdb) bt #0 0x000055555572dd2a in SimRasterize::RasterizeRectWithClearance ( spans=std::vector of length -4902356204900312, capacity -4902356208761474 = {...}, shape=..., clearance=..., cellSize=...) at ../../../source/simulation2/helpers/Rasterize.cpp:27 #1 0x406e3bccab53cdaa in ?? () #2 0x00000000ffff9c01 in ?? () #3 0x00007fffffff9ce0 in ?? () #4 0x0000000000000000 in ?? () At revision 22443. All graphics to the lowest, three AI players against eachother on random maps, quite early in the game. The length/capacity numbers vary, as well as the bottom numbers (and count thereof). The mainlog shows no warnings, only things loaded succesfully. There is neither a crashlog nor an interestinglog. If more information is needed I'm happy to give that -- Just noticed I have more than 1200 replays in A24 in little over three months. -- commands.txt Edited July 9, 2019 by Freagarach Typo. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 9, 2019 Report Share Posted July 9, 2019 10 minutes ago, Freagarach said: -- Just noticed I have more than 1200 replays in A24 in little over three months. -- I hear ya. 2 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 9, 2019 Author Report Share Posted July 9, 2019 Undeniably, this error does exist. We tested it. " The specified module could not be found! " Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 10, 2019 Author Report Share Posted July 10, 2019 (edited) @wraitii Today, I tested the latest SVN22449 and found that the error still existed and the game crashed. commands.txt Edited July 10, 2019 by gameboy 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted July 10, 2019 Author Report Share Posted July 10, 2019 (edited) Details: unhandled exception (Access violation writing 0x0000FFFF) Location: unknown: 0 (?) Call stack: 1CA94480 Erno = 0 (No error reported here) OS error = 126 (the specified module could not be found. ) commands.txt Edited July 10, 2019 by gameboy 1 Quote Link to comment Share on other sites More sharing options...
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